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====Forge World==== FAQ (1.1) for Imperial Armour Index: Forces of the Adeptus Astartes has unlocked some interesting fast-movers and support units: *'''Tarantula Sentry Guns:''' Whoooo boy, these suckers got a huge buff in 8th edition. They ended up gaining a whopping +1 BS, along with Toughness 5 and 4 wounds. In addition, they also now all count as separate units once deployed, so they can serve as some obnoxious MSU tools. Tarantulas can be equipped with the following loadouts: **Twin Heavy Bolters: These are the default weapons. Good against infantry, but comes with the Caveat that it MUST target the nearest infantry model **Twin Lascannons: The other default, good against tanks. Also comes with a restriction that it MUST target the nearest enemy tank. **Twin Assault Cannons: Arguably the best option. Tarantulas with Dual-assault cannons lose their targeting restrictions and gain a whopping 12 shots each. They used to be practically mandatory at only a measly 45 points per model, but recently gained a massive price increase and now cost 64. At that price it's a lot more difficult to justify taking them. **Multi-melta: Same deal as the Lascannons, but mathematically worse. However it does unlock your targeting restrictions, so a multi-melta equipped tarantula can fire at anything you want. Strangely the FAQ for the Imperial Guard added the requirement that they must always target the closest model if there's no priority target in range; however currently the Astartes version of the tarantula has no such restriction, so for now you can continue to use meltas and assault cannons to fire at will at anything in range. *'''Tarantula Air Defense Battery:''' As above, but stuck with S8 AP-2 Dd3 anti-air missiles that get +1 to hit against flyers and -1 against everything else. MUST target the nearest enemy flyer, but you were probably already planning to do that when you took this unit. - Must target the closest unit with FLY, which is very different. Could end up wasting krak missiles on jump pack infantry or jetbikes unfortunately. *'''Land Speeder Tempest:''' A tiny drop in movement from the vanilla type, but has better toughness and Ld. Each one is equipped with an Assault Cannon and two Tempest Salvo Launchers (36", Heavy d3, S6 AP-3 D2; shorter ranged and not as hard-hitting as a Krak missile but more likely to get past armor saves). When Advancing, they must move between 20" and 35"; they also impose a -1 to hit against them in the next Shooting phase and prevents units without the FLY keyword from charging (or being charged by) them. *'''Deathstorm Drop Pod:''' A Drop Pod full of automated guns; it can choose either an 18" 2-shotgun with S8 AP-2 Dd3 or a 12" 6-shot S6 AP-1 D1 gun. In either case, it must make 1 full shooting attack against anything in range (except for CHARACTERS, who still can only be shot at if they're the closest unit in range).
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