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==Gue'Vesa== The human helpers of the Tau Empire. Typically found in the Damocles Gulf area, they support the Tau cause with enthusiasm... if only because going back to the Imperium is not an option. In some sept worlds on the border of Tau space the Gue'la make up a new caste standing as equals with the other four castes under the Ethereals. This is considered a rarity however and is usually an indicator of the other castes not being found in great number. While the Gue'Vesa who serve as an auxiliary force for the Tau have better equipment than the humans that make up the defense forces at home (Gue'Vesa using the Guard codex), most Fire Caste commanders have not fully integrated the Gue'Vesa into their plans and training. ===Special Rules=== Traitors: Although the humans who have joined the Tau empire bear no ill-will towards their former compatriots, the same can not be said of Imperial troops fighting the auxiliaries. Units designated as "Armies of the Imperium" will always hit a Gue’vesa on a roll of 3+ in close combat, regardless of relative Weapon Skill. ===Gue'Vesa Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Mont'Ka Pattern Lasgun || 24" || 3 || - || Rapid Fire, Twin-Linked |- | Fusion Lance || 18” || 6 || 1 || Assault 1, Melta |- | Gue'Vesa Grenade Launcher (Frag) || 24" || 3 || 6 || Assault 1, Blast |- | Gue'Vesa Grenade Launcher (Krak) || 24" || 6 || 4 || Assault 1 |- | Gue'Vesa Grenade Launcher (Photon) || 24" || 2 || - || Assault 1, Blast, Blind |- | Quad-Linked Burst Cannon Tempest Array || 18" || 5 || 5 || Assault 16 |- | St Elmo Incinerator || Template || 6 || 3 || Heavy 1 |- | Thunderhead Plasma Cannon|| 36" || 6 || 2 || Heavy 5 |- | Maelstrom Fusion Cannon || 48" || 8 || 1 || Heavy 1, Melta |- | Undertow Ripple Cannon || 36" || 6 || 4 || Assault 6, Rending |- | Fogbank Missile Pod || 72" || 6 || - || Assault 6, Ignores Cover |- | Cluster Missile Systems || 48" || 5 || 4 || Assault 8, Homing, Ignores Cover |- | Stonefish Pulse Barrage Cannon || 12"-96" || 5 || 5 || Heavy 1d3, Large Blast, Barrage, Shred |} <br style="clear: both; height: 0px;" /> Target Lock: In addition to the normal benefits as described in Codex: Tau Empire, models equipped with this item benefit from the Supporting Fire special rule as listed in the Codex, and grant it to any unit they are attached to. '''Mont'Ka Pattern Lasgun''' ''One of the many hidden concerns of the Ethereal caste when the Gue'vesa deserters were folded into the Tau Empire's Warforce was that they held no certain guarantee that they would not turn traitor on the Fire Caste during any battles in which they were deployed. Eventually it was decided, in order to counter this potentially diasterous scenario, that every Gue'Vesa weapon would be outfitted with a Kill-Switch that would cause the equipment to malfunction explosively without appearing to be intentional sabotage. In order to make sure this plan was possible every single Gue'Vesa soldier was given a Mont'Ka Pattern Lasgun, modelled after the Triplex Pattern Lasgun, to replace their old imperial models, under the guise of an upgraded arsenal to help them fight alongside the Fire Caste. Most Gue'Vesa soldiers can go their entire careers without realising they are holding a bomb designed to kill them should they ever choose to betray their new culture, but, as the Ethereal Council decided "Such is the cost of treachery".'' ===HQ: Gue'Vesa Auxiliary Liaison - ''60 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Commanding the detachment of Gue'Vesa auxiliary, the Liaison helps the Tau Fire caste commanders better utilize the Gue'Vesa. While nominally outranking most of the Fire Caste, the Liaison typically only leads the Gue'Vesa. Despite this, he is seen as a valuable ally. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Gue'Vesa'El || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Gue'Vesa'El<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Pulse Pistol, Combat Armor, Frag Grenades, Close Combat Weapon, Target Lock, Drone Controller :'''Options''': *May exchange his CCW for a: :-Pulse Rifle for ''free'' :-Pulse Carbine for ''free'' :-Power Weapon for ''15 points'' *May take EMP grenades for ''5 points'' *May take two drones from the Tau Codex :'''Special Rules''': Traitors, Independent Character *Voice of the Gue'Vesa: At the start of your turn, one Gue'Vesa unit within 12” of the Liaison may be given one of these special rules until the start of your next turn: Feel no pain (6+), Split Fire, or Counter Attack. A unit may only be affected by one use of Voice of the Gue'Vesa each turn. ===HQ: Priest of the Greater