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==Bloodlines== Because of various reasons, there are multiple smaller-scale types of Vampires world-around with their own little tweaks and circumstances that may or may not originate from one of the larger Clans. Typically a Bloodline is a sort of "small clan" whose population can roughly fit in a train cart or two and the general view on whether something is a Clan or a Bloodline generally depends on peer view and usually, if a Clan has an Antediluvian backing it. For example, the Dark Ages Clan Salubri are now considered a Bloodline while their Clan Status were given to the Tremere after the Tremere's successful Campaign of genocide resulted in every other Clan seeing more use in befriending them over the pacifistic little queers with three eyes and healing magic. And also because the Salubri are likely down below one or two hundred members in the present. Conversely the Ravnos Clan were all but extinct post-1999 after their Antediluvian woke up and wrecked havoc upon India and decided (for whatever reason) to troll his own Clan to death, by inducing a massive frenzy down the Generation lines which led to about 70% or so of the entire Clan going batshite insane for several days. Most of them ended up murdering or straight-up diablerising each other, with the majority of the survivors being either too high-generation to be largely affected, too isolated to cause any damage before the frenzy wore off, or being part of the Sabbat with a pack capable of staking them when they start tossing furniture at anything sentient around them for no apparent reason. Despite this decimation of their numbers, they are still considered a Clan by the majority of Vampires for various reasons including: they're not completely gone, nobody is trying to usurp their position, not everybody has gotten the memo that they're endangered (partly due to Camarilla coverups), the Ravnos themselves calling themselves a Clan and nobody caring enough about status quo-es to give a damn about who calls themselves what. Out-of-universe the reasons for why a Bloodline exists generally vary between lore reasons and because White Wolf didn't think the existing Clans were shiny enough, so let's add in Demon-fappers, zombies and Vampire/Faerie hybrids! ===[[Ahrimanes]]=== *'''Antediluvian - Ennoia''' *'''Signature Discipline - Spiritus''' (Pre-Revised and V20) or '''Protean''' (Post-Revised) *'''Sect - Nominally Sabbat in modern nights''' *'''Clan Weakness:''' Unable to Embrace in the traditional sense, cannot create Ghouls or form Blood Bonds. [[File:Ahrimanes.png|150px|right]] Have you ever asked yourself "what would happen if a writer for a popular tabletop RPG would watch too many Catwoman movies"? Me neither, but here's the result! An all-female Bloodline of kawaii neko desu~ ^_^ Okay okay, the cat parts are more of a theme than an actual physical trait, but the fact that someone still thought this was a good idea hurts. In essence, some Gangrel somewhere got the fancy idea to make some manner of ritual to turn herself into a new breed of Vampire and invited her fellow cat fanatics to join in with her fancy idea for an all-female (including the "spiritually female", according to V20 Dark Ages. Because sure, medieval people were of course well known for their intersectional feminism...) group of crazy vampire cat ladies on the margins of Kindred society, which is all the backstory we need. Their Discipline, before the revision, was a mixture between Protean and talking to spirits of animals or draining traits from them. ===[[Anda]]=== *'''Antediluvian - Ennoia''' *'''Signature Discipline - Protean''' (suspected) *'''Sect - Independent''' *'''Clan Weakness:''' Cannot rest for long. [[File:Anda.png|150px|right]] Created by a Gangrel Methuselah named Dobrul the Brave, he wandered the world until finding the [[Mongols]]. Developing an immense respect for their warriors, he embraced a few and appointed them the spirit warriors of the steppe, watching over the Mongol tribes and protecting them from outward threats (which are common in the World of Darkness). Their heyday was the time of Kublai Khan, during which they openly appeared in China. However, after the Khan's death the Anda began to decline much like the Mongol hordes themselves, with none known to exist this night. === [[Azaneali]] === [[File:AzanealiHeraldry.webp|150px|right]] *'''Founder:''' Azaneal (2nd Generation vampire) *'''Signature Discipline:''' [[Obtenebration]] (Summon shadowy tentacles from the [[Abyss]] etc.) *'''Sect:''' ([[Baali]]) (plus infiltration as Lasombra into associated sects) *'''Clan Weakness:''' Addiction to Obtenebration, or lack of reflection Without [[Obtenebration]] the [[Lasombra]] are just bland somewhat [[grimdark]] shadows of the [[Ventrue]] (pun intended), whereas [[Baali]] evoke a rich [[Cthulhu]]-mythos flavor, so more than