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==Inbuilt== Certain weapons used by the Tyranids are part of the creatures themselves, instead of being addition to the arms/back. ===Bio-Electric Pulse=== [[File:Bio-Electric_Pulse.jpg|150px|right|thumb|Bio-Electric Pulse]] Built into the Trygon, a electrical charge is build up by the creature as it moves, allowing a powerful and [[Dakka|large]] discharge. The Trygon Prime increases the range of this blast, and doubles its rate of fire. It is also great for tunneling which is a plus for the Trygon. They use their bio-static charge to assist with tunneling, as their tunnels have been found coated with a fused, glass-like silicate layer on the inside. This effect stabilizes the tunnel walls and prevents them from collapsing behind a burrowing Trygon. Which is stupid when given the weight and size of the Trygon. Unless it is smooth like a [[Adeptus Custodes|lubed bannana]], then there is no way such glass would withstand such violent digging. Furthermore, large vehicles and some animals could burrow efficiently without needing to turn their surroundings to glass. So this ability is quite redundant unless the Nids want to transport smaller grubs along its merry adventure. If you don't know, the Bio-Electric Pulse <u>IS</u> the Trygon's carapace armor. ===Bio-Plasma=== ''See main article here: [[Plasma#Bio-Plasma|Bio-Plasma]]'' ===Cluster Spines=== [[File:Cluster_Spines.jpg|150px|right|thumb|Cluster Spines]] Just imagine a porcupine that shoot out its spines or a [[Lizardmen]]'s Razordon. The largest Tyranids have banks of spines build into their carapaces that they can fire when under stress. Consisting of rows of quills embedded into the carapaces of the equipped creature like a giant Porcupine. These spines are dense and hollow like a Frag Grenade and explode upon impact like one, dealing significant damage to anything in the area of impact over considerable distances. Of course, it is unknown whether these are single shot or multi-use. Fired into densely packed groups of enemies, these spines can saturate large areas with needle-sized slivers, making them a potent anti-infantry weapon. Although given on where the Tyranid would like to grow its spines, [[Fail|it can also end up hitting nothing but air.]] Whilst this makes them superfluously similar to the Spine Banks, the biggest difference is size. Cluster Spines are only found on [[Tervigon]]s and [[Tyrannofex]]es, whilst the Spine Banks are used only by [[Carnifex]]es. Its more anti-armor version is the Stinger Salvo. ===Flesh Hooks=== [[File:FleshHooks.jpg|250px|right|thumb|Flesh Hooks]] Flesh Hooks are sharp barbs attached to long, sinewy tentacles, which are kept coiled close to the Lictor's rib cage, until they are fired by a powerful muscle spasm. They are the Tyranid's answer to Scorpion's sting from Mortal Kombat. So don't be too surprise if Nid players shout "Get Over Here!" every once in a while. Until 5th Edition edition came out, nearly any species of Gaunt, Warrior and more could use these. They are long bony spines with barbed hooks on the end that serve as both harpoons and possible grapnel for climbing. The Lictor can use these hooks either to scale sheer obstacles, or to snag luckless prey and drag it into the Lictor's waiting claws. Now they're Lictor and Warrior/Shrike only (Carnifexes have access to Spine Banks, which are similar), count as Frag Grenades, and can be fired for a surprisingly deadly shot. ===Grasping Tongue=== [[File:Grasping_Tongue.jpg|150px|right|thumb|Grasping Tongue]] The ultimate OM NOM NOM NOM NOM. The Grasping Tongue is less of a tongue and more of a mound of tentacle claws attached to a giant mouth. This is a weapon you can see in every [[/d/|tentacle hentai]] ever and not be surprised at all. Though technically part of an [[Haruspex]]'s body, it can use its long tongue to snag an enemy, pluck it out of its unit and devour it whole. For 8th edition crunch, everyone's favorite [[Rape|tentacle rape]] got a pretty good buff; it's rather fierce at S6 AP-3 and d3 damage, it gains further use since it can be used within close range and regains a wound if it kills something, so it can add to survivability. ===Ripper Tentacles=== [[File:Ripper_Tentacle.jpg|110px|right|thumb|Ripper Tentacles]] No. They are in no way related to the small, petite living stomachs called the [[Ripper|Rippers]]. However, they do bare resemblance to other tentacle-themed enemies in science fiction (cue hentai tentacle rape jokes). Possibly why this and the Mycetic Spore was canned cause they ain't copyrightable enough for GW. Used by Mycetic Spores, the tentacles themselves consist of thick ropes of