Good - ''25 points''=== ''Each Gue'Vesa HQ may include 0-3 Priest of the Greater Good. They do not take up a'' ''Force Organisation slot, and do not qualify as a mandatory HQ selection.'' <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> One of the main draws for the humans of the Tau empire is the freedom of religion that the Tau Empire professes. Many of the Gue'Vesa still worship the Emperor in a more moderate fashion, typically forgoing the anti-xeno aspects of the creed. Priests trained in this new style of worship of the God-Emperor, combined with the tenets of the Greater Good sometimes bring their faith and reteric to the ranks of the Gue'Vesa auxiliary force. While not having the same fire and passion of the priests of the Imperium, the priests of the greater good bring their own form of Zealotry to the troops, inspiring them in their own ways. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Priest || 3 || 3 || 3 || 3 || 1 || 3 || 2 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Priest<br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Pulse Pistol, Combat Armor, Close Combat Weapon, Frag Grenade :'''Options''': *May exchange his CCW for a: :-Pulse Rifle for ''free'' :-Pulse Carbine for ''free'' :-Power Weapon for ''15 points'' :'''Special Rules''': Traitors, Zealot, Adamantium will, Independent Character ===Elite: Gue'Vesa Strike Team - ''50 points''=== [[Image:Harakoni warhawk by diegogisbertllorens.jpg|150px|thumb|right|]] <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Squads Alpha, Charlie, Hotel, Whiskey hitting the ground in 5. Shas'O, we will take the pressure off of your men!"'' <div class="mw-collapsible-content"> ''John Mather relaxed his legs while the ground rushed up underneath him, as he trusted the altimeter to deploy the chute at the absolute last second. The man drew up, and swung his body forwards to gain more momentum, when suddenly the chute jerked his entire body back. The ground came and he ducked into a roll with a carbine tucked horizontally over his torso. The whole world then rotated around him twice before he could break the motion.'' ''He came out shooting, three seconds before he took aim. The snap-fires caught a guardsman right between the plates of his flak armor, and incinerated his guts. John leaped over the tumbling guardsman corpse, and four shots climbed the torso of a second guardsmen, with the last one splattering bone fragments from his chin in various directions. Two more of his brothers dropped to the ground firing, just in time to catch the third gunner as he took aim for John.'' ''John kept moving even as more men fell to the ground. "Come my Doves, follow the red-tail! We're on a hunt!"'' An elite team forged by some of the most skilled Gue'Vesa in the septs. Often drawn from former drop regiments, or their decendents. Gue'Vesa strike teams are all equipped with the same Grav-chutes that they trained as in their former regiments, which these teams utilize to make hot-drops into fortified positions. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Gue'Vesa'Ui || 3 || 4 || 3 || 3 || 1 || 3 || 1 || 7 || 4+ |- | Gue'Vesa'Vre || 3 || 4 || 3 || 3 || 1 || 3 || 2 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 4 Gue'Vesa'Ui, 1 Gue'Vesa'Vre<br> :'''Unit Type''': Infantry (Gue'Vesa'Vre is Character) Unique(John Mather only)<br> :'''Wargear''': Pulse Carbine, Combat Armor, Frag Grenades, EMP Grenades :'''Options''': *May include five aditional Gue'Vesa'Ui for ''10 points/model'' *Gue'Vesa'Vre may take up to 2 Gun Drones for ''12 Points/Drone'' *Gue'Vesa'Vre may take a target lock for ''5 points'' * Up to 2 models in the unit may exchange their Pulse Carbine for a :-Flamer ''5 Points'' :-Strike Team Plasma Rifle ''10 Points'' :-Ion Rifle ''10 Points'' :-Rail Rifle '' 15 Points'' *May take a Valkyrie Pisces or a Sawfish as a dedicated transport :'''Special Rules''': Traitors, Deep Strike {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Strike team Plasma Rifle || 24" || 6 || 2 || Salvo 1/2 |} <br style="clear: both; height: 0px;" /> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Gue'Vesa'El John 'Redtail' Mather || 4 || 5 || 3 || 3 || 3 || 3 || 3 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Wargear''': Osprey (Pulse Carbine with Assault 3 & Built in Networked Markerlight), Combat Armour, Frag Grenades, EMP Grenades, Blacksun Filter :'''Options''' * This model may be taken as a replacement to a Strike Team's Gue'Vesa'Vre for ''25 Points'' :'''Special Rules''': Deep Strike, Traitors, Stealth, Rapid Insertion (Grants any squad he joins a +1 to reserve rolls) ===Elite: Gue'Vesa Combat Engineer- ''60 