one [[White Wolf]] author realized that shadowy Obtenebration belonged in the hands of the more interesting Baali; this was such a good idea that it happened independently twice: once as the ''Angellis Ater'' ("Black Angels") (the Lasombra Apostate bloodline), and again as the Azaneali (a Baali bloodline); later authors combined the two into a single bloodline, with the founding member being an ancient named Azaneal. Working from material in the ''The Black Hand: A Guide to the Tal'Mahe'Ra'', Azaneal is actually the name of the demonic [[Wraith: The Oblivion#Spectres & The Labyrinth|spectre]] of the partially [[diablerie|diablerized]] Second Generation vampire who is currently possessing the body of a Fifth Generation Baali [[methuselah]]. Azaneal of the Second Generation is implied to be the Sire of the Lasombra [[Antediluvian]], and he is probably also the Sire of the Baali Antediluvian (who is most likely Saulot). ===[[Baali]]=== *'''Antediluvian - Possibly Saulot or Cappadocius''' *'''Signature Discipline - Daimonion''' (Satanic shit) *'''Sect - Independent, some sect infiltration present''' *'''Clan Weakness:''' *Very* vulnerable to True Faith, killed on sight by everyone upon discovery, and as Daimonon level rises their appearance becomes more demonic up to zero appearance like Shaitan. [[File:Baali.png|150px|right]] The go-to clan for [[Chaos|extreme edginess, Lovecraftian levels of horror and unadulterated, pure evil on the surface, but has hidden depths few can enjoy]]. Somewhere back in the ye good olde days, the happy clans suddenly faced a new threat consisting of an absolutely huge Bloodline of Vampires blatantly worshiping Demons and telling the rest to conform and die, making an enemy with every other Clan in existence, particularly the Assamites and Salubri on a bloody campaign of world conquest. In general they are considered evil in the extreme for appearing to try destroying the world, with their modern counterparts adding to the suspicions. Because of this, even the more blatantly immoral Clans like the Followers of Set, Tzimisce and Ravnos are enemies with them. (You know you done fucked up when Sabbat, the [[Edgy|edgiest]] immature vampire sect in the setting kills you on sight and devotes a secret inquisition to root out *anything* resembling Baali.) Exactly how they came to be is unclear, but it's generally thought when Saulot (or Cappadocius/Ashur) was taking a walk down Asia, he decided to annihilate a monstrous clan of people [[Chaos|who fucked their children, mutilated themselves and sacrificed blood]] to eldritch horrors under the earth, and dropped blood on the pit of corpses he filled by slaughtering everyone [[Derp|because why not.]] Three survivors emerged, and swore hateful revenge. Ironically this was the start of the rollercoaster of shit ride as the said cultists were [[Grimdark|doing those atrocities to keep the demons satiated, thus keeping the world intact.]] These assholes, somehow figuring enough of their condition to not walk in sunlight, decided that the best way to spend eternity was to keep worshiping the...things [[Demon: The Fallen|which might be Earthbound]], or [[Wraith: The Oblivion|Malfeans]] and somehow the Baali resulted in direct opposition of that tribe's reason for existence (Save for Moloch, but we'll get to that). In general the Baali are thought to have had three Methuselahs (4th Generation) Vampires leading them and they were largely turned extinct somewhere after the Dark Ages when Christianity was established enough that anything that didn't have a cross as its holy symbol was put to the torch. Their other havens in the Middle East got the shaft by the surge of Islam which managed to annihilate nearly all Baali that remained in the Arabian peninsula when Muslim Assamites shanked every last of the fuckers with a stake and left them in the sun after seeing their horrid practices (keeping a pit of rotting corpses tends to be hard when Arab civilization develops sanitation and you can't disguise the smell). In retribution, the Baali summon the Decani, the 36 aspects of Namtaru, an Earthbound demon and curse the Assamites with a thirst for blood. So yeah, the "Children" Baali worship have qualities that somehow allude to both different entities. Since we know Baali contacted and harnessed the power of Namtaru, suffering under pure sunlight is a guaranteed Earthborn, we can assume the Baali worship Earthborn demons... Right? But then, Black Hand: Guide to the Tal'mahe'Ra suggests the "Children" of the Baali may be the Malfeans, horrid entities dwelling in a phase of deathless Lovecraftian sleep. These beings have physical bodies in self-created tombs in the earth, but their souls and minds exist in the Labyrinth, forever dreaming. Most Baali seek to keep the Malfeans' consciousnesses from reuniting with their terrestrial bodies through sacrifices and depravity though some try