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====Diabolical Playthings==== *'''Syndriq's Pump''': The [[Genestealers|Ymgarl Factor]] for Haemonculi, you gain one power per turn, with options for spammage: Fleet, IWND, Poisoned (4+), or Rampage. Pick the one that doesn't belong and choose the other three (HINT: You can't grab Incubi). Funny thing is that the rules don't force you to take a different rule each turn or limit to once per game. Spam like fuck. *'''Vexator Mask''': A massive threat in challenges, this nerfs anyone in a challenge by -5 Initiative! Jeez, this is awesome! Sad thing is that Haemonculi are just not meant to be in challenges as most duelist HQs can handily deal with them and anything with Unwieldy (like a Powerfist/klaw or a Thunder Hammer) won't give a shit. But good against other eldar and Slaanesh characters who need their high initiative. *'''Orbs of Despair''': Special S1 AP2 grenades that inflict ID on wound. Expensive and risky to throw, but awesome to see working. *'''Khaideshi Haemovores''': You get d6 bonus S3 AP- attacks at I10 that gain no other rules and give you a bonus pile-in. Nothing too remarkable. *'''The Panacea Perverted''': Copied from [[Lady Malys]]' bedroom collection, this gives the user 4+ IWND. FUCK YES! As a bonus, it forces any poisoned attacks against him to wound on a 6, which makes him a total nightmare against other Dark Eldar or Nurgle armies *'''The Nightmare Doll''': A frighteningly expensive tool, this gives you a +1 on FNP. It also gets to negate the first ID wound you don't save, but breaks after that. Decent security, but if you're getting hit that hard by something, chances are that you're fucked anyway. It is however hilarious against models with rules like "6 to wound is ID" (use it against Kos'arro Khan and laugh hysterically)
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