points'' === <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Gue'Vesa'Ui || 3 || 3 || 3 || 3 || 1 || 3 || 1 || 7 || 4+ |- | Gue'Vesa'Vre || 3 || 3 || 3 || 3 || 1 || 3 || 2 || 8 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 4 Gue'Vesa'Ui, 1 Gue'Vesa'Vre<br> :'''Unit Type''': Infantry (Gue'Vesa'Vre is Character)<br> :'''Wargear''': Pulse Carbine, Combat Armor, Frag Grenades, EMP Grenades, Pulse Mines, Snare Mines :'''Options''': *May include five aditional Gue'Vesa'Ui for ''12 points/model'' *Gue'Vesa'Vre may take up to 2 Gun Drones for ''12 points/Drone'' * Up to 2 models in the unit may exchange their Pulse Carbine for a --- :* Flamer ''5 points'' :* Ion Rifle ''10 points'' :* Fusion Lance ''10 points'' :* Gue'Vesa Grenade Launcher with Frag, Krak, & Photon Grenades ''15 points'' *May take a Devilfish or a Sawfish as a dedicated transport :'''Special Rules''': Traitors, Minelayer *'''Minelayer:'''Unless it has suffered an effect that causes the unit is unable to move in the previous turn, a model with this rule may lay 1 mine per turn in the units shooting phase, this counts as the models shooting attack. These mines must be placed next to the base of one of the models in the unit. Choose whether it is a snare mine or a pulse mine at the time of the laying. Enemies who move within 2" of a mine will set it off. If set off resolve the effects of the mine. A unit of Gue'Vesa Combat Engineers may lay a maximum of only 3 mines per turn. Mines count as difficult terrain. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Pulse Mine || - || 5 || 5 || Blast |- | Snare Mine || - || - || 1 || Blast, Snare |} <br style="clear: both; height: 0px;" /> '''Snare:'''Effected models must make a pinning test. ===Troops: Gue'Vesa - ''50 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> This squad contains the soldiers who have not yet earned their place in the ranks of a Fire Warrior squad. The Gue'Vesa'Ui often serve with a fire warrior squad before returning to the ranks to help their own kind achieve the rise to the Fire Warrior caste. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Gue'Vesa'la || 3 || 3 || 3 || 3 || 1 || 3 ||1 || 7 || 5+ |- | Gue'Vesa'Ui || 3 || 3 || 3 || 3 || 1 || 3 || 2 || 8 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 9 Gue'Vesa'La, 1 Gue'Vesa'Ui<br> :'''Unit Type''': Infantry (Gue'Vesa'Ui is Character)<br> :'''Wargear''': Mont'Ka Pattern Lasgun, Flak Armour, Frag Grenades, Pulse Rifle (Gue'Vesa'Ui) :'''Options''': * May take photon grenades ''1 point/model'' * May take EMP grenades ''3 points/model'' * Four Gue'Vesa'la may trade in their lasguns for a pulse rifle/carbine ''3 points/model'' * Gue'Vesa'Ui may trade his pulse rifle for a pulse carbine for ''free'' * Gue'Vesa'Ui may take a Target Lock for ''5 points'' * Gue'Vesa'Ui may take a drone controller for ''8 points'' * Gue'Vesa'Ui may take a Markerlight for ''10pts'' * Gue'Vesa'Ui may take up to two drones * May take a Devilfish Transport as a dedicated transport. :'''Special Rules''': Traitors ===Troop: Gue'Vesa Sniper Team - ''33 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''The Valkyrie's Mark falls upon my prey. Forgive me God Emperor, for I shall take the life of one of your servants'' <div class="mw-collapsible-content"> ''Mathis slid on his belly across the surface of a rock, gently crawling forward on the tips of his fingers and toes. A rifle was cradled underneath his belly, and held in place with elbows. With the full cover of his cloak, the sniper probably looked more akin to a bush than a six foot, one inch tall human. Mathis scanned the battlefield going on below, from his perch inside of a cliff facing. To his sides, five of his brothers in arms were setting up the scopes for their rifles.'' ''The Squad leader quietly rubbed sand directly into the lense of his scope, then unzipped a freezer-bag full of crushed ice, to place directly in his mouth. With his rituals complete, Mathis scanned the battlefield for his Quarry, and surely enough the space marine commander was engaged with a crisis team. Several Valkyrie's Marks were held in place on his armor by forward spotters, which he pointed his uplink towards to gain targeting data.'' ''"On my mark-.." Mathis mouthed through his numb tongue into the cool night air, and with the ice in his mouth not a single breath could be seen. He tapped his toes into the sand, once, twice.. And thrice as all six rifles kicked in unison. The heaviest of the rifles made the most noise as their plasma bolts split the air, and thunder responded as it rushed back into the brief void. Their quarry looked surprised for a moment, as if the unthinkable happened. His Arm