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==Celberian III - Knight World== A small world, scarred by mining long before the Great Crusade came to be. Long open cast mines and canyons measured in kilometers accumulated the thin atmosphere to the point that the air pressure is suitable for humans at the bottom lands. Seen from orbit, the planet seems as scarred as a veteran of many wars. Most water sources are heavily contaminated, making pure water a treasure worth killing for. The non-mutant feral natives live in citadels surrounded by terraced farms, fighting with daggers and axes equally useful for climbing. Still, it has useful ores and ancient machinery, so Sidon gave it to the Knight House which came with the original Explorator Fleet: House Lusotanann. Its ranks greatly expanded in the millennia since. Each Knight controls a canyon, its narrow passes and its handful of water sources, watching over feral miners and sanctioned scavengers. However, the sidonic techpriests were unable to fully reproduce the throne mechanicum. As a result, most of the Knights of House Lusotanann arenโt imprinted with strong feelings of fealty and obligation. While as brave as a Knight should be, they eschew duels and tradition, always seeking advantages in war and outside of it. Their roguish ways gave them infamy among other Houses and armies with which they fought. Besides, many Lusitana vassals became Freeblades, abandoning their duties to seek glory and fortune among the stars, often reinforcing [[Rogue Traders]]โ forces. Even so, House Lusotanann is a powerful ally to what amounts to a single Forge-Temple, capable of fielding two dozen walkers while retaining a further dozen to defend Sidon and Sabratha III. The local PDF is unremarkable besides being armed with rustic autoguns and specialized in mountain warfare. The leader of the Lusotanann House, Tartessa Lusotanann XIII, actually keeps control through a network of servitor-guided artillery platforms in the heights where the air is too thin to breathe. Tarragona, her bunker-castle, was dug into the only glacier on the entire planet, which to the natives is as living in a golden building. The exterior was carved into a image of the Omnissiah using His axe to cut through the planet's surface, leading to the ferals' belief that they can only live in the planet because He made it possible. The mutant banditism is chronic: fearful of being shelled, they live in caves too narrow for Knights during the day and rob at night. Hunting mutant bandits, finding their dens and eliminating them is what the [[PDF]] is for. The Knights are above such ignoble duties. Itโs only when the bandits acquire scraps of [[archeotech]] that a Knight will intervene, anxious to acquire technological blessings from the AdMech.
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