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Iron Kingdoms RPG
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===Warcaster=== The iconic warcaster career is the "makes everything better" choice. Warcasters are defined by the bond ability, which lets them do three useful things. First, they can bond with warjacks and pass them focus points, making them very good at jack controlling. Secondly, they can bond with weapons and then spend focus points to get boosted attack and damage rolls on demand. And lastly, they can bond with warcaster armor and use unspent focus as magical energy shielding. They also get a handful of spells although even the arcane mechanik looks down on warcasters in terms of pure spellcasting. Where warcasters excel is in the flexibility of the bond ability, particularly with weaponry. Being able to boost rolls at will means they become very consistent at connecting with their targets, and hitting for a good deal of damage. Warcaster armor isn't exactly discrete or subtle (stomping around with a coal fired boiler and steam turbine on your back), but it offers some of the best protection available in the game; even the lightest warcaster armor is surprisingly tanky if you just pour focus into keeping the shield charged. The warcaster is sufficiently tough and dangerous to get by when paired with an interaction-focused career. But when paired with another combat career, especially those that are not inherently magical on their own (using abilities instead of spells and thus not needing focus points), warcasters can become exceptionally lethal; a warcaster/mage hunter or warcaster/duelist will take opponents apart in short order.
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