had been vaporized at the shoulder, with only a sliver of metal still holding the rest to his body, and a krak-grenade sized hole was present in his lower torso.'' ''Mathis stood and signaled his squad to get moving, when he noticed a splattering of blood on his legs. Jonas; the sniper beside him, was bisected from his forehead to crotch by a still-burning slug embedded in the cliff-wall. He had just enough time to shout out "COUNTER SNIPERS!" before his leg was vaporized from the kneecap down.'' While the Fire Warrior caste prefers more mobile warfare. Some Tau commanders have started to use Gue'Vesa in a sniper role. Infiltrating the battlefield days before the battle, these men wait for the shots that can change the course of the battle. Equipped with Longshot Pulse Rifles normally equipped on sniper drones, they can take out most of the commanders that the Tau face, for the heavier foes the Sniper Teams sometimes will be issued Tau Rail Rifles. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Gue'Vesa'la || 3 || 3 || 3 || 3 || 1 || 3 ||1 || 7 || 5+ |- | Gue'Vesa'Ui || 3 || 3 || 3 || 3 || 1 || 3 || 2 || 8 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 2 Gue'Vesa'La, 1 Gue'Vesa'Ui<br> :'''Unit Type''': Infantry (Gue'Vesa'Ui is Character)<br> :'''Wargear''': Longshot pulse Rifle, Flak Armor, Blacksun Filter, Camo Cloaks :'''Options''': *May include 3 aditional Gue'Vesa'La for ''11 points/model'' *Two Gue'Vesa'La may replace their Longshot Pulse rifles for Rail Rifles for ''15pts/model'' *Gue'Vesa'Ui may take a Markerlight for ''10pts'' :'''Special Rules''': Traitors, Infiltrate ===Troops: Gue'Vesa Heavy weapons Squad - ''55 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Gue'Vesa'la || 3 || 3 || 3 || 3 || 2 || 3 ||1 || 7 || 5+ |- | Gue'Vesa'Ui || 3 || 3 || 3 || 3 || 2 || 3 || 2 || 8 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 3 Gue'Vesa'La Heavy Weapon Teams, 1 Gue'Vesa'Ui<br> :'''Unit Type''': Infantry (Gue'Vesa'Ui is Character)<br> :'''Wargear''': Mont'Ka Pattern Lasgun, Flak Armour, Frag Grenades, Pulse Rifle (Gue'Vesa'Ui) :'''Options''': * Each Gue'Vesa'La Heavy Weapons Team must take one of the following Weapons for the appropriate cost ** Airbursting Frag Projector --- ''15 Points'' ** Long-Barrelled Burst Cannon --- ''15 Points'' ** Twin-Linked Missile Pod --- ''20 Points'' ** High Intensity Markerlight --- ''20 Points'' ** Heavy Rail Rifle --- ''25 Points'' * May take photon grenades ''1 point/model'' * May take EMP grenades ''3 points/model'' * Gue'Vesa'Ui may trade his pulse rifle for a pulse carbine for ''free'' * Gue'Vesa'Ui may take a Target Lock for ''5 points'' * Gue'Vesa'Ui may take a drone controller for ''8 points'' * Gue'Vesa'Ui may take a Markerlight for ''10pts'' * Gue'Vesa'Ui may take up to two drones ===Fast Attack: Sawfish Transport - ''55 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Nothing like the wind in your hair, eh Lads?" "Not the time Sarge" Black Box recording of the first transport test flight of the Sawfish, Team was Harakoni Ospreys'' <div class="mw-collapsible-content"> Once again demonstrating their nigh suicidal preference for high speed deployment, the Elysian & Harakoni engineers that joined the Gue'vesa turned their attention to some of the wrecked and ruined Piranha skimmers that still doted the T'ros desert scape with the intention of creating a small, but fast troop transport. They definitely succeeded. Retaining all the speed of the Piranha it's based on, the Sawfish High-Altitude Shielded Personal Carrier is a high speed transport, capable of zooming across the battlefield in a matter of seconds, deploying its cargo, before picking up another load of troops, and moving them to where they are needed most. The only problem with its current design, is the lack of armament, in order to make space for the improved Skimmer Engines, Shield Generators, Hand Holds, and Runner strips, the Sawfish can only mount a Single Burst Cannon or Fusion Blaster, making it unsuitable for duties outside of troop transport. