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Warhammer 40,000/7th Edition Tactics/Tau
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====Core (1+)==== *'''Hunter Cadre:''' A Battlesuit Commander and an optional Fireblade and Bodyguard gets to join 3-6 teams of Fire Warriors (either kind) or Kroot, 1-3 squads of Crisis suits, Stealth suits, Riptides, or Ghostkeels, 1-3 squads of Pathfinders, Drones, Piranhas, or Vespids, and 1-3 squads of Broadsides, Hammerheads, Stormsurges, or Sniper Drones. Units from this Formation may use Supporting Fire to assist other units from the same Formation within 12" rather than the usual 6". Furthermore, the '''Ambushes and Feints''' ability means that any units from this Formation within 12" of the same Formation's Battlesuit Commander or Fireblade may make a free Run or Flat-Out move before Shooting in this phase. **'''Summary:''' This formation gives some interesting bonuses, though with the higher Troop tax and loss of Objective Secured, you must think carefully whether it's worth running this over a CAD. The extra range for Supporting Fire is nice to have, but super-situational, especially if you come across another shooty army or one that can deny your Overwatch. The extra pre-game movement is more helpful though, granting Tau extra mobility, and allowing them to reposition based on their own shooting results. The humble Tau Piranha in particular becomes a surprisingly comedic Melta vector. **Note how you can use this to run with your infantry while remaining stationary in the movement phase, meaning you can still benefit from Cadre Fireblades ability Volley Fire. Enjoy your now moving Wall of Death.
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