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Warhammer 40,000/9th Edition Tactics/Eldar Harlequins
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===Tactics=== Harlequins are a fast and deadly melee army, though are pretty squishy. You'll wanna place every unit you can out of LOS when deploying, along with a unit or two in deepstrike. These should typically be just normal clowns or bikes but if you need space to hide everything, a starweaver isn't a bad choice either. Your units are blenders and will easily wipe out just about every infantry unit in game, though they need to be supported with psychic powers and more importantly, stratagems. If playing mono-harlequins, take only one detachment and don't splurge for more relics than you need to. Your ability to stay in the game is very much determined by playing smart and making proper use of the base game mechanics to get the most out of your fragile units. This is not a good army to start with for newcomers to the game but ultimately, you do you. Abuse the fuck out of your mobility, stay in combat or out of line of sight to avoid being shot at. Given all our units can ignore models in the move and charge phase, you can use this to wrap around the backside of units in combat, allowing you to get more units in. For the love of god make sure you're using terrain to your advantage for LOS blocking before you charge, as it can deny overwatch. Against shooting heavy armies like Tau, consider using things like the Silken Shroud stratagem to deny overwatch. [[Category: Warhammer 40,000]] [[Category: Warhammer 40,000 9E]] [[Category: Warhammer 40000 Tactics (9E)]] [[Category: Xenos]] [[Category: Eldar]] {{Warhammer_40k_Tactics}}
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