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Sawfish || 3 || 11 || 10 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Sawfish<br> :'''Unit Type''': Vehicle (Flyer, Hover, Transport, Open-Topped) <br> :'''Wargear''': Burst Cannon, shield Generator (4++ invulnerable save), Homing Beacon :'''Transport''': *Capacity: 6 Models *Fire ports: None :'''Options''': *May exchange Burst Cannon for fusion blaster for ''10 pts'' *May take items from the Vehicle battle system list :'''Special Rules''': *Hold Tight - Passengers cannot fire from this vehicle as they are busy holding on to their handholds. *Quick Drop - Passengers may Disembark, and act normally even if the "Sawfish" has moved more than 6". ===Fast Attack: Valkyrie Pisces - ''130 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I swear that ship looks like a Valkyrie fucked a Razorshark." - Engineer Tobias Farfel upon first seeing a Valkyrie Pisces'' <div class="mw-collapsible-content"> One thing that the Earth Caste and Gue'La engineers noted about the Gue'Vesa auxiliary is the lack of a dedicated air support unit to help transport troops and provide air cover. Often said by the troops that it was designed by two very drunk earth caste students and an Ogryn. The Valkyrie Pisces however was a success in combining the versatility of the Valkyrie with some Tau technology. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Valkyrie Pisces || 3 || 12 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Valkyrie Pisces<br> :'''Unit Type''': Vehicle (Flyer, Hover, Transport) <br> :'''Wargear''': Burst Cannon (Nose), Blacksun Filter, 2 Seeker Missiles, 2 Gun Drones (Wings) :'''Transport''': *Capacity: 12 Models *Fire ports: None *Access points: Has one on each side of the hull and one in the rear. :'''Options''': *May take two burst cannons on sponson mounts for ''10 pts'' * May take items from the Vehicle battle system list :'''Special Rules''': Grave Chute Insertion ===Fast Attack: Jump Sentinel - ''25 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Matching suicide burns in three.. Thrusters engaged! Let's teach those damn orks the meaning of Dynamic Entry!" <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP |- | Jump sentinel || 3 || 3 || 5 || 10 || 10 || 10 || 3 || 1 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Jump Sentinel<br> :'''Unit Type''': Vehicle (Walker, Open-Topped)<br> :'''Wargear''': Flamer * Sentinel Jump Pack: The Jump Sentinel may move as if it is Jump Infantry despite being a Walker, with a few exceptions. :* If a Jump Sentinel uses its Jump move to assault a unit, it inflicts D3 Hammer of Wrath. :* If the Jump Sentinel ever fails a Dangerous Terrain check as a result of a jump move, it must make a 4+ save, or lose a single hull point. (It can't fail a Dangerous Terrain Test if it has the Move Through Cover USR) :'''Options''': *May take two additional jump sentinels: +25pts each *Each Jump Sentinel may take up to two drones from Codex:Tau Empire *May replace Flamer with a: :-Burst Cannon for ''5 points'' :-Fusion Blaster for ''10 points'' :'''Special Rules''': Deep Strike, Scouts, Move through cover ===Heavy Support: Dogfish Medium Battle Tank=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> '''Dogfish Tempest''' The workhorse of the Imperial Army, the Leman Russ Battle Tank was left behind in huge numbers during the Imperium’s extraction from the Damocles Gulf, during the Damocles Crusade, and their rout from the Mining planet of T’ros, and while the Tau Fire Caste looks upon the Leman Russ as slow, and primitive, their Gue’Vesa allies have continued to use the Leman Russ with added modifications by the Tau’s Earth Caste, retrofitting new weapon loadouts, sub-systems, and power sources. Initially built from the Leman Russ Punisher, the Dogfish Tempest retains the devastating fire rate of its originator, but has been upgraded to carry a set of 4 independently operated Burst Cannons, alongside an inbuilt Point Defence Targeting Relay, allowing the Tempest to act as the Gue’Vesa’s primary defensive tank, capable of beating back hordes of Ork Boyz, Tyranid Gaunts, Elder Warriors, & those still loyal to the Imperium. '''Dogfish St Elmo''' The Dogfish St Elmo Incinerator is one of the stranger vehicles in the Gue’Vesa’s arsenal; named after an old Terran superstition, this Tank mounts 2 specialised Incinerator cannons taken from the wrecks of the Hellhound ‘Light Cavalry’ Tank, modified to increase their offensive power at the cost of their range. Unfortunately the St Elmo has none of the manoeuvrability associated with the Hellhound, and retains most of the weaknesses of the Leman Russ, which when combined with its exceedingly short range makes it an incredibly risky vehicle to field, but many Gue’Vesa commanders feel the risk is worth it for the sheer firepower the St Elmo can bring to bear on its targets should they ever get in range. '''Dogfish Thunderhead''' The Tau have long since mastered Plasma, making the Leman Russ Executioner look remarkably primitive in comparison to their own technology, the constant threat of shorting out, venting steam into the crew compartments, discharging the containment field, or just overloading the coupling and exploding making the Tau earth caste engineers & scientists whose job it