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Warhammer 40,000/8th Edition Tactics/Grey Knights
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=== Or just drown the enemy in big thicc dakka === With the help they get from PA and CA2019, their dakka is a force to be rekkon with. Either with 40 S6 AP-1 D2 shot, using Psybolt Ammunition and ToC, to 16 S8 AP-1 2D shot with just ToC on every squad of Paladin with psycannon, to 6 S5 AP0 D3+1D shot with the Psilencers (which is only 1 pts more on a Strike Squad member compare to normal Halberd + Bolter loadout) on ToC, they can provide you with very excellent dakka that can shred almost anything you set your sight on. But the fun ain't stop here, Bring down the Beast give you reroll wound against a target that is vehicle (Knights, Tanks etc) or Monster (surprisingly include Riptide given their look, Primarch(s), etc) after you shoot at it with one of your unit. Suddenly people get a reminder why ability to reroll all wound rolls is a bad idea. But those flyers are -3 to hit, how do my BS3+ dude hit them? Well, you slam the Chaplain Intonement on them, which allow them to ignore all BS and hit roll modifier, and show the chump who is his (or her) daddy. But those arti hidden in ruins? Thank goodness Astral Aim allow you to do the same thing they do. Ignore Line of Sight as well as cover and blast the enemy into smithereen with your buffed up ammunition. And as if you are not annoying enough, Edict Imperator let you cosplay as those pointy ear with the shoot then move thing. What is harder to kill than 10 buffed up Paladins? 10 buffed up Paladins that is out of line of sight that is.
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