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===Legion of the Damned (Battle Brothers)=== While this is technically a Codex in its own right, its relatively sparse crunch and dubious feasibility for use as a Primary Detachment make it a supplement for all respects and purposes. Like the Inquisition codex, the LotD can be taken as an additional detachment separate from the Allied detachment with the following Allies chart: *Battle Brothers: All Imperial armies (including themselves, if they are taken as a Primary Detachment as well) *Allies of Convenience: Eldar *Desperate Allies: Dark Eldar, Tau *'''Aid Unlooked For''': Legion of the Damned units cannot be joined by ICs or benefit from Chapter Tactics. They start the game in reserve and arrive via Deep Strike. They can re-roll their Scatter die when Deep Striking. **problem: you can't run pure Legion of the damned army's because nothing can start on the table, and you lose the game by default on the first turn, unless you are attacking in Planetstrike, or using some other mission that allows you to arrive on the first turn. *'''Unyielding Spectres''': All LotD units get a 3+ invulnerable save. *'''Flaming Projectiles''': All LotD shooting weapons ignore cover. ====Warlord Traits==== *'''1- Inferno of Vengeance''': The Warlord and his unit gain Soul Blaze on their guns. Probably the only bad trait considering how stupid Soulblaze gets. *'''2- Aura of Fear''': When taking Fear tests, all units in base contact with the Warlord's unit suffer a cumulative -1 Leadership penalty for every friendly LotD squad on the board beyond the first one. This can mean up to a -'''6''' Ld penalty (if taken with three space marine legion squads but -3 is more likely), which can make it quite effective if you can spare the points. *'''3- Ethereal Bolts''': Bolt pistols, boltguns, storm bolters, heavy bolters, and combi-weapons firing as bolters all gain Armorbane when wielded by the Warlord and his unit. Guaranteed to make vehicle-heavy lists cry. *'''4- Spectral Bulwark''': The Warlord and his unit gain FnP on a 5+. Also stacks up pretty well with the Animus Malorum, and can give you a fire-magnet to go alongside Smashfucker. *'''5- Never Too Late, Never Too Early''': The Warlord and his unit can bypass their reserve roll in favor of choosing to arrive on any turn before the fourth, which is like Deffwing Assault, but better. *'''6- Retribution Made Manifest''': The Warlord and his unit gain Preferred Enemy. Neat. ====Relic of the Damned==== *'''Animus Malorum''': Sergeant Centurius' soul-eating skull gives the bearer and his unit FnP, and any unit which fails a Fear, Morale, or Pinning check within 12" of the bearer has a randomly chosen model immediately removed as a casualty with no saves allowed (although LoS! can still be used). Every model that is removed this way grants a +1 modifier to the FnP roll (up to a 2+) for the remainder of that turn. At only 35 points for a sergeant to use it, it's a steal (especially if you picked up the Aura of Fear Warlord Trait to make it more likely that enemies will fail their Fear roll). ====Elites==== You only have one unit, but you can bring up to 4 of them and they're scoring units if taken as the Primary Detachment. Enjoy your heavy weapons spam. *'''The Legion of the Damned''' - Improved from utter shit to very well usable! At the same cost that Sternguards used to have, you get Fear, Fearless, Slow and Purposeful, 3++, and all shooting Ignores Cover. Yes, all of it, including any special or heavy weapons WHICH ARE NOW THE SAME PRICE AS EVERYONE ELSE'S. They are also one of the 2 units that can take Heavy Flamers. On the downside, they can only arrive through Deep Strike, meaning if there's something you want them to kill, you'll have to wait a while, can't be joined by Independent Characters, and they don't get any of the Chapter Tactics, but this update more than makes up for that. **With the increasing amount of low AP weaponry and cover ignoring that is 6th these guys have some merit. They can contest and mow things down. Strike them near things with low AP weapons (Give them a Plasma Cannon to see S7 AP 2 Ignores Cover Blast) or the backfield and watch them turn firefights around. They will die to massed fire (But then again, what in this game doesn't?) but can tank low volume high power hits. Sure, you can minmax a list and leave them at home but how many of you are playing in world class tournaments and need 1d4chan tactics? They are good, but not uber. Most of all, they are fun. ***Pro-Tip: You can use them as mobile cover for any troops and/or assault screens, especially if they have the Animus and/or rolled Spectral Bulwark.
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