Editing
Codex - Squats
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=TROOPS= ==Warriors== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Come on, Lads! Let's show these Guardsmen how you clear a trench full of Greenskins!"'' <div class="mw-collapsible-content"> Strong, Stalwart, Resolute. These words and many more describe the myriad Warriors of the Squat Leagues. Whether joined together by the bonds of Clan and Home, by Munitorum conscription or by the machinations of the Father of Darkness, Hashut, Squat Warriors are the shield that guards the strongholds from all threats, and the most commonly seen Squat infantry unit. Commonly armed with a Shot Rifle, which is capable of shredding through armor and flesh, they form a bulwark which only the most ferocious assault can smash aside. All the Squat Leagues recruit their Warriors in different manners. The League of Thor, for example, recruit Warriors according to the traditions set down by the very first Squat Warlord. Warriors of the League of Kapellar are commonly volunteers, while those of Grindel are criminals and cutthroats. Even still, the Warriors of Norgyr are conscripted by Munitorum designs and those of Emberg are chosen by their Dark Deity, Hashut. </div> </div> '''Points Cost''' - 45 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warrior | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 5+ | Infantry | 5 Warriors |- | Veteran | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 10 | 5+ | Infantry (Character) | |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *League Affiliation '''Wargear:''' *Flak Armour *Shot Rifle *Shot Pistol *Frag Grenades *Krak Grenades '''Options:''' *You can add up to 15 Warriors to the squad (9pts each) *Every model in the unit may replace his Shot Rifle with a: **Shot Carbine (free) **CCW (free) *One Warrior may be upgraded to a Veteran (10pts) *The entire squad may be upgraded with: **Chameleon Cloaks (2pts each) **Combat Shields (3pts each) **Boarding Shields (5pts each) *A Veteran may take items from the Ranged Weapons and Melee Weapons lists. *A Veteran may take Melta Bombs (5pts) *For every five models in the squad one Warrior may replace his Shot Rifle with a weapon chosen from the Special Weapons or Heavy Weapons lists in the armoury at the points cost indicated. *The squad may take a Rhino as a Dedicated Transport. ==Clanless Refugees== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"We are the lost, and your doors are closed to us"'' <div class="mw-collapsible-content"> Every Squat belongs to a League. Those who belong to one gain the appropriate rights as a citizen of a Hold that is part of a specific League. However, sometimes it is not like that. Leagues are like tight-knit and very closed clans, and this is even more so between Holds of the same League on a certain level. You are either born into one or not. This sadly is something that Clanless Refugees have problems with. There are reasons for which a Squat can become clanless. Most of the time is when through some twisted turn of events, a Squat loses his home Hold either through the machinations of one of their kind's enemies or through a cataclysmic event (or through some more personal reasons). A Squat that becomes clanless is essentially seen as a outsider at best, a pariah at worst since the lords of a Hold never know why he became one or what were the circumstances that made him so (nor if he is indeed telling the truth about why he became like this). When a League actually does take in such refugees under its wing, then only to be used for menial tasks or work that is considered dangerous in the extreme. Most refugees will spent their whole lives in a Hold with little or no rights compared to one that actually is part of a League. For the clanless Squats themselves, at least having a roof and means to live is more than enough, as is when a League actually takes them in (though what those refugees that join the League Emberg think is something that leaves others wonder if it is to pursuit the dark call of Hashut and the powers he grants, or out of sheer desperation). Sometimes however, there are moments when through some great achievement, or sheer stubbornness against all odds, a Clanless Refugee is given status as a full-blown member of a League, yet even after this he's still mistrusted to some point. Even on the battlefield, the life of a Clanless Refugee is filled with nothing but hardship. Particularly nasty Warlords will send these unlucky individuals without even personal protection into a fight while promising them that some of them might get a chance of becoming part of a League if they prove themselves. Sometimes Clan Refugees are sent as cheap reconnaissance soldiers, but most of the time they are used as close-combat meatshields. </div> </div> '''Points Cost''' - 35 {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Clanless | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | - | Infantry | 5 Clanless |- | Refugee Leader | 4 | 3 | 3 | 4 | 1 | 2 | 2 | 10 | - | Infantry | |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *Bitter Hatred *Hardy Souls for Hardy Men *Fearless *Feel No Pain (5+) '''Wargear:''' Two CCWs <br>'''Options:''' *You can add up to 15 Clanless to the squad (7pts each) *The entire squad may be equipped with Chameleon Cloaks for (2pts each) *One Clanless may be upgraded to a Refugee Leader (10pts) *A Refugee Leader may take items from the Ranged Weapons and Melee Weapons lists. *A Refugee Leader may take Melta Bombs (5pts) *Any model in the unit may replace his two CCWs for a Forge Weapon (5pts each) *Any model in the unit may replace one CCW with a Chainaxe (3pts each) *Any model in the unit may replace one CCW with a Shot Pistol (2pts each)
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information