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==Building Your Army== ===Buying Your Army=== Protip: if you are ok with modeling, do it. You'll save a lot of bucks, because you can do almost everything with Clanrats, Stormvermins, and Rat Ogres boxes, some scraps, and green stuff. Yes, it's still expensive, but what the hell did you expect from an army that fields more than 150 models at 1000 points? Island of Blood is a great way to start up your Skaven clan mainly because if you are interested in Skaven you also probably have an ultrasmurf fanboy (or Eldar nut) that wants to try out Fantasy battles but wants an army to auto-win with. Buy two boxes, sell the spare rulebook and templates and keep the miniatures: you get a great starter for the Skaven army and some money back. (Needless to say use the elves as slaves) Seriously though you get a good start on the multitude of clanrats/slaves and some pretty awesome looking weapon teams and heroes. The battalion is a decent buy but only if you are planning on running with plague monks. Otherwise its cheaper to buy Island of blood for what your getting. Be warned, you only get 20 hand weapons per 40 clanrats in Island of Blood, so if you plan on not using spears, you'll have to buy some bits, do some conversions, or have <s>retarded</s> mixed units. Also, don't debate about it just buy the DOOMWHEEL. NO I DON'T CARE IF YOU WON'T USE IT!! You'll want it! Its allure is too strong. Fantastic model too so just give in to the Great Horned Rat and get one... [[C. S. Goto|it will please him]]. ===Army Composition=== If you haven't gathered: Skaven are a horde army so you are going to need some big blocks of clanrats and slaves to absorb the enemy's hordes and elite units such as rat ogres, DOOMWHEELS, plague monks, and adorable abominations on the flanks to RIP AND TEAR! The nice thing with Skaven is that even the worst units in the codex can find a use in almost any army. You come from Nurgulite Warriors of Chaos? Clan Pestilence go for it! Do you like fancy, absolutely unreliable tech? Here comes Clan Skyre! Get the DOOMWHEELS rollin'! You like muscles? Clan Moulder then! Rat Ogres aplenty and those adorable Abominations out there to spread the love! Or you can go full [[weeaboo|ninja]] with Clan Eshin and use loads of night and gutter runners! Are these all competitive? Probably not. But regardless of winning potential, they are fun to play. ===Magic=== Skaven Lore attributes are now al 6" debuffing auras, forcing you to get close to the enemy to get the most out of them, though skaven are better suited in not getting caught up in dangerous duels. *'''Ruin:''' The classic lore, although many spells have been taken by other clans, what you have left is more lighting then the lore of heavens. The musk of fear will low nearby enemy Leadership plus spells that Protection from arrows, double Attack form rat with spears, and attacks that pass through armour. *'''Plauge:''' Lore of Nurgle but for skaven. Makes enemies slower, more armour ignoring attacks, gives out poison, and a -1 toughness hex. *'''Stealth:''' "Wait!" I hear. "Where's Skitterleap? That instant escape button of all Skavenkind?" Well, now that Clan Eshin has its own wizards, they can afford their own exclusive lore. A Lore well suited in for the eshin style. Toxic rain will melt annoying metal bits on enemy weapons so your rats can shank them. The Signature Spell Skitterleap lets Infantry character get out of conundrums, Black Whirlwind, and Armour of Darkness gives protection, and Stickypaws and Swiftscamper are excellent for your flanking ninjas and mutants.
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