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==Info on Banished Vehicles== [[File:K8cx3swjhhlx.jpg|600px|center|thumb|An invasion of the Banished Army.]] ===Banished Land Vehicles=== '''Skitterer:''' A small Banished walker, the development of A.I. within the Covenant Empire has been restricted due to religious dogma and paranoia among the upper echelons of the Covenant hierarchy. Thus, development in implementing Lekgolo worms into a machine's mainframe was seen as an alternative to A.I. research. The Banished under the guidance of Colony was more liberal in their tinkering of such techniques and their innovation paid off in the form of the Skitterer. The Skitterer is a diminutive walker resembling miniature Scarabs, they are armed with devastating Twin-linked Beam Cannons that is effective against both infantry and vehicles. Cheap and easy to manufacture, the Skitterer is unique in that it can link with allied infantry and vehicles by transforming into a hovering turret that allows it to Overwatch. '''Banished Ghost:''' Under the leadership of Atriox, all Ghosts that was salvaged during the war with the Covenant was outfitted with Salvaged Armor, greatly increasing its defense and health. However, the increased defense comes at a cost and Banished Vehicles are thus more expensive and harder to maintain then the mainstream counterpart. '''Banished Wraith:''' In a similar vain to the Banished Ghost, the Banished Wraith offers a more superior defense rating than its Covenant counterpart in trade with cost and reliability. Banished Wraiths are also given the Scroched ability like the Covenant's, which shoots out a flaming sticky plasma gel that ignores cover saves. Due to its increased defense, it is more encouraged for a Banished Wraith to be used as a more mobile artillery in contrast to those of other factions. *'''Ironclad Wraith:''' An upgraded Wraith equipped with Ironclad Armor, boosting its defenses even more. Unlike conventional Wraiths, the high defense of an Ironclad Wraith offers it to act as a mobile shield for infantry and even act as a main battle tank despite being an artillery; reflecting a certain number of enemy projectiles right back to the attacker due to its Ironclad Armor. The increased weight has changed the classification of Ironclad Wraiths as heavy artillery. Ironclad Wraiths are so notorious that Imperial Commanders had issued a standard order to use heavy anti-tank weaponry to ward it off. [[File:Marauder.jpg|200px|left|thumb|Marauder assault.]] '''Wraith Invader:''' Under Pavium's guidance, the Wraith Invader is a Banished exclusive vehicle scavenged from damaged and destroyed Wraiths. Whilst the Covenant and its religious dogma has led to technological stagnation and bureaucratic breakdown of creative thought, the Banished are far more liberal on practicality and efficiency. Thus the Wraith Invader is the byproduct of Banished pragmatism and ingenuity. Essentially an armored IFV (Infantry Fighting Vehicle), the Wraith Invader is a analogue of the Imperium's Chimera. It is armed with a Siphoning Beam like the Bloodfuel Locusts and can carry up to 10 units of infantry in which they can fire out of the Wraith Invader. '''Marauder:''' Marauders are the Banished front line tank and the first vehicle in the heat of the battlefield. Marauders are in some aspects, a larger cousin to the Prowler, boasting a modified Class-2 Medium Plasma Mortar that can tear apart both infantry, vehicle and air units at will. Marauders offer high defense at the front and side armors but is weak at the rear, they are fast tanks that can be upgraded with a missile launcher for further anti-air firepower or with active camo to provide better stealth and ambush attacks. '''Chopper:''' A Brute made vehicle, it is primitive, crude, but incredibly effective, have mostly the same stats as a Ghost but is slower, comes with two light anti-vehicle cannons and has a special ability called "Charged" which can instantly destroys lighter vehicles, and heavily damage tanks. *'''Terror Choppers:''' Terror Choppers are a distinct pattern of Brute Choppers that are even more geared towards ripping and maiming apart infantry and light vehicles. They are armed with several abnormally large blades that are sharp enough to slice through power armor and cut open the side of enemy tanks with impunity, these Terror Choppers earned their namesake for the bloody carnage they cause, becoming into a violent battering ram for the Banished forces. '''Prowler:''' The Brutes version of the Covenant main-line Spectre and Imperium Tauros, like anything made from the Brutes they are crude, primitive and brutish in both design and affect. Shaped like a angler fish for psychological warfare, they have similar stats as the Spectre, but has more armor on both the front, left and right sides, however they are slow and sluggish compared to other Race's reconnaissance vehicles. '''War-Skiff:''' A cousin of the Prowler, the Qavardu Workshop War-Skiff runs on a similar drive engine as the