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====Clan Skryre==== This is a Shooting Army. Your need for Clanrats as a Mainstay Unit gives you a solid melee block a the center of your army, but their job is to hold the enemy in place so your jezzails, globadiers and warp-lightning cannons can blow them away with one of the biggest barrages of firepower in 6e this side of a Dwarf army. Remember that, as a Skaven player, you have the unique ability to shoot into units that are engaged in melee combat, and ''take advantage''! =====Clan Skryre Lords===== * '''Grey Seer:''' * '''Warlock Master:''' For 180 points, this Lord equivalent to the Warlock Engineer comes with all the Warlock Engineer's [[magitek]] upgrades by default, including that Warplock Pistol, and can take 100 points of magical items on top of that. He counts as a Level 3 [[Wizard]] and has the unique ability to cast Warp-Lightning on an 11+, making it do 3d6 Strength 5 hits if you pull it off. =====Clan Skryre Heroes===== * '''Chieftain:''' * '''Warlock Engineer:''' =====Clan Skryre Core===== * '''Clanrats:''' This is the ''only'' variant army to keep Clanrats as a '''Mainstay Unit''' * '''Clanrat Slaves:''' * '''Poisoned Wind Globadiers:''' You can take ''two'' units of Globadiers per unit of Clanrats in the army. * '''Warplock Jezzails:''' * '''Stormvermin:''' These are a ''0-1'' unit in this army, meaning you can only have 1 unit of them, max. * '''Rat Swarms:''' These are a ''0-1'' unit, and they count as a Special Choice if they're promoted to Plague Rats. =====Clan Skryre Special===== * '''Night Runners:''' * '''Giant Rats:''' * '''Warp-Lightning Cannons:''' =====Clan Skryre Rare===== * '''Plague Monks:''' * '''Plague Censer Bearers:''' * '''Gutter Runners:''' * '''Rat Ogres:''' * '''Dogs of War:'''
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