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===Acastus Knight Patterns=== The Domini are big for sure, but these chonkers are as large as it gets without getting into Titan/Ultra Heavy Tank territory. ====Acastus Knight Porphyrion==== [[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|left|Acastus Knight Porphyrion]] Among the largest of Knight chassis and by far the bulkiest one yet. When this beast was first revealed, almost everyone and ''I mean almost'' <u>'''EVERYONE'''</u> thought it was going to be a new class of Titan, seriously... this thing is so big it is nearly the size of a [[Warhound Scout Titan]] for Emprah's sake. As such, it is one of the most heavily armed and armored of all the Knight chassis in service. While it has no melee weaponry of its own, it packs a pair of [[Lascannon|twin-linked magna-lascannons]]- which are Ordnance 2 Large Blast lascannons which become Strength D when fired at a range of 12" or less, making it an ideal superheavy-killer. It also comes with a built-in [[Ironstorm Missile Pod|Ironstorm Missile Launcher]] (that can be replaced with a [[Helios Defense Missile Pod]] for anti-air purposes) and a pair of [[autocannon]]s that can be swapped out for [[Irradiation Projector|rad-cleansers]] or [[lascannon]]s. Since the release of the Dominus, the Acastus has lost its title of Dakka-knight, with only 6 barrels of Hell compared to the smaller Dominus' 8-12, but still holds its own as a pretty potent Titan-killer in a game of Apocalypse since it has two superheavy-busting weapons instead of only one. The Dominus is an all around warmachine, the Porphyrion is here to hunt super heavies. {{clear}} ====Acastus Knight Asterius==== [[File:KnightAsterion.jpg|thumb|250px|left|Acastus Knight Asterius]] Continuing the trend of the 50s Atom Punk design of the AdMech. This is another Acastus Knight, this time equipped with two twin-linked [[Conversion Beam Cannon]]s, two [[Volkite Culverin]]s, and a [[Karacnos Mortar Battery]] capable of unleashing radioactive death from afar. Because of the cost and rarity of the weapons they were lugging around as well as the cost of the Knight itself, these big boys were already rare even in the age of the [[Horus Heresy]] with the Asterius patterns being even more scarce than Porphyrions. Like its counterpart, these were the big boys of the Knight Houses. These mighty behemoths were armed to annihilate enemy armour and hordes of infantry, so it's not surprising that this thing is the quintessential MEQ, TEQ and GEQ pesticide. The carapace hid the aforementioned Karacnos mortar battery, [[Rape|yes, the same weapon found on the]] [[Karacnos Assault Tank]]. Essentially, the Asterius deals with [[Tarpit|hordes and tarpits]] whilst the Porphyrion deals with the more armored meatboys like superheavy tanks, titans and fellow knights. On tabletop in Horus Heresy, the Titan wannabe over here comes in packing with 8 Hull Points, heavy AP values and a 4+ Ion Shield save. Its front, side rear and armor are 14, 13 and 12 respectively meaning that it can readily walk fast and close enough to unleash its beams of death. With its Initiative 3, WS 4 and BS 5 it may not be hitting that much, but its Strength of 10 means that when it hits, it hits '''''hard'''''. However, it only has Attack 3 which is to be expected for a knight like this. What everyone is interested of course, is its weapons. The Asterius Conversion Beam Cannon is a pretty nasty weapon with a [[Rape|42-72β³ rangeband hitting at S10 AP1, 7β³ Massive Blast at its max range. The Sunder rule lets it reroll failed armor penetration rolls, while Wrecker is +1 on the damage tables for fortifications.]] [[Anal circumference|Basically, it can make entire tank fleets bend over in pain.]] While its power is reduced somewhat at close range (losing Sunder and downgrading to Large Blast at ranges of less than 42", and losing Wrecker and going down to a regular Blast at ranges below 18"), it is still a force to be reckoned with even when not at full strength. There is also the aforementioned Karacnos battery, which handles similarly to the Assault Tank variant. A 60" S5, AP4, Heavy, Barage weapon with Blast of 3". It also continues having the Fleshbane rule that always wounds models on a 2+ and Rad-phage with itβs Toughness -1 for the rest of the game if the unit survive. Not to mention that as an artillery weapon, it ignores cover. With these weapons, you get the feeling that even the two Volkite Culverins are nothing more than window dressing while they would be a great horde killer on anything else. Also the face looks a bit ridiculous even by Warhammer standards. {{clear}}
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