muscles and tendon. Drawn to movement, any moving foe within reach of the Tentacles will be thoroughly smashed like dough on a kitchen board. On tabletop, these are long-ranged tentacles able to do significant damage to medium-sized blobs thanks to their high rate of fire (strange choice of words when the weapon in question is akin to beating someone over the head with a tentacle). Of course with the fact that the [[Mycetic Spore]] has all but been <s>squatted</s> replaced by the far more modern and up-to-date [[Sporocyst]] the canon was ''almost'' all but up in the air with these Tentacles. Thankfully, the [[Venomthrope]] and [[Toxicrene]] kind of bought them back into reality. ===Spine Banks=== [[File:Spine_Banks.PNG|150px|right|thumb|Spine Banks]] Like the Singer Salvo and Cluster Spines, Spine Banks are another type of back-based ranged weapon bio-morph found typically on [[Carnifex]]es, especially the [[Thornback]] species. Spine Banks follow the same pattern as the aforementioned two back-based weapons. They are composed of rows of spines embedded in cavities in the carapace of a Tyranid creature which are fired by muscle contraction at close ranges. This showers an area with spines covered with poison which easily incapacitate and distract nearby enemies. Spine Banks often form the Frag Spines studded along some Carnifexes. Whilst this makes them superfluously similar to the Cluster Spines, the biggest difference is size. Cluster Spines are only found on [[Tervigon]]s and [[Tyrannofex]]es, whilst the Spine Banks are used only by Carnifexes. On 9th Edition, Spine Banks are 6" Assault 5 S5 AP0 D1, one of the back options for the Carnifex, never take this, the spore cysts are better but if you don't have 15 points for them, then use the 5 points this weapon costs for something else. ===Spore Mine Cysts=== [[File:Spore_Mine_Cysts.jpg|150px|right|thumb|Spore Mine Cysts]] Build into the underside of a [[Tyranid Harpy]], you can have it drop a Spore Mine onto something it flew over once per game as if it was making a bombing run. The same rules for the Spore Mines as stated above count here as well. Some players have gone their way to make the Harpies ''carry'' the Spore Mines. Of course, most modern equivalent of the Spore Cyst are the two stubby looking anuses behind a Harpy. So yes, the Tyranids can actually shit explosive submunitions on their enemies. Unfortunately it is a pretty outdated weapon, dating back to 4th edition. In 4th Edition, Spore Cysts are found on larger Tyranids and are excretion pits for the creation of Spore Mines. The symbiotic relationship between creature and spore cyst is such that they cannot be separated once formed. ===Stinger Salvo=== [[File:Stinger_Salvo.jpg|150px|right|thumb|Stinger Salvo]] Think of it as a giant Spinefist. Works comparable to the Cluster Spines, except this is more of a barrage of large solid spikes akin to the spinefists rather than a densely hollow spines. Powerful muscular contractions spray the spikes out to skewer enemy infantry and pierce the toughest of armor. Think of this as the anti-armor variant of the Cluster Spine's anti-infantry. Although they can both harm either infantry or armored divisions when peppered sufficiently with spines/spikes. Just like the Cluster Spine, the Stinger Salvo is a weapon who practicality is only viable given on where the Tyranid would like to put it, turning into a living, breathing spike bomb into a fairly useless weapon that rains spikes cause the dumb idiot placed its Stinger Salvo a tad bit too high. ===Thorax Swarm=== [[File:Thorax_Swarm.jpg|150px|right|thumb|Thorax Swarm]] Certain Tyranids can issue forth swarms of bugs living in their thoraxes to devour anything in short range. These creatures erupt from openings in their host's chest to drown the enemy in a deadly cloud that chews out eyes and crawls down throats. These swarms come in three flavors: *'''Electroshock Grubs:''' These grubs are insects who electrocute anything they grab onto for a damaging attack, anything caught in between this energy is reduced to a charred ruin. *'''Desiccator Larvae:''' These are grubs who drain the target's body of all of its moisture within seconds, leaving only a dry husk. This means that once fully bloated, they would be one huge grub seeing how the Human body is like what, 75% water. *'''Shreddershard Beetles:''' Instinctively crawl into any nook and crevice on their victims such as those between armor joints. They are bugs who Rend their way through their targets, exploding in shards of needles. <gallery> Thorax_Swarm_D.JPG|Thorax Swarm from a [[Dimachaeron]]. </gallery>
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