was to analyse the vehicle shake their heads in disappointment at the crudeness of the weapon, before taking the technology and using it to develop the Thunderhead. Far more refined than the Executioner Plasma Cannon, the Thunderhead boasts a greater rate of fire & much greater stability; however this upgrade comes at the cost of the Executioners firepower & area of effect, making the Thunderhead an excellent Heavy Infantry hunter, & Light Vehicle killer, while it is unable to deal with threats of the same calibre as its originator. '''Dogfish Maelstrom''' The Imperium makes rather extensive use of Melta technology, and while the Tau may know how the technology works enough to mount their own Melta weaponry, the Fusion Blaster, on their Battlesuits, the Imperium maintains a lead on their usage of the this remarkable technology on the Battlefield. As such, when the Earth Caste managed to salvage an intact Melta Cannon, one the Imperium’s most advanced Melta weapons, they set about trying to reverse engineer it into a far more stable version. These experiments led to the creation of the Maelstrom Fusion Cannon, a Melta weapon with a range comparable to the Hammerhead’s Railgun, and a stopping power to match the Tau’s previous Fusion Weaponry; however the power requirements of the Maelstrom Cannon have proven too intensive to mount it on the Tau’s Skimmer Tanks without shorting out the Plasma generators that power the Vehicles, and the idea of mounting a separate Plasma Generator solely for the Maelstrom has been shot down as being too dangerous, leading to the Maelstrom being mounted in the Gue’Vesa’s Dogfish tanks until the power requirements can be satisfied. '''Dogfish Undertow''' The Riptide’s development history was long, and riddled with difficulties & setbacks, firstly the constant search for a suitable power source, which finally ended with the creation of the Nova Power Core Reactor, and the development of suitable weaponry. Originally the Earth Caste attempted to make an overgrown version of the Pulse Sub-munition Rifle, mounted on the XV-9 Hazard suit, but the extreme weight of this weapon made it unsuitable for the mobility requirements, while the regular Battlesuit weapons didn’t have the punch that the Riptide was supposed to deliver. This led the Earth Caste to develop the Ripple Cannon, a prototype phase for the Riptides eventual weapon, the Heavy Burst Cannon. The Ripple Cannon was designed to test the Nova Reactors power limits before the power limiters were released and the initial tests were promising, the Nova reactor providing more than enough power; however when overcharged the Ripple cannon had a near 80% chance of self-destructing, as its internal components were unable to handle the high tolerances demanded by the full power of the Nova Reactor. As such the Prototype Ripple Cannons were thrown to the side as the Earth Caste worked on the Heavy Burst Cannon, until Gue’Vesa Fio’El Dal’yth Aeron Ron’Shi found the blue-prints, and with permission from his Fio’O supervisor mounted it on a Dogfish with an upgraded Plasma Generator. Christened the Dogfish Undertow, the Ripple Cannon has proven its worth in combating the heavy infantry of the Ork Hordes, the larger Bioforms of the Tyranid Swarms, & the elite Storm troopers of the Astra Militarum. '''Dogfish Fogbank''' The Leman Russ Battle tank is possibly the most versatile vehicle found in the Imperium of Man, however for all of its variants the Tau encountered in the Damocles Crusade, The T’ros Campaign, and the various Brush-Fire conflicts that erupt every so often, the Tau have never noticed a Variant that was able to provide any anti-air fire, that purpose being relegated to the Chimera-Mounted Hydra-Flak Tank. However in the aftermath of most battles the Hydra’s were too heavily damaged, or recovered by Imperial forces before the Tau earth Caste engineers could find a suitable specimen. This has led to the Gue’Vesa Engineers working with the Earth Caste to replicate the Hydra-Flak tanks level of Anti-Air fire without access to any blueprints, working examples, or usable templates. Originally, the Earth Caste thought that the best way to emulate the Hydra’s long range, would be a Heavy Rail-Rifle Battery, mounted on a modified Skyray Tower, allowing for a field of fire that could include Ground-based opponents, however the recoil forced upon the gun tower by the rapid firing rate required was deemed too high for the Materials to handle, and the idea was scrapped in favour of a Modified Smart Missile System which was currently undergoing prototype testing for usage with the Skyray Missile Defence Gunship. Called the Fogbank Missile Pod, the missiles payload was extensively modified to maximise range, stability and accuracy, allowing it to act as a weaker variant of the Seeker Missile for use in extended campaigns where supplies could run low, while being outfitting with the drone intelligence of the Smart-Missile-System allowed it be fired at targets beyond the wielders Line of Sight without the aid of Markerlight targeting data. As it is still in its testing phase, the Fogbank Missile Pod has been given to the Gue’Vesa Auxiliaries for the purpose of testing its efficiency on the battlefield, however the Engineers of the Earth Caste have High Hopes for the Weapon, and the Tanks they have outfitted it with. