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==6th ed Apocalypse Formations== Phoenix Court of Khaine: Want to play lazy apocalypse and take as few models as possible? This is the formation you for you. All six phoenix lords and an avatar for 1455 points in a high command unit. The avatar's wailing doom range extends to 24" as does his Khaine awakened rule. He is immune to plasma, melta and flame weapons and he gets extra attacks up to the number of avatars within six inches. This formation is a horrific beat stick , but like many deathstars in apoc can be blasted off board with SD weapons. It's also a great candidate for all out attack moves as most are cc oriented. Cloudstrike Squadron: Falcon tanks that can deep strike, get shrouded if they move full out and get lance on their lasers and bright lances if they forgo a turn of shooting. Falcon tanks have a modest transport capacity and can tote some fire dragons around for the hell of it. If taken with the Phoenix court you can use Baharroth to ensure deep strike location next to valuable targets. Farseer Council: An OK formation with a hyper version of doom, guide, and a way to disregard perils or force a power to work. Sunstorm Squadron: This is a good formation in a high points game where you want more firepower and don't have that many D weapon capable superheavies or titan class stuff to work with. Even at three tanks, you are looking at a pretty nasty blast with lance and it goes up from there. At five tanks, you can put down a destroyer template mega apocalypse blast at 120 inches.... it WILL end whatever it manages to hit. Keep these dudes as far as possible from retaliation, as each lost tank is a significant reduction to power of the combined fire. Dreamwalker squad - if you have the gold to make this, its worthwhile, three to five wraithknights, increases the movement, charge range, WS and Bs equal to the number of knights in formation... if you have a 5 man squad, all with sunfire cannons, each will have BS 9,which will be uber nasty with that twin linking scatter.
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