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===[[Emperor's Children]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:EmperorsChildren.jpg|100px|left|]] In the grim darkness of the far future, there will be only excess. Thematically the Emperor's Children are worshippers of Slaanesh who seek excess and perfection in all its forms, and they'll do anything they can to achieve both; they have favored precise execution, coordination, and tactical superiority since their creation. The Emperor's Children never have to worry about their accuracy, giving them great deal of mobility with firepower and melee. Warlord traits, Stratagems and Relics help to put additional suffering and pain on anyone who tries to fight your men, while giving praise and prayer to the Prince of Excess. <div class="mw-collapsible-content"> *'''Legion Trait: ''Flawless Perfection'':''' Each time a model with this trait makes an attack, you can ignore any or all hit roll, Weapon Skill or Ballistic Skill modifiers (meaning Noise Marines [[wat|have relatively little use for Doom Sirens]]). The second part of the trait adds a small but handy bonus to AP on unmodified 6s to wound, both on melee and ranged attacks. **Let's go over stuff you can ignore hit, BS and WS modifiers: ***Swing Unwieldy melee weapons (Power Fists, Heavy Chainaxe, Helbrute Hammer and etc.) with great accuracy (2+ to hit if Unit can take Icon with Mark of Slaanesh). ***Fire both guns with Combi-weapons. ***Fire Vehicle Heavy weapons in melee. ***Fire Heavy weapons after moving. ***Fire Assault weapons after advancing. ***Ignore Dense cover. **{{W40kKeyword|EMPEROR'S CHILDREN}} Noise Marines count as troops instead of Elites, allowing armies of them again. **All units must be Slaanesh Marked if they can be; all units must pay for the upgrade if available (Core and Characters); if a datasheet has the {{W40kKeyword|UNDIVIDED}} keyword but no option to buy the Mark, the mark replaces that keyword; if they don't have either option nor keyword, they simply add {{W40kKeyword|SLAANESH}} on their datasheet. ***tl;dr everyone is slaanesh, all slaanesh stratagems are compatible with any unit. But only those with Mark of Chaos can benefit from the mark and icon perks. So your Daemonkin, Daemon Engines and Vehicles are out of luck for melee, but still have the Legion trait. *'''Secondary Objective: ''Adorn the Canvas Eclectic'':''' You score 1 VP for each turn where any of the following: You control more objectives than the enemy, you killed more enemies in melee, you killed more enemies in ranged, and your character killed more enemy characters. Pretty cut and dry and plays to the aggressiveness of the EC, with a bonus perk of scoring an additional VP for each turn where you managed to score all of those conditions. *'''Warlord Traits:''' *#'''''Stimulated by Pain'':''' Gain 1 attack for each wound suffered, up to a maximum of 3. If you heal any wounds, you lose the associated bonus attacks. Meh on most footslogging characters, but can turn a demon prince into (even more) of a murder machine. **The new codex brought a second part to this trait, letting the warlord fight one last time when being brought down and in engagement range. *#'''''Intoxicating Musk'':''' -1 to hit to penalty for enemy units within 3". Faultless Duelist will pretty much always be better... But note that Musk affects units, not models, with all its consequences. *#'''''Unbound Arrogance'':''' Use during the fight phase. Each player secretly chooses 1, 2, or 3. If the numbers match, nothing happens. If they don't, you add the number you choose to your warlord's attacks. As one of the few traits in the game that can fuck you over, you really shouldn't be picking this one. Like, at all. *#'''''Faultless Duelist'':''' Re-roll all melee attack rolls AND subtract one from attacks of enemy models within engagement range. *#'''''Glutton for Punishment'':''' All hits against the Warlord reduce the damage dealt by 1 (minimum 1). Also lets the character ignore MW on 5+. Makes you a bit more likely to survive your IMPERIAL FISTING, but durability isn't why you picked this legion. ***Only caveat is that this WT does not let Lords Discordant reduce damage by 1. *#'''''Loathsome Grace'':''' You can re-roll advances and charges for the warlord. Also adds +2M. May not only get your dude into combat faster, but lets your buff character keep up with its faster buff recipients, MoP with possessed as an example. *'''Stratagems''' **'''''Combat Elixirs (2CP)'':''' Time to dig into the Deldar's drug stash! Pick a CORE or Character at the start of the fight phase, they add 1 to their S and their WS for the rest of the phase. ***A step up from the last version, since you can apply it on any unit and it provides 2 buffs rather than just one. **'''''Cruel Bladesmen (1CP)'':''' Pick a {{W40Kkeyword|HERETIC ASTARTES}} unit, and all models in that unit