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Dogfish Tempest || 3 || 14 || 13 || 11 || 3 |- | Dogfish St Elmo || 3 || 14 || 13 || 10 || 3 |- | Dogfish Thunderhead || 3 || 14 || 13 || 11 || 3 |- | Dogfish Maelstrom || 3 || 14 || 13 || 10 || 3 |- | Dogfish Undertow|| 3 || 14 || 13 || 10 || 3 |- | Dogfish Fogbank || 3 || 14 || 13 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Dogfish<br> :'''Unit Type''': Vehicle (Tank, Heavy) <br> :'''Wargear (all)''': Blacksun Filter :'''Wargear (Tempest)''': Quad-Linked Burst Cannons Tempest Array, Point-Defence Targeting Relay :'''Wargear (St Elmo)''': 2 St Elmo Incinerators, Hull-Mounted Burst Cannon :'''Wargear (Thunderhead)''': Thunderhead Plasma Cannon, Hull-Mounted Burst Cannon :'''Wargear (Maelstrom)''': Maelstrom Fusion Cannon, Hull-Mounted Burst Cannon :'''Wargear (Undertow)''': Undertow Ripple Cannon, Hull-Mounted Burst Cannon :'''Wargear (Fogbank )''': 2 Fogbank Missile Pods, Velocity Tracker, Early Warning Override :'''Options''': * May Choose one of the following Tanks *: Dogfish Tempest ''150 points'' *: Dogfish Saint Elmo ''130 Points'' *: Dogfish Thunderhead ''140 Points'' *: Dogfish Maelstrom ''160 Points'' *: Dogfish Undertow ''150 Points'' *: Dogfish Fogbank ''150 Points'' * May Purchase 2 Additional Models of Any Dogfish Variant for it's listed cost * Any Dogfish that doesn't have a Hull-Mounted Weapon may Take a Hull Mounted weapon for the Following costs, if it already has a Hull-Mounted Weapon reduce the weapons cost by 10 points --- :* Heavy Flamer ''10 Points'' :* Burst Cannon ''10 Points'' :* Heavy Rail Rifle ''20 Points'' * Any Dogfish may Take a Pair of Sponsons armed with --- :* Tau Plasma Rifles ''30 Points'' :* Burst Cannons ''20 Points'' :* Fusion Blasters ''20 Points'' :* Twin-Linked Flamers ''20 Points'' :* Missile Pods ''30 Points'' * Any Dogfish may take the Following Battle Systems '''WIP''' :* Networked Cogitators: ''20 Points'' :: A Dogfish Squadron containing a single model with Networked Cogitators counts their BS as one point higher when all firing at the same target. :* Any Dogfish may take a Tau Flechette Discharger for ''5 Points'' :* Any Dogfish may take a Chaff Decoy Launcher for ''5 Points'' :: Once per game a model equipped with Chaff Decoy Launchers may sacrifice its shooting attack to activate this piece of Wargear; the model, and any other models in the unit, gain a 5+ cover save until the beginning of their next shooting phase, this cover save increases to 4+ against shooting attacks made by Vehicles as the EM Chaff interferes with their targeting systems. * One Dogfish in each Squadron may take a Dogfish Gue'vesa'El: ''50 Points'' :: A Model equipped with a Dogfish Gue'vesa'El increases its BS by 2, gains the Split-Fire USR, and changes the squadron type to HQ. The Gue'vesa'El may be selected as your warlord, but can never gain a Warlord Trait. In addition, only the model with the Gue'Vesa'El needs to be destroyed in order for your opponent to gain Slay The Warlord, even if it is in a Squadron. ===Heavy Support: Stonefish Artillery Tank - ''140 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Stonefish Artillery Tank || 3 || 12 || 11 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Stonefish Artillery Tank <br> :'''Unit Type''': Vehicle <br> :'''Wargear''': Stonefish Pulse Barrage Cannon :'''Options''': * May take up to two additional Stonefish Artillery Tank Model for ''140 points/model'' * May take items from the Vehicle battle system list ===Super-Heavy: Decom XV-112 Bane-Crawler - ''625 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Using the wrecks of the Baneblades from the Damacles crusade the Tau earth caste and Gue'vesa engineers decided to combine their efforts to showcase the efforts of both races too the greater good. Using the base of a Baneblade and removing the oft unsalvagable cannons to replace it with the upper half of a large battlesuit and tau weaponry, this hybrid of both races is an awe