Editing
Quest:The Long Night:Volume Two:The Rise
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Aftermath= The Grand Ritual is concluded. All Psykers in the galaxy have effectively gained a level in power. Daemon summoning is a lot easier. Khorne and Tzeentch have managed to gain a lot of power. Tjapa and Nurgle have lost it instead. Slaanesh is effectively unchanged. One tenth of the Ynnari are dead. A devastating blow, even considering the return of Isha. Also, Vect is starting a serious attempt to drive them out of the Webway. The Krork have lost a lot of their numbers. For a while now, they've been forced to slow their expansion, due to being surrounded by a thousand sector strong WAAAGH! Still, they are certain that even with these losses, they'll break out in a few centuries, especially since they are now building Attack Moons. Due to the weakening of Tjapa, a new problem approaches. For centuries now, his forces in the Sol System have been holding back the now awoken [[Void Dragon]]. It was never in doubt that the C'tan will eventually win, but now, its breakout is imminent. Ridcully, meanwhile, made a big step. Two, in fact. Before his death, Saint Lin had determined the ways for a mortal to become a god. One of them is embodying a particular Archetype; being one with an Idea. The way includes nine steps, each making the Ascension ritual easier. And Ridcully β not intentionally at all, mind you β is walking the path of the Blind Seer. He is now on the sixth step, two of those gained by his recent Heist. Areatha is moving on that path as well, except she's adopting the archetype of the Magical Girl. And of course, now you, personally, are facing a few short-term problems. For centuries now, the Trust's policy was to remain beneath the sight of the bigger players. Now, of course, it's no longer an option. For one thing, Nurgle is pissed off at Avernus. You can be certain that, once he licks his wounds and prepares, the full might of the Lord of Decay will be unleashed. For another, Abaddon knows of you now, is aware of how many secrets you may be hiding, and is really pissed off about the annihilation of Cadia. And finally, the Ancient One is now owed a favour by the Eldar. And his request is simple. That Isha revives the Slann. The Slann coming back is going to be a huge game-changer for the galaxy. The problem is; the Chaos knows it. As soon as they realize what's happening, you can be certain an incursion of Chaos Undivided will be set loose upon the planet, on a scale unheard of. <br> [[Quest:The Long Night:Sparks at Midnight|Continue]]<br> [[Quest:The_Long_Night|Back to the main page]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information