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===Crimson Slaughter=== Yes, the Chaos warband from Dark Vengeance that nobody had heard of before got their own supplement for some reason, and it's better than the one the 10,000 year old veterans get, to boot. *'''Harbingers of the Tormented''': All models in the detatchment have Fear. It's a nice little bonus, but it's not going to win you any games. *'''Slaves to the Voices''': Possessed are troops instead of elites, and they roll on a different mutations table from the one in the Codex, gaining either Shrouded (includes their vehicle if they're in one), Beasts or a 3+ invul save and Rending. The new mutations table is flat out better than the old one, and the ability to take Possessed as scoring units outside of the overcrowded elites section makes them seriously worth considering. *'''Draznicht's Ravagers''': One unit of Chosen can be upgraded so that its Champion has the Preferred Enemy rule, for 10 points. Pretty meh, but if you're taking Chosen anyway, then why not. Remember, it only applies to the Champion, so if he dies the rest of the squad loses the buff. Plasma Chosen say "HI!". *'''Renegades of the Dark Millenium''': Only Berzerkers, Plague Marines and Noise Marines may take Veterans of the Long War. Supposedly because the Crimson Slaughter are a renegade chapter, while the cult troops in their ranks are mostly mercenaries from the Traitor Legions. Aside from some Leadership problems, its not going to affect your game much, and it's a far better "price" than the BL's mandatory veteran tax. ====Warlord Traits==== *'''1: Murderous Hate''': Warlord and his unit have Hatred, and get to reroll misses in CC against Dark Angels units (because Dark Angels needed more help dying) *'''2: Maelstrom of Torment''': All enemy units within 12" of the Warlord suffer a -1 Ld penalty, and a -2 Ld penalty to any Fear tests they take. Anything vulnerable to Fear left in this game is going to fail those tests anyway, but whatever. *'''3: Maddened Rage''': Rage and Furious Charge. If there's an enemy unith within 12" in the beginning of a shooting phase, you don't get to shoot and must charge them the following Assault phase, if possible. Unfortunate if your Warlord is shooty, pretty sweet otherwise. *'''4: Merciless Slaughterer''': Warlord and his unit have Crusader. *'''5: Spectral Assailants''': Enemy models in base contact take D6 S3 AP hits at Initiative step 10 of each Assault phase. *'''6: Pall of Mists''': Warlord gets Shrouded. Pretty gud if you're not already getting it from a Mutation roll (see below) ====Relics of the Crimson Slaughter==== *'''Crozius of the Dark Covenant''': A power maul. All friendly Crimson Slaughter units within 6" of the bearer get the Zealot rule. *'''Blade of the Relentless''': Basically a power sword that makes its bearer stronger as he kills shit. 1 kill grants +1 Str, 3 kills grants AP2, 5 kills grants another +1 Str, and 10 kills grants Instant Death. Not that great, considering it's 30 points. Have a Sargent take the challengefor at turn so you can kill off some grunts then take over when he dies or 'glorious intervention' into his place with a AP2 +1 strength sword. *'''The Slaughterer's Horns''': Furious Charge, Rage and Hammer of Wrath for 15 points. Cool. *'''The Balestar of Mannon''': Sorcerers only. Grants the bearer DIVINATION and re-rolls on failed Psych tests. However, he doesn't get any modifiers to Deny the Witch rolls for being a Psyker. Still, Divination is pretty fucking sweet. *'''Daemonheart''': 2+ Armor Save and It Will Not Die. Can't be taken by a Daemon Prince, which limits its usefulness somewhat. *'''Prophet of the Voices''': Makes your IC a Possessed, basically. He gets Daemon, Fearless and Fleet, plus rolls on the new mutations table mentioned previously. Can only join units of Possessed. Allows for some really rapetastic combos, especially if you roll lucky on the Warlord Traits and Mutations tables, though the choice between going solo and having a posse of Possessed is pretty limiting. ====Tactics==== For shits and giggles and a nigh unkillable, dead killy Chaos Lord, equip him with Blade of the Relentless, The Slaughterer's Horns, Daemonheart, Sigil of Corruption, Mark of Tzeentch, and Disc of Tzeentch - Plasma pistol/Powerfist optional. Sure, a bit pricey but with 5/4 attacks base (3 attacks base statline, +1 for pistol(if taken) and +1 for the Disc) and 6/7 attacks on the charge (at Strength 7 AP2 with Instant Death if you get the BotR fully charged) he'll be murdering things left and right while shrugging off a lot of attacks with toughness 5 (thank you jetbikes!), 2+/3++ and It Will Not Die! Tag alongside bikers as meat shields (or a/two Maulerfiend(s), hell, even Chaos Spawn) and challenge takers. NOTE: Avoid S10 weapons as he still lacks Eternal Warrior and can get insta-killed by one bad/naughty failed save. "Take from them everything. Leave behind only corpses." GLORY BE TO CHAOS!!!!!!!!!!!!!
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