to wake the entities. If this lore were correct, it would suggest, as the Wraith corebook does, that the Malfeans are indeed physical manifestations of the pain of death itself (literally taking on the form of flesh and soul forever severed). Also, Malfeans use a "Hive Mind" for their minions, and Baali's oldest (even pre-vampirism) morality is Path of the Hive which suspiciously sounds similar. So the Baali may be a tragic group of people trying to stop Malfeans before Saulot(or Ashur) thought about riding in and doing a Nice Job Breaking It Hero. As a final argument, Earthbound don't need depravity, they need Faith, channeled, organized religious fervor, so Baali committing horror rituals to keep entities satisfied means the entities they satisfy are Malfeans. Except one of the three Baali sects, the Moloch's children called Molochim show some interest of being played without going sick fuck a la extreme. Molochim use the strange moral code called Path of the Hive, avoid killing and endangering mortals without reason, believe Abel to be the original vampire and think of themselves God's shadow on earth committing necessary atrocities to keep Malfeans asleep. Hell, abusing innocents and feeding forcefully from them is a Level 4 sin(which means MORE SINFUL than humanity's own values) which should speak volumes in a fucked-up world. Sort of like tragic villains, the True Black Hand and even a few mages actively cooperate with them to keep the BBEG's sleeping in the beyond because once the Malfeans are afoot, all politics would fly out of the window with a shitstorm that would make Gehenna look like a Disneyland story. The few modern day Baali usually stay hidden in some isolated coven or infiltrate the Tremere for protection. Some theories suggest that the reason they do what they do, namely pissing everyone off and trying to turn the 3rd millennium into [[Grimdark|the 41st]], is because all the evil deeds keep the "Children" asleep. This is backed by the fact that the Baali symbol is an upside down version of Lucifer Morningstar's personal symbol, but the timeline is a bit vague regarding the issue. The Earthbound posed as the gods of ancient Phoenicia and the Baali were said to be their worshippers, so Lucifer's actions must have taken place during the height of the Sumerian empire. In this time Lucifer empowered the Baali to be his initial agents, only for the whole thing to fall apart in a millennium or two. There's also the chance that this is bullshit because what the Baali have done empowered them more than anything and post-1999 in particular there are multiple Earthbound as well as Fallen openly operating left and right after escaping the Abyss; and the Baali have done jack shit to change, if not going worse in edginess. In any Gehenna scenario they fail to achieve anything and are trampled by the political changes. Basically, most modern day Baali are stereotypical Hollywood Satanists, but in the middle ages, they were threefold: Edgy Gothic Satanists, [[Tzeentch|Lovecraftian researchers for True Names of beings]], and [[Tyranids|disgusting Hive-Minded literal insect worshippers who would make captives swallow maggots they would feed on the insides, and burst forth as flies and/or use their flesh and blood for the Swarm.]] Baali elders have the ability to transform vampires of other bloodlines into a Baali bloodline; such a convert is known as an Apostate, and they get to replace one of their Clan Disciplines with [[Vampire:_The_Masquerade#Bloodline_Disciplines|Daimonion]]. ===[[Blood Brothers]]=== *'''Antediluvian - None''' *'''Signature Discipline - Sanguinus''' (Some sort of Hivemind) *'''Sect - Sabbat''' *'''Clan Weakness:''' Cannot Embrace, the pain felt by one is shared by all. Aren't very smart either. [[File:Blood Brothers.png|150px|right]] Before the Tremere Antitribu were on the receiving end of a burning man curse some apparently worked with some Tzimisce Kolduns to create the perfect shock troops. Created in groups of 3 to 10 the Blood Brothers are designed to be both powerful in a fight and loyal to their leaders, without much in the brains department. As part of this purpose they are given a shared consciousness of sorts to allow them to work better as a unit. The members are made to look the same via the use of Vicissitude. Their personalities are scrubbed as well in favor of obedience and a penchant for violence: while anyone can be made into a Blood Brother it's easiest to use people who are thuggish to begin with. Because of this Blood Brothers have trouble acting on their own and require the need for a Sabbat master to serve. They do so eagerly to the point of sycophancy, which is useful to some Sabbat but deeply unnverves others. In another creation story Blood Brothers are made from Kine, not Kindred. Specifically, the ritual requires 10 children less than 7 years old. These children have to be Ghouled