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Warhammer 40,000/7th Edition Tactics/Khorne Daemonkin
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==Tactics== Tried and tested! This army is fuckin' mean and it wants your opponent to know it. All you have to worry about with this army is not having your units completely gunned down to smithe"marines" (ehehe) however once you're in combat and start racking up those Blood Tithe points you can bolster your army with the Daemon Legions of Khorne! Your saving grace all all your units from being "bad" or over priced is Blood Tithe...getting Adamantium Will, Feel No Pain, Rage, Furious Charge or +1 attack for completely free is a total bargain! Remember those pesky Possessed requirements for your army? Yeah, not so pesky when a unit of 10 Possessed chucks out over 40 Strength 6 attacks! A solid start anywhere is by bringing a Daemon Prince and giving him the Blood Forged Armour. Giving your nasty behemoth of utter shrekage Feel No Pain and Eternal Warrior on top of a 3+ armour save is a bargain since 'Power Armour' is 20pts for a DP and this wargear only costs 30pts more. Giving your DP Goredrinker is also very nice since it makes your Daemon Prince Str7 base and Str8 on the charge meaning you're instagibbing any of those pesky Space Marine cheeseball characters before they even strike you! Any other upgrades are up to you. The main thing to this army is speed and oh boy to you have an over abundance of it since if you bring the Gorepack formation this will give you Move Through Cover Bikes and Fleshhounds which is sososososososo useful in an army of melee rape. Use these units to tie up any large ranged based unit (and since you are Khorne and they are a ranged unit, you're most likely going to win!) Possessed are now a minimum requirement for your army. This is very annoying since they are 30pts a model in our book BUT they do have Daemon of Khorne and Mark of Khorne so enjoy your Strength 6 attacks on the charge. If these guys are still around and are about to get within melee range, go for the Feel No Pain buff if you can, it makes them well worth their points and will utterly shrek most units (No really, Wraithknights and Riptides DO NOT want to see these units) Always try to get as many Soul Grinders within your army since if you can just pile on the pie plates you can easily rack up Blood Tithe points. Spend your Blood Tithe points wisely (Mainly use the Feel No Pain buff until you're stuck in melee). Once the heads start flying you're going to give your opponent a world of pain by summoning more and more Bloodletters! Are you ready? I mean, are you ready to field an army of absolute close combat rape that assaults turn two minimum with the WHOLE ARMY? You're playing khorne daemonkin for the assault phase, not pie plate spam. You wanna do that? Go back to your Mary Sues. If you wanna show eldar the meaning of speed, and make everyone fear your close combat phase, here's how to do it: First off, you need a CAD. Take some fucking Bloodthirsters. It's awful to pay for one. He dies too quick. But when you take two Bloodthirsters of Insensate Rage, you'll feel the blood pressure of your opponent rise. Then, take some Bloodletters. Two squads. Deep strike those slow chumps. Next, take two Maulerfiends. No upgrades. You want speed, and they have it. Now it's time for your bread and butter units. Take two squads of ten flesh hounds. Then stack your two 3 man squads of bikers, and you've got yourself our favorite formation. But it doesn't end there. You need more speed. Khorne needs more blood and milk for his khorne flakes. You know which cavalry unit everyone hates on? This is the list for them. Take two squads of 3 bloodcrushers. If you feel like, upgrade a leader for 5 points. Then, tack on a squad of 3 terminators. Give them combi weapons, son. Put them in deep strike. That's doing it smart. Now you have that formation to give them RAMPAGE! If you have the points, take another if you really need them, but another squad of flesh hounds is way better in terms of movement. Now here's the point of this list for those who are skeptical: shit dies, and your feeble opponent gets to enjoy choice overload. Your hounds scout first turn 12 inches, then move twelve inches. The rest of your army that isn't in deepstrike move twelve inches, plus running. If you don't assault turn one, you WILL on turn two, and your opponent needs to pick his poison. Take out the two bloodthirsters, likely taking most of the shooting on his part to kill them, or kill the gribblies and get mauled by everything else. Flesh hounds soak up wounds, so put them in cover when you can, but always be approaching the assault. Do the same with your bloodcrushers. Yes, they die like flies when targeted, but in most cases the heavier weapons are likely to go into the maulerfiends and bloodthirsters. Use the Insensate Rage to carve tanks with their massive throbbing D. Have your infantry and beast units clash with theirs, and make sure you hit them where it hurts. Also remember to pay attention to tithe, and use it accordingly. Watch with maniacle bliss as your opponent has his mind blown that your whole army is on his side of the field turn one, and drink his tears as he struggles to figure out what to kill first. Feel free to further mindfuck your opponent with phrases like, "In your face, son!" As your whole army will in kind. 1850. Good hunting/raping. Note: this isn't the end-all list for this army, but tried and tested, it's the fastest, and great for ripping and tearing in the name of Khorne. ===Tactical Objectives=== ;11 - Khorne Cares Not : 1 VP if any unit dies in your turn. d3 VP if 3-5 units die, d3+3 if more than 5 die. ;12 - Altar of Gore : 1 VP for killing an enemy unit that's owning an objective. If you take it for yourself (Which you probably will), you get d3. ;13 - Blood and Skulls for Khorne : 1 VP if you kill a character in a challenge, which ups to d3 if they're an IC. ;14 - Unfettered Butchery : 1 VP for killing an enemy unit in your assault phase. Rest assured that you WILL get this if you find it. ;15 - MURDER-Call : 1 VP if you summoned a Daemon of Khorne using Deep Strike or BftBG. Simple enough. ;16 - The Blood God's Scorn : 1 VP if you kill an opposing unit that's either falling back or has the Psyker/Brotherhood of Psykers/Psychic Pilot USRs. Since Psykers are more common nowadays thanks to the Psychic phase, this can be nice. {{Warhammer 40k Tactics}} [[Category: Chaos]] [[Category:Warhammer 40000 Tactics(7E)]]
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