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Scrollhammer: House Dagoth
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====Weapons and Staves==== Weapon of Wounds: Weapon upgrade for +8 pts. Enchanted weapon has Critical Strike. Leech Weapon: Weapon upgrade for +10 pts. For each successful wound dealt with weapon, roll a d6. On a 6, bearer regenerates a wound. Weapon of Striking: Melee weapons only, upgrade. +10 pts. +1 to hit. Weapon of Might: Melee weapons only, upgrade. +10 pts. +1 Strength. Weapon of Wasting: Ranged weapons only, upgrade. +2 pts. Models hit by this weapon have Lowered Resists until the end of next turn. Weapon of Unraveling: Ranged weapons only, upgrade. +4 pts. For each hit with this weapon, roll a d6. On a 6, all ongoing magical effects on hit unit are removed. Weapon of Gibbering: Ranged weapons only, upgrade. +8 pts. Models hit by weapon are Silenced until the beginning of your next turn. Staff of Black Hope: A model wielding a Staff of Black Hope is allowed to cast Curse-of-Flesh once per turn at no Mg cost. +12 pts. Staff of Reckoning: Staff. If wielder is casting spells with both hands on one of your turns, he may fire this magical shooting attack once in addition to those spells: Move and Fire 1, Range 18". Models hit get -1 WS, -1 BS, -1 I, and -1 Mg until the beginning of your next turn. +8 pts. Staff of Forgetfulness: Staff. Once per game the wielder may designate a model within 24" that is in line of sight. Remove a random spell from the targeted model. +20 pts. Dagoth Dagger: Magic Damage. Ignores armor when charging from cover or out of a state of Invisibility. A model wounded by a Dagoth Dagger has its natural movement speed halved for the next two turns. Ash Staff: +1 Magicka. Bearer gets +4 to rolls to cast spells that grant disease while using this staff. Sixth House Dagger: +1 Strength. Ignores armor when charging from cover or out of a state of Invisibility. On a melee attack with an Ash Dagger, the bearer may reroll failed tests to infect the attacked opponent with a disease.
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