to the same vampire, who too will die during the ritual. The children are pampered and loved by their Domitor while at the same time tortured by the ritualist until their minds are utterly broken and they love their Domitor more than anything. After a three-month period the children are required to watch their Domitor get killed, and have to deliver the killing blow themselves. At this point the ritual reaches its peak, the children die, their minds merged and the combined mind is put into the bodies. Most of the children will likely not survive, and those who do are made into a single entity spread over many bodies: a pack of Blood Brothers. ''What the actual '''FUCK''', White Wolf.'' Blood Brothers use Potence and Fortitude to excel in combat, but thanks to their acces to Sanguinus they are able to share their minds, heal each other across a distance, donate their limbs to one another to give their kin more arms, legs, eyes and mouths but leaving the (temporary) donor a limbless potato, can decrease their Generation for a short while to allow the spending of more Vitae and even warp together into a single fleshy monstrosity of great power. Aside from their master they have loyalty only to one another: the Blood Brothers become increasingly agitated when apart from one another and hate to see each other as "different" to the point where they want to dress in exactly the same way. As long as they're together they'll find just about any Haven agreeable to live in, and while they aren't prone to scheming or unsanctioned violence they will bring several more mouths to feed to the table. Strangely enough there's nothing preventing you from having a really smart Blood Brother. The game doesn't do much with the Blood Brothers: the few pieces of art we've seen of them has the members all looking like a bunch of violent skinheads that are way too touchy-feely with one another. The Blood Brothers are not designed to be player bloodlines for all but the most niche games, but make for excellent tough mooks in a Camarilla, Anarch or even Sabbat game. Even then, don't expect to see a lot of them: to use the ultimate power of Sanguinus, the Coagulated Entity, all members have to be at least of 8th Generation, which is not only unlikely it also makes for some powerful eating once the thing goes down. If you really want to pay a combat-focussed character in a Sabbat game take a look at the Brujah (or Ventrue, or even Salubri antitribu) instead, or if you want to go the body horror route play a Tzimisce instead. [[File:DanavaEscutcheon.png|150px|right]] ===[[Danava]]=== *'''Antediluvian:''' [[Veddhartha]] *'''Signature Discipline:''' [[Sadhana]] (Hindu Thaumaturgy) *'''Sect:''' Some in [[Tal'mahe'Ra]], others in unnamed alliance with other Hindu vampires in India *'''Clan Weakness:''' Variant of [[Ventrue]] feeding restriction The [[Danava]] are [[Mythology#Hindu_Mythology|Hindu]] [[Sadhana|thaumaturges]] who claim that the [[Ventrue]] are a bloodline of Clan Danava. ===[[Daughters of Cacophony]]=== *'''Antediluvian - None''' *'''Signature Discipline - Melpominee''' (Singing. I shit thee not) *'''Sect - Mostly Camarilla, formally Independent''' *'''Clan Weakness:''' Hear music in their heads all the time. Imagine having a song stuck inside your head for decades on end: IT GETS ANNOYING. [[File:Daughters of Cacophony.png|150px|right]] So somewhere during the Renaissance either a Toreador got the hots (a relatively common thing) for a fairie or something and disappeared with some of these showing up some time later or a Malkavian fucked a Toreador or something and this was the result. Whatever the case, it's a fairly modern all-female Bloodline who's gimmick is singing or fucking with sound such as by making a noise seem to be coming from somewhere else than where it is (do you mean "Ventriloquism"?). Their weakness is that they constantly have music stuck in their heads which makes it hard to focus and increases their difficulty with Perception rolls. In a game about personal horror, they probably nail it the best given that it's very possible that they'll have to live centuries with Rebecca Black constantly reminding them of the daily calendar; it's a wonder they're not all mad after their first fifty years of existing. Used to have males, named Sons of Discord, but quietly killed them off (and probably [[Diablerie|munched]]) somewhen before Revised. ===[[Gargoyles]]=== *'''Antediluvian - None''' (Humans), '''Various''', mainly '''Absimiliard''', '''Ennoia''' and '''Tzimisce''' (Kindred) *'''Signature Discipline - Visceratika''' (Stone Powers, cumulating in being able to tank the sun all day long when not moving) *'''Sect - Mostly Camarilla, some rebels are Independent''' *'''Clan Weakness:''' Looking like gargoyles makes them walking Masquerade breaches, are also susceptible to mind control. [[File:Gargoyles.png|150px|right]] Once again back in the