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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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==Tactics== (9th Edition tactics)<br> In general, your secondaries suck and you're bad at scoring points early game unless you're really willing to send in your Pioneers to die. Dorfs are slow, and can't waddle to objectives fast enough. So, like all great generals, just sit back and kill your opponent until they just can't contest you. Your strategems make it nearly impossible for them to Deep Strike you effectivley if you have a Land Fortress with a scanner sitting in the back, sniping off units, and with Judgement Tokens it's laughably easy to prioritze targets. Play it like a dwarf: slow, steady, and slicing the knifeears off of elves. You can easily take all the points you want when the grudges are settled and nothing else remains. Let your enemies slowly build up their own Judgement Tokens by taking objectives and let them think they're winning. Unless your army is specc'd for melee though, try to not let anything get too close. Currently, most of the Kin work best at range, aside from some trade pieces in your Berserks and maybe a squad of Hearthguard. Your Champion, if your running it, is more of a Magic Bullet for anything with a wound cap or FNP instead of being in the fray. Outrange 'em if you can - even against Tau, it shouldn't be too hard. [[Category: Warhammer 40,000]] [[Category: Warhammer 40,000 9E]] [[Category: Warhammer 40000 Tactics (9E)]] [[Category:Dwarves]] [[Category:Squats]] [[Category:Abhumans]] [[Category:Under Development]] {{Warhammer_40k_Tactics}}
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