Prowler, that is a skimmer supported by two hover sledges. It is considered the more strip-down and troop-transport heavy brother of the Prowler, capable of ferrying several Banished troops rather than the Prowler's typical two. Moreover, it is armed with the same rotating plasma cannon as the Prowler and can be upgraded with two Annihilator Siege Missiles. Due to the lack of armor, it has inferior armor saves compared to both the Prowler and Spectre. '''Banished Locust:''' Unlike the Covenant's Locusts, those from the Banished have a decrease shield power to compensate for a more powerful mining laser. Thus, the inefficient power means that the Banished Locusts are at severe risk of termination when not sufficiently covered by infantry and tanks. To go around this, Banished Locusts are equipped with Salvaged Armor to deter any would be assault units and offer the vehicle a more better chance at survival. *'''Bloodfuel Locust:''' Bloodfuel Locusts are specialized vehicles armed with a Siphon cannon. As such, Bloodfuel Locusts are meant for a more anti-infantry role, draining the life force of enemy units and replenishing allied troops with its "Siphon" special ability. The combination of the Locust's fantastic range and its vampiric effects makes this a dangerous vehicle to face against. Fortunately, its Siphon cannon makes the Bloodfuel Locust useless against vehicles and it still suffers from the vulnerability of most conventional Locusts. Best to use it as a support vehicle. '''Reaver:''' Reavers are the Banished main anti-air walker that is analogue to the Imperial Guard's Sentinels. Reavers are fast and nimble vehicles that uses its speed and agility to get out of harms way. It lacks sufficient armor, thus Reavers must be on the move and avoid direct confrontation against enemy armor. They are all armed with twin-linked missile launchers that could also function as a jump pack, allowing the Reavers to attain terrain advantage, create a devastating ground slam or offer a great escape against overwhelming firepower. For self defense, Reavers are also equipped with a single plasma cannon, however it is still inadequate to fight ground troops. Reavers can be upgraded with active camo to enable stealth. '''Blisterback (Land):''' The Blisterback is a specialized Banished artillery offering a superior range, firepower and homing capabilities then the conventional Wraith battle tanks. The Blisterback is unique as it can transform from a highly mobile air unit into a sturdy but static artillery platform. On land, the Blisterback is supported by six legs and uses its six powerful Annihilator Siege Missiles to break apart vehicles and mulch infantry apart. As such, Blisterbacks on land are one of the most threatening and adaptable elements of the Banished as its high fire rate, long range and powerful attacks makes an enemy think twice about the situation. Fortunately Blisterbacks on land are vulnerable to air vehicles as it lacks any anti-air defense systems and its missile cannot lock on to air unit. Additionally, Blisterbacks cannot counter ground infantry if it is too close to its minimum firing distance, turning the Blisterback into a sitting duck against demolition experts and guerilla soldiers. '''Methane Wagon:''' The Methane Wagon is a bizarre contraption crafted from the likes of Yapyap THE DESTROYER. Essentially a heavily modified Covenant Shadow, the Methane Wagon is seen by some as nothing more then compensation for Yapyap's lack of a fleet of gold-plated warships, nevertheless the Methane Wagon proves to be a essential weapon for the Banished as its three methane fuel tanks buffs fellow Unggoy's toughness and WS by +1 within 8" of the vehicle. Although the Methane Wagon is armed with two Plasma Cannon sponsons, its main armament is the infamous Methane Cannon; shooting a specialized missile that buffs selected Unggoys with a +2 to toughness and WS for one turn, whilst choking and damaging enemy infantry in a cloud of Balaho's famous ''''Mama Yip-Lop's Enriched Methane Packs with Several Secret Herbs and Spices''''. Just don't fire it at enemy vehicles and aircraft as it is completely useless. '''Goblin:''' After decades of research in secrecy and rumored technological heresy, a group of lowly Unggoys have developed a diminutive bipedal walker that, under the supervision and approval of the Great Heirarchs have become the Covenant's key answer to the Tau Crisis Battle Suits which was plaguing Covenant logistics with their heavy armaments and quick speed. Named the Goblin due to their small size of a walker, these machines are not to be underestimated as their duty as an anti-walker has befallen countless Tau weapons of war that took it for granted. The Goblin is armed with a Heavy Needler, an EMP Pulse and a Power Fist which makes this one of the best anti-vehicle unit in the Covenant as well as an in built grenade launcher and Shardstorm Launcher for anti-infantry purposes. Additionally, the Goblin can be retrofitted with a modified and miniaturized