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====Warhammer Legends==== As of the errata of July 2, 2017, all the following bikers can now turbo-boost. *'''Librarian on Bike:''' A 14" move, +1 T and +1 W. The extra wound could come in handy when suffering Perils attacks, since at 5 wounds he can on average survive 2 perils of the warp. Probably the best combination of maneuverability and protection in the current edition. No, he cannot take a force-lance, cool as that would be. Especially useful for directing SMITE or using Mind Worm as you'll need to get close to the enemy to use it. *'''Techmarine on Bike:''' +1T and +1W the bike grants a little more survivability, but more importantly it grants enough movement to race to the rescue of damaged vehicles. You can still strap a Conversion Beamer or Servo-harness to his back for [[Awesome|doc-oc-on-wheels]]. Sadly he doesn't get a Plasma Talon so his bike is stuck with twin linked Boltguns. Though you can replace his bolt pistol with a Combi-Plasma and upgrade to the Lion's Roar to make up for it, but you might want to spend your relic on something more usefull. This guy is a great option for following landspeeders, talonmasters and/or sammael around and repairing them. **The last bastion of the classic Conversion Beamer, if you still want to use one. If you take this, due to how shooting works he can fire any non pistol weapon in the same phase. So the first thing you want to do is replace his Bolt Pistol. However there really aren't any option that matches the Beamer's range. So a Combi-Flamer would be good against those who charge him and any vehicle he shares with another unit. If you pick the Servo Harness, pairing it with Combi-Plasma gives him three plasma shots. Since Grim Resolve allows him to reroll 1s if he doesn't move. It's really not that much of a risk. The Flamer won't come into play all that often. Anything that somehow gets within eight inches of his transport and fellow Astartes is probably going to be tabled in the next overwatch regardless. ** For just 94 points, if you give this guy a servo harness and combi-plasma and removing the power axe, you have a pretty good 2+ BS character with a <s>boat</s> ''BIKES'' load of guns who can also fix up whatever else you brought. Additionally he makes a decent target for the huntsman warlord trait as you'll have 1 or 3 plasma shots (depending on range), a flamer (although probably won't see that much use) AND 4-6 bolt shots (depending on if you fire both parts of the combi). And with 14" move he's likely to be in range of at least some kind of character especially with a dandy dreadnought bodyguard or land raider full of other guys to protect him. *'''Chaplain on Bike:''' It's a Chaplain. On a bike. He has greater movement, the same wounds and +1 toughness over an Interrogator on foot losing out only on the leadership debuff for 15 points less base, though if you want it, the bike Interrogator exists below. *'''Interrogator Chaplain on Bike:''' It is an Interrogator Chaplain. On a bike. Gains an extra T and W from the bike putting him back above his bike chaplain brother. However unless you want the leadership debuff, the regular bike chaplain might be better being 22 points cheaper base with only one less wound. Still better than the terminator armour equipped version and in competition with a jump pack equipped version. *'''Rhino Primaris:''' ''(Warhammer World Model)'' An expensive rhino with a lot of antennea on top that can call down an orbital strike once per game. It also comes equipped with a twin plasma gun. Where it becomes brilliant is with it's buff, which can grant a single unit within 12" a +1 to hit with shooting. Combine this with your plasma-toting primaris marines or black knights and you can always shoot supercharged plasma as the 'on a 1 to hit' counts AFTER modifiers, so you have no chance of overheating your plasma weaponry. Great against 'nids or other armies that spam 2-wound models like other primaris marines or terminators. Combine with a chapter master and/or Primaris Lieutenant re-rolls for extra [[Awesome|fun]]. It does have 2 other options for buffs you could use, Repair Skull lets a vehicle within 12" regain a wound, and Vox Skull you a bonus to nearby morale tests which is practically useless with ATSKNF and Unforgiven. **Non-character HQ. **Dropped by almost 100 points with it's final Datasheet in warhammer legends, it's now a fairly cheap and sturdy HQ for it's cost and the utility it's buffs provide. It's particular useful for Dark Angels, as they presently lack many of the BS buffing skills and auras available to codex marines. *'''Land Raider Excelsior:''' ''(Warhammer World Model)'' The other HQ tank. A basic land raider with the heavy bolters replaced with a grav cannon, a 5++, the master's Rites of Battle rule and it gets a +1 to hit if you have a rhino primaris within 24". Expensive, so only really useful if you were planning on fielding a land raider anyway and really want the rites of battle bonus, for example because you are transporting 5 company veterans with combi-meltas or something. While the 5++ may seem great on a Land Raider, the normal 2+ save means you already save against lascannons on a 5+, so it's only usefull against AP-4 weapons which are a little more scarce. **'''Alternate Option:''' Take this, give it the Shroud of Heroes and run a Darkshroud and Talonmaster alongside it. That's a -2 to hit for everything in the game (and -3 with smoke launchers).
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