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===Medieval Mode=== You ever wanted to know what it'd be like if TF2 was a medieval fantasy rather than a hat collection simulator? If you do, welcome to Medieval Mode and its attendant map, Degroot Keep. The basic gimmick is that the classes aren't allowed any 'modern' tech, only 'medieval' stuff like melee weapons, crossbows, or shields; the attackers also have near-instant respawn to compensate for the defenders' heavy terrain advantage. One side has to attack and capture two control points to the side of the big ol' castle, then get past the main gate to capture the last central control point in the castle's keep itself. If they can take this last point within 60 seconds, the attackers win; if not, the gate closes and they have to recapture the other two points before trying again. Thanks to the above restrictions, this means it's an absolute paradise for Demoknights, Spies, and Huntsman-equipped Snipers, with plenty of [[Rip and Tear]] to go around on all fronts; it's also probably where you'll pull off your first trimp-jump, thanks to the rocks there being designed specifically to facilitate long charge-jumps up onto the walls. The final control point in particular is a great place to experience what being a [[Khorne Berzerkers|Khornate Berserker]] is like up close and personal, as it inevitably devolves into a mosh pit whenever the gate opens up.
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