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===Dedicated Transports=== This is your main source of big guns, so be sure to get one Dedicated Transport for each unit if you can. Any allies you have will always thank you for one, as of 7th Edition Battle Brothers can take each other's transport. This allows for cheesy combos like 5 allied Ogryns and a Priest in a Land Raider. *'''[[Rhino]]:''' The METAL BAWKSES we all know and love. Cheap, effective, and 2 Fire Points with that psybolt ammo upgrade will help give it a little extra power. *'''[[Razorback Transport|Razorback]]:''' Another Space Marine vehicle ported over, with all the strengths and weaknesses intact. It's a much passed over option, 6 warrior acolytes with 3 bolters and 3 plasmaguns mounted in a Razorback with the stock twin-heavy bolter with psybolt ammo comes in under 120 points and is pretty badass. 3 S6 heavybolter shots with rerolls and 3 plasmaguns..... yeah you're thinking about it now, but with no fire points they need to get out... which kinda stinks. *'''[[Land Raider]]''' - The Inquisition gets 3 of the variants. All of them can use the Inquisitorial vehicle upgrades. ** '''Classic''' (or '''Godhammer''') pattern Land Raider - 2 sets of twin-linked lascannons and a twin-linked heavy bolter. Carries 10 (it was 12 in 5th edition until it got changed). Power of the Machine Spirit allows an additional weapon to be fired at a different target (even while shaken/stunned), theoretically allowing you to move 6" and destroy two enemy tanks (if you're lucky). As schizophrenic as it is, you don't have too many other anti-tank options to choose from so you may as well use it as one. If you're allying in your Inquisitors to a different list, though, use their Anti-tank options. ** '''Crusader''' - 2 sets of "Hurricane Bolters" (3 regular bolters, all twin-linked) and 1 twin-linked Assault cannon, and the 6th edition changes to the rules have greatly improved its weapons. Carries 16(!), often with a multi-melta added (for popping shots at tanks). The Crusader WANTS to be up close, where it's short-ranged anti-infantry guns work wonders to support the squad it was escorting. Give it Extra Armor, nothing sucks more than a stunned Land Raider. Psybolt Ammunition is a must-have as well, given all those Bolter shots you'll be firing with it. ** '''Redeemer''' - Keeps the twin-linked Assault Cannon of the Crusader, but replaces the side-mounted Hurricane Bolters with a pair of Flamestorm Cannons, nasty S6 AP3 flamers. Carries 12. Far nastier against infantry than the crusader, but needs to be up closer... which means melta-range. Whoops. Also, it doesn't help that Flamestorm Cannons being mounted on the side means that the Redeemer can have difficulty hitting things directly in front of it but that shouldn't matter too much since you're using this to get your assault troops in range anyhow, right? Multi-Melta optional, but nice. And the cherry on top: 10 points cheaper than the other two Land Raider varieties. Remember, you may not be allowed to snap shot templates, but power of the machine spirit means you can move 12" and still make someone extra crispy. And did I mention that it can upgrade itself with Psyflame ammo for only 15 points? ** '''Land Raider Prometheus (Forge World)''' The uber crusader granted to the Inquisition via the FAQ for IA2:2nd. Four Twin-Linked heavy bolters (two on each sponson) is the same number of shots as hurricane bolters at <12", twice as many at 12-24, and can actually shoot up to 36, with the advantage of being S5. It's a HB dev squad, twin-linked and it fucks with cover saves by one, ignores night fighting, and boosts reserve rolls by one (2+ reserves ftw!). Don't put it near enemy heavy armour, but a solid tank overall. ***The real bonus here is that it's a dedicated transport in an Inquisitorial list, where Marine non-Siege armies are stuck taking it as an Elites choice and have to sacrifice a FOC slot. When taken as allies, Inquisitors can take it as a transport for a cheap dude and still leave Marine players with the three full elite slots to play with. *'''[[Chimera Transport|Chimera]]:''' This is the best choice, right here. The king of the Metal Boxes. Cheaper than Astra Militarum Chimeras by 10 points, but they lose access to the Lasgun Array and the Mobile Command Vehicle rule... but who cares? Jokaero and Heavy Weapon Servitors love these things because 5 models can fire out the top hatch. FIVE MODELS. This lets your servitors/Jokaero/Acolytes fry while staying relatively safe from retaliation and completely makes up for the lack of the extra lasguns. The most cost-effective transport by far and has a decent amount of transport slots, allowing a full Inquisition squad to go in it. Change out the turret to a bolter and grab Psybolt for S6 AP4 goodness. Throw in a storm bolter for additional pea-shooting (which will surprise the heck out of an opponent when you glance their Rhino or blow up their Raider). Not to mention, it's AV12 so you have solid AV unlike the Rhino and it can transport things like your Ordo Malleus terminator Inquisitor. Overall, there's nothing bad to say about the Chimera! This vehicle right here enhances the notion that the Big I is meant to be played as an allied detachment. Think of all the goodies you could put on the back of this baby. Devastators, Centurion Devastators, Sternguard veterans, Tempestus or Guard command squads. If its infantry and carries a big gun, five slots to fire out from a Chimera should fit anybody. *'''[[Valkyrie]]:''' Grav chute insertion might be useful in some cases, and it's the only flyer you've got (not to mention your only reliable anti-air defense). It starts with extra armor and a searchlight too. Pretty sweet. It doesn't get access to the Armory. Really, why you'd put a Dozer Blade on a Valk is beyond me, but...who knows. Unless you're purposefully spamming as many Valkyries as possible into a single list, save those Dedicated Transport options for other vehicles, see why below... **The Forgeworld FAQ to IA2:2nd allows a squadron of 1-3 Valkyries to be taken as '''Fast Attack''' choices in Inquisitor armies, granting the detachment the additional FA slot specifically for these flyers. Additionally, the Fast Attack Valkyries get additional upgrades such as Mindstrike Missiles and access to the Imperial Naval equipment like Chaff Launchers, Flares, Armoured Cockpits and Distinctive Paint Schemes.
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