increase their AP by 1 ***Specifically for fucking with Armor of Contempt, use this to get AP2 chainswords, or shred through saves with Accursed Weapons. **'''''Excess of Violence (1CP)'':''' Used in the Command Phase if you're still in the Wanton Destruction/Massacre phase, one EMPEROR'S CHILDREN INFANTRY will now count as being in Wanton Slaughter. **'''''Excruciating Frequencies (1CP)'':''' '''''THINGS SHALL GET LOUD NOW!''''' Pick a unit in the shooting phase, when they fire their sonic weapons, each UMWR of 6 deals a MW, to a max of 6. After they've fired their shots, pick one unit that was hit, they are now unable to OVERWATCH or SET TO DEFEND. **'''''Honour the Prince (1CP)'':''' {{W40Kkeyword|CORE}} or {{W40Kkeyword|DAEMONKIN}} only. Usable in either the Movement or Charge Phase. If used in the movement phase, autoadvance 6". If in the charge phase, you roll D6+6 rather than 2 dice. ***Ensures your Warp Talons can make the charge out of deepstrike, or lets your Noise Marines get in danger close for the +1 D on sonic weapons. **'''''Incessant Disdain (1CP)'':''' Use during the enemy charge phase, during the Heroic Intervention step. A Core or DAEMONKIN can now Heroically Intervene ''or'' a Character may now Heroically Intervene 6" Horizontally and 5" vertically. **'''''Death Ecstasy (1CP)'':''' ''Spank me harder, [[World Eaters|Daddy]], you're going to make me [[Exploding dice|explode on 6s]]'' Use this in the Fight phase, when a unit is the target of an attack. If the targeted unit hasn't made any of its attacks yet, do not remove any casualties; after the opponent has made their attacks, all destroyed models can fight before being removed from play. ***Because all of your dudes are Emperor's Children, you're going to have pseudo-interrupt anyway. This is also just the Creation of Bile tactic. **'''''Soporific Gaze (2CP)'':''' Use this stratagem at the start of the Fight Phase. Select one Emperor's Children Character then select one enemy unit within 3" of it. That enemy unit '''cannot fight until all of your eligible units have done so.''' ***Fight Last is always great, and can cancel out Slaaneshi-type Fight Firsts. *'''Relics:''' **'''Armour of Abhorrence''': {{W40Kkeyword|Infantry}} only. Enemies within 3" cannot fall back on a 4+. **'''The Endless Grin''': Gives an {{W40Kkeyword|INFANTRY}} model a 6+++, and when the bearer is destroyed, roll a d6. On a 3+, he comes back with D3 wounds. **'''Distortion''': Replaces a power, force, or accursed '''sword'''. It can either double your attacks at SU AP-2 D1 (garbage), or have a boosted profile with Sx2 AP-4 D2. **'''Raiment Revulsive''': Gives the bearer an aura. Friendly units can perform an action and shoot, while enemy units cannot "start to perform" an action (so they can still ''finish'' their actions (because Slaanesh isn't about to blueball anyone)). ***This can be given to {{W40Kkeyword|Cultist}}s, but why would you? **'''The Fatal Sonancy''': At the end of the '''Movement Phase''', select one visible enemy unit within 12". Roll 6d6, and for each 4+, the enemy unit suffers a Mortal Wound. **'''Remnant of Maraviglia''': {{W40Kkeyword|PRIEST}} only, gives them a once per game aura that adds +1 attack to all friendly models within 6". ====Unique Units==== *'''[[Lucius the Eternal]]:''' S5 6W and 5A, he comes with a Doom Siren and a S:U AP-3 D2 power sword. His Duellist's Pride ability has been changed and is triggered when there is an enemy with ''unmodified'' WS 3+ or better within Engagement Range: he gets 3 more attacks base, and any attack allocated to models with 3+ skill are resolved with +1 damage. **The Armor of Shrieking souls gives him a 4+ invuln, and if he is slain, roll 2d6. If it exceeds the LD of the attacker, they take D6 MWs, D3 MWs if you roll less. *'''Sonic Dreadnought<sup>Legends</sup>:''' This is a Helbrute, but is technically a distinct datasheet named Sonic Dreadnought; you can take 2 Blastmasters on its multimelta arm, and you can give it a Doom Siren. *'''Tactics''' **'''The Chosen Perfectionists:''' Chosen with Combi-weapons and Power Fists, with Icon. Think about how to Transport them, maybe give a good Relic like Armour of Abhorrence to the Champion, add an Exalted Champ to give re-roll 1 to wound, Dark Apostle for Prayers, Sorcerer for psychic buffs, and you have unit of Chosen who fire both guns on Combi-weapons and hit on 3+ (2+ if you cast Prescience), once in Melee they will hit on 2+ with Power Fists and Accursed Weapons, Fights first and has 50/50 chance to deny Fall Back. Improve further from that with Terminators, here you likely just go with the Black Rune of Damnation for that -1 to wound, but have no access to Icon, so you hit on 3+ (2+ if you have Prescience) with 10 Combi-weapons (4 which hit automatically), 2 Accursed Weapons, 6 Power Fists and 2 Chainfists. </div></div>
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