good olde days just after Tremere (the guy, not the Clan) had Diablerized Saulot and were making up plans to play "Surprise Genocide" with his Clan; the Tzimisce got the Gangrel and Nosferatu on board with declaring war against the Usurpers who had stolen immortality by Diablerizing one of the most important characters in Vampire History as well as kidnapping a Tzimisce Elder from his haven to experiment upon. Naturally, the Tremere was one small Bloodline at this point against three now very angry major Clans. And just after getting the Mages equally pissed who disowned the warlocks; so they had to play their cards VERY carefully and VERY cleverly, there was no room for fucking up a second time. Being squiggly little pansies who saw more value in being able to count in the Dark Ages than they saw to being able to put up a good fight, they started kidnapping innocent civilians and buying slaves(We are looking at you, Vienna Ventrue), and random Kindred (a VERY bad move considering Clan loyalty trumped factions back then) and use their fancy Blood Magic into turning them into Gargoyles to do all that frontal fighting nonsense for them as loyal and mindless servants of the Usurpers. The good news is, this worked; the Tremere survived until they helped the Ventrue form the Camarilla and thus got an entire sect backing them so they could work in peace to the powerful Clan they are today. The bad news is that the Gargoyles weren't quite as mindless as the Tremere originally intended and some of them started to violently break out of the Chantries and form rebel groups focused on freeing their brothers and sisters from Tremere bondage or just leave off somewhere isolated to live out eternity without a collar around their necks; either way the Tremere aren't happy about that and that's enough for most. Unlike most, the Gargoyles aren't usually considered much of a Bloodline by most because most don't realize they are, in fact, Vampires; understandable enough given that they are walking blocks of stone. They cannot interact with mortals on much of any level whatsoever and are walking Masquerade breaches should they show off that they are more than just a statue. Tremere made an apologetic pact with the clans they used for gargoyles in modern ages: no new gargoyles are to be made, and those that were slaves are given a choice to leave: most left, some stayed because maybe living standards were a-OK. Still, who knows what's out there (You get to see one in Bloodlines)... ===[[Harbingers of Skulls]]=== *'''Antediluvian - Cappadocius''' *'''Signature Discipline - Necromancy''' (of a different variety from the Giovanni) *'''Sect - Sabbat''' *'''Clan Weakness:''' Looking like walking corpses, outnumbered, plus the Giovanni will eagerly plot their destruction. [[File:Harbingers of Skulls.png|150px|right]] Remember the Cappadocians the Giovanni killed off? The experts on Death and everything that it had to do with? Turns out it takes more than a few fires, genocide campaigns and their Antediluvian locking them below ground to finish them off completely. Back in the Ottoman Turks' time, there was an event called "Feast of Folly", where Cappadocius locked up the Cappadocian vampires that: * were illiterate * were not charitable * did not help humans with public works (It does wonders to build churches and mosques and hospitals when you can lift entire trees) * were irresponsible dickheads Cappadocius [[Vlad von Carstein|threw these into the catacombs of his clan and locked it while crying blood,]] leaving them to prey on each other and die off from thirst. Then he went to the mortal population, and told them to pack up and leave and he cursed the place. Then again when you read above, it takes more than a bit of a lockup to destroy thousands of Kindred, even if they are irresponsible dicks. Those that didn't go crazy or die did some crash course research down there and left their imprisonment with a spell that opened a passage to the Underworld, where they promptly stuck for centuries. Somewhere in 20th Century they managed to dial some Scythian shaman of the dead from their old clan who outslept in torpor all the clusterfucks of the previous millenium and only recently awakened, and she reversed the spell, releasing them into material world. Once they got back to the real world and realized just how fucked they've gotten with no one lifting a finger to help them they were, understandably, pissed off and decided to join the Sabbat for a bit of back-up while they began discretely picking off the Giovanni one by one; which is making said cousin-fuckers shit themselves. They also have a grudge against the Camarilla for signing a contract with the Giovanni of the "you leave me alone, I leave you alone" variety thus selling out the few remaining [[Cappadocian]]s out as the Giovanni got free reign to scratch them off their to-do list. Supposedly not a