Editing
Warhammer 40,000/9th Edition Tactics/Chaos Knights
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===War Dog-Class=== The equivalent of the Armiger-class knights. While you can grab units of 3 per datasheet, each squad can split up when deployed, expanding your coverage. Each one has S6 T7 and 12 wounds with a 3+ save. Each one is plenty nimble with a 12" movement, while the melee-only Karnivore boosts ahead with 14". *'''War Dog Brigand:''' Your heretical Armiger Helverin, though not by much. Your Brigand comes with the thermal spear like the Huntsman and a chaincannon that's more than capable of handling most crowds with AP-2. You also get a havoc launcher that gives you some short-ranged bombardment as it doesn't require LoS to hit, but you'll be subject to any penalties for doing that. *'''War Dog Executioner:''' The Dakka-laden War Dog, equipped with a pair of autocannons for crowd removal from afar. It's also got the option between either a meltagun (kinda conflicting when your autocannons work very far away) or a heavy stubber for lighter infantry. *'''War Dog Huntsman:''' Your heretical Armiger Warglaive, equipped with an evilly-named thermal spear, meltagun and chaintalon so tanks can go and cry all they want. Of course, the issue with the meltagun comes to its minimal range, so you'd be better off just getting a heavy stubber so you're only worrying about the spear's optimal range. *''' War Dog Stalker:''' The adaptable one. Comes with the chaincannon and sword base, but can swap either out for a thermal spear and slaughterclaw respectfully. Your jack of all trades War dog. Can also replace their heavy stubby with a havoc launcher for fun. *'''War Dog Karnivore:''' Your zippy little murder engine, boosted to 14" movement. Not only do they have chainblades to handle either crowds or tanks, but they also have a slaughterclaw for a power fist-alike with Sx2 AP-3 D3+d3 to demolish knights. While you have havoc launchers here too, you're simply better served by picking up the heavy stubber so you're not worrying about the LoS penalties and get 5 points back.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information