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Warhammer 40,000/7th Edition Tactics/Imperial Knights
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=Tactics= Hit the enemy until it dies. Avoid tarpits, or at least have someone to pry your fat knight butt out of them. (A Knight Castigator is nearly tarpit-proof, if you're not averse to Forge World). Keep some distance to other knights, because you're going to lose few and it's not fun (for you) when that first cold apocalyptic mega-fart takes out not only the initial knight, but also other knights. Avoid engaging units with Melta Bombs or Haywire Grenades like they have [[Nurgle|plague and you just recovered from fever]]. Specifically Imperial Guard vets with Demolitions doctrine (10 meltabombs in a squad? yikes!) or Skitarii Secutor Hoplites (or Vanguard or Rustalkers or Cataphron Breachers...) Fire Warriors with EMP grenades are less of a problem because they're lousy Tau WS2/I2, and will probably whiff anyway after you kill most of them, but if you get unlucky the pain can be extreme. 1 saving grace is, the new FAQ limits grenades to 1 per squad in Assault and shooting to streamline, so there's a little less chance that you'll die to them, but think carefully. They're nigh unto never seen these days, but if you do happen to encounter Sisters Repentia, watch the hell out. On the charge, they have Rage, and their weapons have Armourbane and AP2, and they tend to come in decent numbers, usually with shenanigans (Zealot, for example). They will chop a knight into little bits of metallic confetti, even if you charge them and kill one with Hammer of Wrath and every single chainsword swing (Castigators are the exception, they will massacre the Sisters here). Stomp may get some satisfying revenge, but it happens at the same time as their doomtastic chopping action (and the meltabombs that the Mistress and their Priest minders almost surely have). That said, don't be afraid to take one on the chin to stop them from dicing up something more valuable, like a Warhound Titan.
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