Focus Cannon found typically on larger Covenant walkers and a Plasmablaster Launcher which replaces the Shardstorm Launcher's Needles with homing Plasma Grenades. It is armed with a powerful jump pack that enables the machine to traverse anywhere and have a special ability called "Needle Barrage" which allows the Goblin to fire a barrage of Needles from its Shardstorm Launcher on eight specific targets; main downfalls include its relatively weak shields on the canopy, making it vulnerable to Artillery. ===Banished Air Vehicles=== [[File:BanishedBanshee.jpg|200px|right|thumb|Reinforced Banshees assaulting a Covenant base.]] '''Reinforced Banshee:''' The main aerial vehicle for the Banished. Similar to the Covenant counterparts, Reinforced or Banished Banshees are fast, nimble and agile, however they are also refitted with heavier armor known as Salvaged Armor which adds weight and slows it down a little but is compensated for a higher defense. Other than its usual weapons and shields found in regular Banshees, Reinforced Banshees also carries a compartment of explosive charges enabling the Reinforced Banshee to use a unique rule called "Divine Charge" which allows a Reinforced Banshee to go on a suicide dive and taking out whatever it hits with it. '''Gravemaker:''' The Gravemaker or otherwise known as the Battle Nest, is a Banished gunship used as a low-altitude air support. Sometimes called as "The Flying Brick" by Imperial forces due to its ungainly and bulky appearance. The Gravemaker is ridiculously armoured, making it incredibly tough. It is armed with four Heavy Spike Autocannons and its opentop nature also means that Banished infantry can hitch a ride and provide further firing support, transforming the gunship into a mobile, flying watchtower. However, due to its heavy armour, its incredibly sluggish and slow in movement, making it vulnerable to not only anti-air systems but even infantry counter-fire. '''Spirit:''' A light Banished troop transport of Covenant origin, nothing has changed other then a more vicious appearance, it still retains a large cargo hold which causes it to be classified as a Super-Heavy, only equipped with one Heavy Plasma Cannon. '''Phantom Gunship:''' A heavily modified version of the Covenant's Phantom. The Banished has stripped down the size and armor of the Phantom in order to create a more nimble variant that is able to house six Banished Infantrymen to act as an airborne Imperial Guard Chimera. Considered as sacrilege and heresy by the mainstream Covenant, the Banished ignored such threats and continued in the manufacturing of Phantom Gunships to help support ground troops. Armed with one frontal Heavy Plasma Cannon, the Phantom Gunship's six side-mounted Plasma Turrets is only usable if six corresponding Banished units is chosen to man the weapons. '''Shroud:''' A unusual Banished support vehicle that envelopes itself and a large army of Banished forces under a almost undetectable cloaking field, any allied unit or vehicle chosen by the Shroud will be given the Infiltrate and Move Through Cover Special Rules (Units or vehicles already having those special rules will remain unaffected). The Shroud is only equipped with the most minimal of point-defense systems meaning that protection of the Shroud is absolute if to guarantee its survival, a Shroud could use its point-defense systems against enemy aircraft, infantry and vehicles as a last resort weapon, but fleeing is still encouraged to extend its lifespan. '''Siege-Hauler:''' The Siege-Hauler is a superheavy Banished dropship that is designed to ferry heavier equipment load or vehicles. Although it bears resemblance to the Spirit, the Siege-Hauler is heavily armored, making it cumbersome but tough. Due to its armor, the Siege-Hauler has increased toughness all-round. It is also able to carry up to four Wraiths or eight Prowlers due to its immense bulk. The only downsize is that the Siege-Hauler lacks any weapons, so they are treated more as an important logistics vehicle. '''Blisterback (Air):''' The Blisterback is a specialized Banished artillery offering a superior range, firepower and homing capabilities then the conventional Wraith battle tanks. The Blisterback is unique as it can transform from a highly mobile air unit into a sturdy but static artillery platform. On air, the Blisterback identifies as a heavy aircraft, although despite having a considerable defense rating, it lacks sufficient firepower for an aircraft its size unless it transforms into artillery mode. Despite only equipped with a single medium plasma cannon and being slow, the Blisterback still offers a nimble and highly mobile mode of transportation and unlike most artillery units from other factions, the Blisterback's ability to fly enables it to reach and land on impossible or difficult terrain. '''Griever:''' The Griever fighter-bomber is the pre-eminent Banished strategic bomber used to lay waste to entire battlefields in a single bombing run. Heavily armed and heavily armoured, the