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High Elves (Warhammer Fantasy)
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==Crunch== Alright, this is the fun part. High Elves get some very nice special rules. Almost all High Elf options have the Always Strikes First rule. <strike>What's even better, is that this isn't modified by the weapon speed so a High Elf with a Great Weapon STILL Always Strikes First (all you lesser races go after we've had our turns)</strike> (sadly no longer true in 8th edition). Then, they also have "Valour of Ages" which means whenever they go against Dark Elves, they may reroll any failed psychology test, which is awesome. Many High Elf troops have the new rule "Martial Prowess" which allows models that have that rule to fight or shoot in one extra rank, which is cumulative with any other rule that lets them shoot in extra ranks (long story short, fuck you we're better and we're gonna stab and or shoot you until you believe it). Spellcasters get a rule called "Lileath's Blessing" which adds a +1 to casting attempts from the Lore of High Magic, the High Elf specific lore. Also, it used to be the case that you needed less core units and could take more rare and special units. This is no longer the case since the arrival of 8th edition, but errata from GWs website says you can have as many multiple units as you like (other armies are now limited to two identical special or rare units in games of less than 3000 points). High Elf horses can get the "Ithilmar Barding" option, which increases armor like regular barding but doesn't affect movement speed. Finally, if you wanted Flame Attacks you've got them in spades.
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