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====Chaos Undivided==== * Daemon Prince - half the price of a Greater Daemon or a Lord on Dragon, with the same opportunity cost of an extra Hero slot, but let's see what you get: all the magic levels you can pay for, 100 points of flexible Daemonic Gifts, a Mark, and a flying Chaos Lord statline that causes ''terror'' and comes with all the Daemonic advantages. Unlike Greater Daemons these are not Large Targets and so a hell of a lot easier to keep alive until they want to charge in, cause terror, cast spells and otherwise wreak havoc. * Exalted Daemon - as Exalted Hero is to Chaos Lord, so Exalted Daemon is to Daemon Prince. Two Hero slots is quite the price to pay but honestly, a Mortal army would be very well served by bringing one of these along instead of a second Sorcerer. They're fast, they cause ''terror'', they can cast spells if they need to and some of the Daemonic Gifts - for Nurgle and Slaanesh in particular - can go a long way on what's ultimately a disposable Hero. Too expensive to throw away, but cheap enough to take risks with. * Furies - any army can bring one unit of these along, and in a Daemonic army they count as Core. They are fragile, they are cowardly, and they don't have many Attacks to throw around, but they do fly and they do have the WS and S to rip war machine crew or wizards a new one, and that's what they're best for. They're also pretty cheap for Daemons: a full unit of 20 will set you back 300 points and will probably last you an entire game, especially given they're fast enough to pick their own fights. Slam in an Exalted Daemon or Prince with Diabolic Splendour and they're almost dangerous.
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