single one of them have embraced since they reappeared in the world, which is relatively stupid given their goal of counter-wiping out a relatively powerful Clan (though sometimes it's implied they lost their original bodies and possessed corpses upon return, thus being incapable of embracing), and their allegiance with the Sabbat is mostly on paper only. They care very little of the Sabbat's goals and the Sabbat have very little to do with their vengeance-crusade against the guidos; both are completely fine with this so long as they see eye-to-eye on what they do and leave each other to their own hobbies. Lore of the Bloodlines implies some (or all?) of them were hijacked by wraiths in the process, and are secretly working with the Hierarchy as well. Their big weakness is that they look like dessicated, preserved corpses and they can't do shit to hide it, unless they learn Obfuscate. Good thing for them the Sabbat doesn't care about the Masquerade... That is, if you believe their boasts: the Sabbat has an extensive cleanup crew and the Elders know not to stir up a world full of superpowers. If the mages won't fuck their shit up, humanity itself would. ===[[Kiasyd]]=== *'''Antediluvian - Lasombra''' (varied in V20 Dark Ages, Lasombra in V20) *'''Signature Discipline - Mytheceria''' (Riddle-Magic combo'd with faerie shit) *'''Sect - Sabbat''' *'''Clan Weakness:''' Look distinctly non-human, and touching any kind of iron makes them have to roll to avoid frenzy. Actual damage from the stuff inflicts aggravated damage. [[File:Kiasyd.png|150px|right]] Somewhere during the Dark Ages, some Mage managed to con a Lasombra Methuselah into buying his mystery brew and having a taste. This turned him tall, pale-white with black eyes and with skin that glows in moonlight with capacity of seeing faeries and their magic for what they are. After several decades or so of being locked up for being weird, the first Anarch Revolts happened and he and the few Childer he had were let out after the supposed death of the Lasombra Antediluvian and promptly joined up with what would become the Sabbat several years later and settled down somewhere around Belgium or so. They're fairly apolitical and most just wanna stay in their libraries or chase after curious artifacts and be left alone, so despite their Sabbat-allegiance, most don't have much of anything against the Camarilla and are content reading human and cainite books for centuries (One of them loves a Gutenberg Bible and warns the borrower that he will skin him if he damages the book). Most think of them as weird (they're nicknamed "Weirdlings") and want little to do with them, even the Changelings stay away from them since the few who have approached have come back with tales of being tortured for fun and/or for the Kiasyd's experiments. In the V20 Dark Ages their story was retconned into them being the result of a successfully embraced faerie, thus leaving their options a lot more varied in both terms of Disciplines, origin and sects; but at the cost of the previously-established lore. Again, in the Lore of the Bloodlines book, they were retconned again, explaining the existence of two "kinds" of Kiasyd: the original ones, successfully embraced faeries and later called Maeghar; and the new ones, descending from Marconius, who created a concoction by mixing dark glamour of the fae, several bloods and by gaining the blessing of the dark faeries Thallain. That alchemist, then, gave the potion to his sister and he drained her, all this while being in the Abysss, becoming the first of the new Kiasyd. ===[[Lamia]]=== *'''Antediluvian - Cappadocius''' (through Lamia) *'''Signature Discipline - Necromancy''' *'''Sect - Independent''' (though beholden to the Cappadocians) *'''Clan Weakness:''' Their Kiss inflicts a Black Plague-like disease that is deadlier to men than women (easier to resist) that kills in days. Vampires who drink from a vessel infected with the disease become carriers until all of the Lamia-infected Vitae is purged from their bodies. [[File:Lamia.png|150px|right]] [[Lamia|No, not like that.]]. They are vampires dedicated to the service and protection of the Cappadocians. Their sire and namesake was a priestess to Lilith, the Dark Mother. Lamia claimed to be a daughter of Lilith (making her the stepdaughter of Caine!) who was Embraced by a Cappadocian called Lazarus. When she died Lamia was given a vision by the Dark Mother and given a purpose. She and her line would serve and protect the members of Clan Cappadocius, with their unlives if need be. They never were a big bloodline, part because of the service and part because their bite carried a potent version of the Black Plague. The Lamia were almost exclusively women trained in the ways of combat. This makes them ideal bodyguards, especially with their Fortitude and Potence Disciplines. They in turn were treated as royal retainers by their