Editing
Warhammer 40,000/7th Edition Tactics/Space Wolves
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Sanctus Reach: Hour of the Wolf=== *'''Grimnar's Kingsguard''' - Logan, Arjac, and 2 squads of Wolf Guard (either form) must load up into 2 Land Raiders. Arjac's stuck with one of the teams, as is Logan if he opts out of Stormrider. ** Besides Fearless and the +1WS to the Wolf Guard, Grimnar gets back his High King rule, letting him give a unit within 12" of him Furious Charge, Preferred Enemy, Monster Hunters, or Tank Hunters. *'''Wolf guard Strike Force''' - A Battle Leader joins 2 Termie squads into 2 Stormwolves. ** They'll all come on the same turn, but the only real bonus this has is HoW for Melee and TL for shooting the turn they disembark. *'''Ragnar's Claws''' - Ragnar joins 2 Blood Claw Packs of at least 10, a pack of Skyclaws and a pack of Swiftclaws. ** This formation's not as great, as they give back that auto-charge rule the Blood Claws had and gives everyone within 12" of Ragnar Zealot.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information