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===Lore of [[Vampire#Warhammer_Fantasy|Vampires]]=== A corrupt version of the wind of death used by necromancers and the [[Vampire Counts]]. This lore is what makes the undead powerful and is all about raising hordes of minions to fight for you and stealing the souls of your enemies. Crunch-wise, it is about summoning and buffing with some moderate direct damage spells (vortex, magic missile). * ''Lore Attribute:'' The wizard or a friendly character in 12" recover one lost wound for every successfully cast spell * '''Invocation of Nehek:''' The classic signature spell. All friendly undead units in 6" regain wounds. Infantry gets D6 + wizard level (roll separately for each unit), everything else 1 + wizard level. Vampiric, ethereal or large targets only 1. Can be boosted to all units in 12" or 18". * '''Vanhel's Danse Macabre:''' One friendly unit in 12" re-rolls failed to hit rolls. If not engaged in close combat, immediately can make move up to 8". Can be boosted to affect all units in 12". * '''Hellish Vigour:''' One friendly unit in 12" re-rolls failed to wound rolls. Can be boosted to affect all units in 12". * '''Gaze of Nagash:''' 24" magic missile with 2D6 S4 hits. Can be boosted to 48". * '''Raise Dead:''' Set up a new unit of 2D6+3 Zombies within 18". Can be boosted to raise a unit of Skeleton Warriors. * '''Curse of Years:''' One enemy unit in 18" rolls a D6 for every model in the unit. Suffers wound on 6+. Remains in play, next phase suffer wound on 5+ and so on until roll of 2+. No Armour Saves. * '''Wind of Death:''' Magical Vortex, uses small template, moves Artillery dice x3. Every unit touched takes D6 S3 hits for every rank, no armour saves. Can be boosted to use large template and S4 hits.
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