masters, creating a sort of vampiric master/maid dynamic. Their loyalty proved their downfall however, with Lamia being diablerized by Augustus Giovanni himself and the last Lamia meeting Final Death in 1718 as part of a Camarilla blood hunt. (However, a small bloodline of suspiciously-similar kindred called the ''Lilin'' show up in Cario during the Final Nights, implying that there might just be a few Lamia who slipped the net and went underground to rebuild.) ===[[Lhiannan]]=== *'''Antediluvian - The Crone''' (Caine's old teacher) *'''Signature Discipline - Ogham''' (hippie tree shit) *'''Sect - Independent''' *'''Clan Weakness:''' Humans feel very uncomfortable in a Lhiannan's presence; they are easier to detect with Auspex and if they leave their territory for more than a week they become agitated and their dice pools shrink (minimum = Lhiannan's Stamina). [[File:Lhiannan.png|150px|right]] Goddamn hippie vampires. The story goes that their founder bonded with a nature spirit to protect the trees. She was the Crone, a mysterious figure who taught Caine how to perform blood bonds before forcing him to embrace her (and blood-binding him to boot!) as payment. While the Crone was eventually staked by Caine and is set to return with Gehenna, she did sire Childer of her own before eating dirt and dying. The downside is that due to her nature creating a new Lhiannan not only creates offspring less potent than their sire, it also diminishes the sire. Lhiannan were picky in whom they embrace: only those with enough respect for nature or of enough pagan zeal would draw their attention, and certainly nobody of the Abrahamic faiths. Lhiannan Childer received good educations before being sent out to fend on their own, with the havens of Lhiannans being nearby, without them communicating much. This proved to be their downfall as pagan ways were cast down by the march of Christendom, and around the 14th century they were considered to be destroyed, aside from occasional Gangrel claims of runes that were drawn in blood on trees. ===[[Nagaraja]]=== [[File:Nagaraja.png|150px|right]] *'''Antediluvian:''' None *'''Signature Discipline:''' Nihilistics/Oblivion (weaponized Oblivionic energy) *'''Sect:''' Independent *'''Clan Weakness:''' Need to consume vitae and flesh, or a painful bite. Death mages of the Indian subcontinent, the Idran were a collective of [[Chakravanti]] [[Mage:_The_Ascension|Awakened]] who set out on a quest for greater knowledge of necromancy, to command death as none did before. Mix some [[Setite]] blood in a pool, parts of a Spell of Life from a [[Mummy:_The_Resurrection|mummy]], and throw in Idran [[Mage:_The_Ascension|mages]] who slit their throats, and you get the first brood of Nagaraja. (The word ''Nagaraja'' translates from the Hindi language literally as "Snake Regent", or poetically as "[[Wyrm]] King".) The spell however could not erase the karma of choosing to sever their avatars and embrace the [[Caine|Curse of Caine]], and so they arose with a hunger for flesh alongside the endless hunger for blood. Some of these newly created sorcerers pledged their loyalty to the mummy, joining a sect known as the [[Tal'mahe'Ra]], and from there the bloodline grew within and without. The ones within the dead city of Enoch advance their necromancy, feed from ghosts, and travel back to the lands of the living to embrace and recruit. Others wandered out of the East, embracing sparingly, and scattered to the wind in handfuls. The ones serving the Tal'mahe'Ra however would hunt the errant children for almost an eon. Storms happening inside the Shadowlands left many of them fucked up, and a truce was drawn: the outcasts would tell their children of Enoch, and the option was always given for them to return. A Nagaraja only needs to walk for 3 nights in the Shadowlands to arrive at Enoch's great gates anchored with soulchains in the Tempest sea. Of course, cannibal necromancers inexorably linked to the Shadowlands and magic, they give the Giovanni a run for their money on the Necromancy front, but again are too few in numbers to be considered competition. The Giovanni do keep tabs on them, especially if they discover one in a city they inhabit. Needless to say, their weakness means they are a serious threat to the Masquerade unless they get a hold of a mortuary with bodies that won't be missed. The curse the wracks them means their bodies rapidly decay and decline for every night they abstain from eating flesh or viscera, or for some Nagarajas, bones too. For every pint of blood they drink, a pound of flesh must be eaten. They're gifted with massive, razor like teeth filling their mouth, meaning they usually stay quiet in polite conversation. In ''V:tM'' v5 the Nagaraja were sloppily merged with the [[Giovanni]], with the first benefit being that instead of needing to consume flesh Nagaraja now have the Giovanni's clan weakness of merely