Griever is more of a heavy bomber than it is a fighter-bomber. One of the most outstanding elements of the Griever is in its resilience. Even if you take out its energy shields, its sheer hull toughness makes the Griever more akin to a flying tank than an actual aircraft. Its primary armament consists of one Heavy Plasma Mortar, which can rip apart even entrenched bunkers with a single bombing run. Other than its Mortar, the Griever is also armed with six Plasma Beam Projectors and Two Spike Cannons for mass anti-infantry and targeted dogfighting engagements. Against superheavies, the Griever is armed with two Plasma Lances that can easily breach the hull of a Baneblade and a Covenant Scarab. True to its name, the Griever is a force to be reckoned with and one of the most formidable air assets of the Banished with its only downsides being its cost. ===Banished Drop Pods=== '''Single-Occupant Insertion Pod:''' A light and small orbital drop pod meant to carry one Banished individual, most notably a Sangheili into the midst of battle. Its small size and usage of one unit means these pods can be launched into orbit without any noticeable trace, making it useful during stealth approach. Furthermore, its small size means that it is much more cheaper then conventional multi-occupant drop pods. Like most drop pods is has the Deep Strike special rules. '''Multiple-Occupant Insertion Pod:''' A much more larger orbital drop pod meant to ferry a entire lance or group of Banished units into the battle, usually has the capacity to house 5 or more models of any unit type making it akin to a Space Marine drop pod. Like most drop pods, it has the Deep Strike special rules, however these drop pods are split into three identifiable classes. The lack of any armament means that it has little tactical use after deploying its cargo. *'''Individual Breaching Carapace:''' The Banished' mainstay conventional multi-occupant insertion pod and the most common type, its use of a gravitational rocket propellant located at the bottom of the pod makes for a much safer journey then that of other drop pods, preventing unwanted casualties. Is capable of carrying 5 models. *'''Squad Breaching Carapace:''' Similar to the Individual Breaching Carapace although only able to house only 3 models at a time. They are much more smaller in regard and thus, only used when trying to achieve a tactical advantage. *'''Mass Deployment Carapace:''' The largest of the multi-occupant drop pod family and the most valuable, being only used to overwhelm the enemy by sheer force of numbers, surprise and shock. These drop pods are fitted with an advance form of gravitational rockets, allowing it to re-embark and be a reusable source of troop deployment. Its large housing space allows it to carry up to 15-20 models at once, making it highly valuable in the battlefield. ===Banished Apocalypse Units=== '''Salvaged Scarab:''' Salvaged Scarabs are heavily modified Scarabs that, despite its crude appearances, are tougher and more advanced then its mainstream cousin. Whilst the Banished forgo the Scarab's single Heavy Anti-Air Cannon for six heavy Thrasher Missile Pods modified with even more advance targeting trajectory to home against enemy aircraft and ground units. The Salvaged Scarab boasts a much more potent Heavy Focus Cannon which deals considerable more damage and is equipped with Salvaged Armor. Additionally, Salvaged Scarabs unlike conventional Scarabs are equipped with a powerful energy shield that could take considerable punishment and even survive a few direct hits from an Imperial Titan. *'''Volatile Scarab:''' A heavily modified Scarab commissioned, overseen and approved by Voridus himself. These Scarabs replaces its Focus Cannon with a Infusion Cannon that sprays its deadly and toxic ichor towards their enemies. Infantry burns and tanks corrode under the miasma of volatility from this weapon. The Volatile Scarab retains its Thrasher Missile Pods but also gains two giant tanks of Infusion Gel on its side that can release its contents if the Scarab is surrounded by a horde of enemies, showering them in a rain of burning acidic gel. '''Lich:''' An Air Titan utilized by both the Covenant and Banished, same size as a Scarab but is armed with four heavy Plasma Cannons and a giant Electrical Impulse Cannon which like the Vampire has a massive EMP strike on any vehicle. Each vehicle hit by the EMP Laser has to wait 8 turns, heavily armored and share no vulnerability at the rear. Could carry over 40 troops but is slow, cumbersome and expensive to produce. Acts as a Support Titan. ===Banished Fortifications=== '''Tyrant:''' One of the most oft-used triple A pieces the Banished and Covenant use is the Type-38 Tyrant. The giant cannon fires powerful plasma bolts in three round bursts that are powerful and long-ranged enough for it to even be capable of acting as ground to space defences. The Tyrant is not only an artillery piece; it is also a fortification unto itself with multiple levels and cover for the troops