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====Vampiric Familiar==== Semi-sentient vermin gestated from an blood-cyst grown from a Vampire’s own flesh, they resemble lamprey-like bats the size of a small dog. They are slavishly loyal to their undead master and share a psychic bond with their creator. {| class=wikitable ! || M || WS || BS || S || T || W || I || A || Ld || Cl || Wil || Int |- | '''Vampiric Familiar''' || 5 || 4+ || -- || 2 || 2 || 1 || 2+ || 1 || 7+ || 7+ || 6+ || 7+ |} A Vampiric Familiar carries no weapons and will always make unarmed attacks. '''Special Rule - Omen of Fortune''': Whilst the Familiar is within 3" of its owner, that fighter may avoid one successful hit per turn by making a successful Willpower check. Make the check immediately after a successful roll to hit has been made against the fighter. If the check is failed, the attack hits as normal. If the check is passed, the attack counts as having missed and the dice roll is discarded. Templates and Blast markers are placed as normal for the purposes of determining hits against other models, but the Familiar’s owner is assumed to have somehow dodged clear. '''Special Rule - Precognition''': The gift of foresight possessed by the Familiar enables it to dodge and evade all but the most unexpected of attacks. This tremendous precognition grants the Familiar a 3+ save roll, which cannot be modified by Armour Piercing. Additionally, a Familiar may avoid being caught by a Blast marker or Flame template. If a Familiar is caught under a Blast marker or Flame template, the attacker should roll a D6. On a 4-6, the Familiar is hit by the attack. On a 1-3, the Familiar is able to dodge clear of the area of the attack. Leave the model where it is and assume that it has scuttled around to avoid the attack and returned to where it was. '''Special Rule - Flying''': The Familiar has the ability to fly around and ascend levels. The Familiar can move in a radius in any direction, including vertically onto a platform, completely unaffected by difficult terrain. '''Skill Access''': A Vampiric Familiar has access to the following skill sets: {| class="wikitable" style="text-align: center;" ! !! Agility !! Brawn !! Combat !! Cunning !! Ferocity !! Leadership !! Shooting !! Savant |- | '''Vampiric Familiar''' || Secondary || || || Primary || || || || |}
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