having a painful bite; the merged clan is called [[Hecata|Clan Hecata]]. The Discipline of Nihilistics, which enables Nagaraja to disintegrate targets with [[Wyrm|Oblivionic]] energy, was combined with [[Necromancy]] and [[Obtenebration]] into a Discipline called Oblivion, which means that the Nagaraja "[[Wyrm]] Kings" now appropriately have [[Obtenebration|Abyssal tentacles]]! ===[[Noiad]]=== *'''Antediluvian - Ennoia''' *'''Signature Discipline - Protean''' *'''Sect - Independent''' *'''Clan Weakness:''' Cannot drink from animals, and will only drink from non-Samí people unless there is no option available. [[File:Noiad.png|150px|right]] A Gangrel offshoot, the Noiad are a bunch of grumpy Kindred serving as the divine protectors of the Sámi, the native people of northern Scandinavia. They see the Northern Lights as a manifestation of the will of the gods and guide their people accordingly. They also served as protectors against mundane and supernatural threats. The Noiad existed openly amongst their people, who see their protectors as divinely-appointed. However, because of their views they see all interlopers as threats that will be turned away or killed. When it became clear that the march of Christendom could not be stopped, the Noiad drove their people further and further north, past where the land could sustain them and promptly starved to death, dying alongside their protectors with their fear of change and the outside world. Think grumpy old grandfathers afraid of those newfangled technologies cranked up to 11. ===[[Samedi]]=== *'''Antediluvian - Cappadocius''' *'''Signature Discipline - Thanatosis''' (Decaying shit into ashes) *'''Sect - Independent, some stake with the sects''' *'''Clan Weakness:''' Look like rotting corpses. [[File:Samedi.png|150px|right]] Remember earlier when we said there were "Zombie Vampires"? Yeah, these guys are them. Where the Harbingers are dry corpses, these guys are rotting corpses. Because of their decayed looks they are massive Masquerade breaches if they're ever seen by anything not supernatural and can potentially cause them anyway if some cop happens to find pieces of rotten flesh having fallen off and calls crime investigators to the scene to have a closer look at it. Thankfully, they have Obfuscate, so they can at least try and disguise themselves. Led by some fancy fellow calling himself "Baron Samedi" somewhere around the Caribbean; these guys either originate from Cappadocians who didn't answer Cappadocius' call of judgement, or was the experiment of a Giovanni spell of binding a freshly embraced mortal's soul to a corpse. Perhaps strangely enough, while neither the Samedi nor the Giovanni much like each other, they don't automatically try to have each other killed either; Baron Samedi even supposedly met Augustus Giovanni and walked out unscathed. Or at least still undead, so we're betting more on Cappadocian deserters from judgement. Some Samedi work as mercenaries for both the Sabbat and the Camarilla and a rare few have joined the sects entirely, but most simply stick around in their place of origin and leave it at that. ===[[Brujah|True Brujah]]=== *'''Antediluvian - [[heresy|Brujah]] (Ilyes) *'''Signature Discipline - ''Temporis'' (Timey-wimey shit, can kill you dead if you fuck up), Potence''' *'''Sect - Independent *'''Clan Weakness:''' Their capacity for emotion goes down the drain: all Conscience and Conviction rolls are at +2 difficulty and buying Virtues and Humanity/Paths costs double. [[File:True Brujah.png|150px|right]] The True Brujah are an odd bit of fluff in a quantum state of canonicity. See, the original Antediluvian of the Brujah, Ilyes (known anachronistically as "Brujah"), got jacked by the hermaphroditic vampire Troile. The True Brujah claim that they are the direct descendants of Brujah, while the clan that usurped the name Brujah were sired by Troile. The Trujah have the weirdest of the Signature Disciplines, ''Temporis,'' which is control over the flow of time. White Wolf realized that this was a really fucking stupid power for vampires to have, and put their foot down (the only acceptable use of Trujah is to emulate [[JoJo's_Bizarre_Adventure|DIO]]). During the course of the End Times book ''Gehenna'', Ilyes stated that Troile was his only Childe and the True Brujah turned out to be nothing more than a bunch of stiff, emotionless, boring academics who stumbled across Ilyes' long lost Temporis discipline (which is why the Brujah got stuck with "Potence, kinda" and Celerity. Ilyes claims Celerity is just watered-down Temporis with time slowdown focus) and got an egotistical stick up their ass about it. Ilyes announced that he FUCKING HATES THE TRUE BRUJAH for claiming he made the mistake of siring more than one Childe and proceeded to wreck their shit, generating tremendous amounts of [[Lulz]] in doing so.
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