stationed there. The Tyrant is powered by a pinch fusion reactor that gives it practically unlimited ammunition. The cost of this is that if the reactor core is destroyed, the artillery will explode. '''Weevil:''' The Weevil is the heaviest artillery piece in the Banished/Covenant that can lob plasma over impressive distances. The differences between it and the Tyrant are only in the gun, they are both built on the same chassis design. Unlike the Tyrant it can only be used for ground engagements but is still capable of devastating anything that is in its range. '''Lekgolo Barriers:''' Under the command of Colony, Lekgolo Barriers are living fortifications used to prevent enemy vehicles from traversing an important or strategic location. Enemy infantry passing though the barricades suffer a difficult terrain test as the Lekgolo worms will try and hinder and harm the movements of enemy forces. '''Deployable Watchtower:''' One of the staple of any temporary fortification built by the Banished is the deployable watchtower. It can be placed and carried by spirits and provides high ground for snipers and troops equipped with heavy weapons. '''Plasma Turret:''' A more permanent fortification is the automated plasma turret that comes in small, medium and large sizes. Each size is tougher and has more firepower than the last. It is also a modular piece of defense that can be outfitted against infantry, vehicle, and aircraft as needed. '''Mega Turret:''' A giant, static turret used by both Banished and Covenant forces. These behemoths act as defensive artillery by lobbing giant and devastating Plasma Torpedoes that can destroy super-heavy vehicles or a large platoon of infantry in a single shot. They can switch into two firing modes, "Lingering Death" which ignores cover and creates an area denial affect that lasts two turns, reducing infantry to ash and "Compound Detonators" which creates a high strength explosion that can turn even the strongest vehicles inside out. '''Shield Generator:''' A deployable Banished fortification that protects allied infantry and vehicles with a strong energy shield within a radius of 24". An opponent who roles anything lower than a 5+ automatically fails to wound no matter the BS. '''Banished Command Base:''' Banished Command Bases unlike the Covenant are constructed in the long term for resource mining, government building and communications, it is equipped with communications equipment, weapon and ammunition stockpiles, barracks, a war room and even a teleporter so that leaders can be rapidly reinforced in combat. '''Temporary Strongpoint:''' The Temporary Strongpoint is built whenever the Banished needs to quickly fortify an important area but does not have the time to erect more permanent fortifications or the need to stay in that area for a prolonged period. The Strongpoint consists of multiple Deployable Watchtowers, deployable cover, emplaced plasma cannons and sometimes a landing pad. '''Banished Fortress''' The Banished likes to employ more siegecraft defenses into their buildings and it shows. Banished Fortresses are an upgrade to the Banished Command Base and are used as military training grounds, manufacturing of advance and heavy vehicles and is defended by multiple energy shields, walls, traps such as a minefield and defensive turrets that can shoot a low orbiting ship out of the sky. ===Banished Star fighters=== '''Seraph:''' A specialized star fighter of the Banished Armada that is only in limited numbers, boasting several pulse lasers and medium plasma cannons, as well as several plasma charges for bombing runs, couples with a relatively strong shields. Usually accompanied with several Space Banshees or three extra Seraphs as wing-mans and scouts. Can enter Slipspace for scouting purposes. '''Space Banshee:''' Just like their aerial cousins, but is much more faster and much more agile. Could also do Slipspace jumps for scouting and reconnaissance purposes. '''Tarasque:''' The Banished lack of sufficient resources in contrast to the Covenant means that they are forced to use much more obsolete star fighters. Tarasques are an out-dated and archaic star fighter that is being made to act as a placeholder for the Banished' lack of Seraphs. Boasting four Plasma Pulse Lasers and six Plasma Missles, their compact shape and size allow it to suffer the worse of damage. '''Gigas:''' The Gigas-class Fighter Bomber is the oldest archaic star fighter still being used by both the Banished Armada and the Covenant Navy since their time in their home universe, although out-dated they still boast over a dozen Plasma Charges for bombing runs and three Pulse Lasers for both self-defense and anti-infantry. ===Banished Star-ships=== '''Brief Summary:''' Though the Banished Armada is smaller then the Covenant, they still make enough of an impression to cause caution and second thoughts towards foes standing in the way of Atriox. The Banished Armada's flaghsip is the ''Enduring Conviction'' accompanied by at least five CCS-class battlecruisers, and