inspiring sight. Classified with the mass size of 11 and the number 2 to mark it as a design ready for field testing, this weapon has rallied many to the cause. An oddity among the traditional battlesuits in that it requires two to pilot correctly, often a tau and human, the other subsystems slaved to drone systems. Moving on treads instead of legs lets this battlesuit wield the heavy rail gun normally mounted on the Manta and Tigershark AX-1-0. Bringing the titian killing might to the hands of the fire caste Commanders instead of the Air caste Admirals </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | XV-112 Bane-Crawler || 3 || 14 || 13 || 12 || 9 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 XV-112<br> :'''Unit Type''': Vehicle (Tank, Super heavy) <br> :'''Wargear''': Twin-Linked Heavy Rail Gun, 2 Heavy Burst Cannons, 4 Twin-Linked Long-Barreled Burst Cannons, Blacksun Filter, Velocity Tracker :'''Options''': * May replace either Heavy Burst Cannon with a Cluster Missile System for ''20 Points/each'' * May take up to 8 Seeker Missiles ''8 Points/Missile'' * May replace any Twin-linked Long-Barrelled Burst Cannons with a Twin-Linked High Yield Missile Pod for ''5 points/each'' * May replace any Twin-linked Long-Barrelled Burst Cannons with an Ion Cannon for ''5 Points/each'' * May replace any Twin-linked Long-Barrelled Burst Cannons with a Twin-Linked Thunderhead Plasma Cannon for ''10 Points/each'' * May take up to 6 Gun Drones for ''12 Points/Drone'' * May purchase an Advanced Targeting Array for ''25 Points'' (Increases Vehicles BS by +1) * May purchase a Heavy Flechette Dispersal System for ''20 Points'' (During the Assault phase, every unit in Base contact suffers a number of '''S:4, AP-, Rending, Shred''' hits equal to the number of models it has in base contact, this happens at Initiative 10) * May purchase a Super-Heavy Gravitic Deflection Shield for ''40 points'' (4++ invulnerable save) ===HQ: Gue'Vesa'O Orion Pax - ''80 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Orion Pax has lived in the Tau empire all of his life, he enlisted into the Gue'Vesa as soon as he was of age, until he was eventually promoted into the ranks of the Fire Caste. Searving in a squad of Fire warriors at first he was slightly shunned as an outsider to the bonded squad. However his dedication to the greater good eventually warmed them to him, and after a climatic battle against the Imperium on one of the border worlds was Orion given the bonding knife ritual when he was promoted to the rank of Shas'Ui. Fighting with his brothers in their new battlesuits he eventually rose to the rank of Shas'O. Time however has a way of catching up with everyone and eventually his bonded squadmates either died on the battlefield or of simply old age. Commanding a Hunter Cadre for many years more before asking the Etherals for the honor of helping his fellow humans. His caste changed back to the Gue caste, Orion brings many of the things that he learned in the ranks of the Fire Caste to the battlefield. Most often Orion leads from the field on foot, but occasionally he will lead in his battlesuit once more. The symbol of his bond still painted on the side even if he is the last member alive. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Orion Pax(Foot) || 4 || 5 || 3 || 3 || 3 || 3 || 3 || 10 || 4+ |- | Orion Pax(Battlesuit) || 4 || 5 || 5 || 4 || 4 || 3 || 4 || 10 || 3+ |- | MV50 Shield Drone || 2 || 2 || 3 || 4 || 1 || 4 || 1 || 7 || 4+ |- | "Arc" || 2 || 2 || 3 || 4 || 1 || 4 || 1 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': Orion Pax, 1 "Arc", 1 MV50 Shield Drone<br> :'''Unit Type''': Independent Character, Unique<br> :'''Wargear''': *(Foot)Pulse Rifle, Combat Armor, Photon Grenades, Markerlight, Drone Controller *(Battlesuit) Plasma Rifle, Missle pod, Flamer, Multi-Spectrum Sensor Suit, Command and Control Node, Crisis Battlesuit :'''Options''': May take his custom XV-8 battlesuit for 60pts :'''Special Rules''': Traitors, Supporting Fire, Voice of the Gue-Vesa, Volley Fire (affects Lasguns as well) *'''MV50 Shield Drone''': A special shield drone assigned to be an attendant to Orion Pax and help serve as a bodyguard. It is equipped with the normal shield of a shield drone but bears the addition of a single pulse carbine. *'''"Arc":'''Arc started as Orion's personal assistant, operating in many ways similar to a Water Castes Escort Drone. When Orion returned to the ranks of the Gue'Vesa he had Arc modified further. Now equipped with a homing beacon along with its pulse pistol and databases, Arc provides a bit of help to Orion on the field.
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