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Codex - Necrons Angry Robot Edition
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====NIGHT SCYTHE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Night Scythe | 4 | 11 | 11 | 11 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Fast, Hover)''' '''UNIT COMPOSITION:''' '''1 Night Scythe'''...''130 pts'' '''WARGEAR:''' *'''Twin-linked heavy tesla cannon''' *'''Eternity gate''' Once per turn during the movement phase you can do one of three things 1: a single non-vehicle and non-gargantuan unit in reserves may move out from the portal as if they were embarked upon the vehicle with the Eternity Gate, see the Transport section of the vehicle in question for access points. 2: Remove a single unengaged unit from the field and then that unit must immediately move out from the portal as if they were embarked upon the vehicle with the Eternity Gate, counting the gate as the only access point. 3: a single unit may move into the gate as if the vehicle with the Eternity Gate had transport capacity, instead of embarking upon the vehicle, treating the gate as the only access point, the models are moved from the table into ongoing reserves. Night Scythes must be hovering in order to make use of their Eternity Gate. *'''Shadowloom''' *'''Alien abduction''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Vector Dancer''' *'''Sound of Madness:''' Whenever a model with this rule moves over an enemy unit, that unit must take a pinning test. '''TRANSPORT:''' *Treat the entire base of the Night Scythe as it's access point for the purpose of it's Eternity Gate. *'''Transport Capacity:''' Zero models. This model cannot transport any models. No models may stay inside this vehicle, although it may still be taken as a dedicated transport.
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