at one point a captured SDV-class heavy corvette ''Elegy's Lament''. Similar to the Covenant, the Banished use Slipspace technology which is still considered a baffling, dangerous and revolutionary piece of technology of the Tech-Priests of Mars. However the greatest piece of technology the Banished has allegedly claimed is a super-megastructure dwarfing everything in sheer size and weight. Called the Ark, the Banished has laid claims of ownership on this marvel of technological engineering of the long lost Forerunners. Despite the claims however, it seems that the defense systems of the Ark has not yet identified the Banished as friendly occupiers and multiple reports of conflicts between the Ark's defenses and the Banished has created an awkward and complicated relationship. [[File:Enduring_Conviction.png|600px|center|thumb|Enduring Conviction. The most famous flagship of the Banished Armada.]] '''Banished Corvettes:''' Banished Corvettes are used to provide a much more supportive role to Banished ground forces, although equipped with a mediocre amount of medium Plasma Torpedoes and a few Pulse Lasers, they nonetheless do their job competently. '''Banished Stealth Ships:''' The Covenant originally were in the process of designing a class of stealth ships in their holy war against their enemies. However, when the Banished raided the Forge World of Resplendent Desire, they also took both the blueprints and the several ships under construction with them. It represented the greatest technological and strategic loss of the Covenant in over 500 years. With the blueprints in hand, Atriox begin the construction of the Drekar and the Intrusion Corvette, ships with one of the most advanced active camouflage and stealth systems of any faction. These Stealth Ships although lightly armoured, were heavily armed with Plasma Mines and Lances; capable of both reconnaissance and surprise attacks on unsuspecting prey. '''Banished Cruisers:''' Come in both light, medium and heavy types, the most numerous but also one of the weakest. Banished Cruisers are often hybrids of different classes and thus their weapon and structural blueprints are complicated at best. Banished Cruisers are used to offer support from their larger ships with Plasma Torpedoes and Energy Projectors as well as harassing enemy ships with swarms of combat fighters. [[File:718x300x81af240d3ee69d400a4229c248dfaaec.jpg.pagespeed.ic.N-WeXvpiOD.jpg|300px|right|thumb|The Ark. Main base of operations for the Banished. All attempted invasions has resulted in the destruction of an entire fleet by the Ark's sentinels. Only the Banished have successfully avoided the Ark's full wrath and now controls a large section of it.]] '''Banished Dreadnoughts:''' A new class of Banished naval design. After several run-ins with Covenant and Chaos long-range firepower, the Banished took some design cues from allied Ork Freebooterz mercenaries and made a ship that fits the crude but pragmatic doctrines of the Banished. The result was the Dreadnought, a class of short-ranged, giant battering rams that are meant to freeze enemy vessels and pummel them to oblivion with their reinforced hulls. Banished Dreadnoughts are armed with the usual Plasma Torpedoes, Lances and Laser Batteries, but they are also armed with a Ultraheavy Stasis Beam like those found on the Covenant Vampires as well as a Superheavy Grav-Impacter. What these weapons system do, is that they literally freeze an enemy vessel on the spot; shutting down their electronic systems and making the ship a sitting duck, before the Dreadnought rams it at full speed. This was the unfortunate fate of the Chaos Battleship ''The Sunken Heart'', which was taken by surprise as several Dreadnoughts lay hidden within the gas clouds of the Invictus nebula. '''Banished Assault Carrier:''' Banished Assault Carriers are no different from that of the Covenant Navy. Banished Assault Carriers have a flotilla of Plasma Torpedoes, Multiple Pulse Lasers and five Energy Projectors, with stronger shields as well. Usually at the length of 5km, weaker then their Imperium counterpart carriers but comes in somewhat better numbers to compensate. Like the name suggests, Assault Carriers prefer not to engage directly, but instead prefer to hang back and let their fighters and bombers do the work. '''Banished Destroyers:''' Banished Destroyers are almost identical to that of the Covenant and as such, provides assisting support to their Cruisers and Carriers into battle. Like the Covenant Destroyer, Banished Destroyers are usually regulated to Glassing once a battle is over. '''Installation 00:''' Whilst the Banished do not have complete control of the Ark, it still retains one of the most vital and strategic space installations in the Galaxy. As such, the ownership of the Ark is of the upmost importance to Atriox as its capability to create the devastating Halos may make a sufficient bargaining chip to any rival that stands in Atriox's way.
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