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Warhammer 40,000/9th Edition Tactics/Genestealer Cults
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===Brood Brothers=== Now this is going to be a very complex list. Considering how the Brood Brothers can be included, you'll notice how broad your options are, as the Imperial Guard not only have a ton of vehicles, but are also something of a pet faction for Forge World and thus have lots of extra tools. *''Leman Russ/Tank Commander'': Probably a very easy go-to option for an allied detachment. After all, one of the major issues you have is the lack of combat vehicles. All you have for an attack vehicle in the codex is the Goliath and arguably the Ridgerunner, but the former is better seen as a fighting transport while the latter is too lightweight. While the russes won't contribute to Crossfire, you do get a far more potent bang depending on what you equip it with. **Because Orders are a rule given on the datasheet, this means that you can still make use of the mechanised orders. *''Infantry Squad/Command Squad'': If you intend on keeping your forces cheaper, you're likely jumping for these. While they're no stronger than your Neophytes, they do boast a far wider selection of guns that can be used at a good distance, including heavy weapons, at no cost. They won't contribute to any Crossfire shenanigans you cook up, but if you grab a Command Squad for them, that won't matter at all. *''Basilisk'': Artillery is a field that the cults unfortunately have nothing for. Basilisks tend to be the most reliable of the Imperial Ordinance, giving incredible range to pepper the enemy before your cultists pop up to rip the enemy to shreds. If you're worried about effectiveness, you should consider a Master of Ordinance. *''Sentinels'': Lightweight weapons platforms do sound a bit redundant when you have the Ridgerunners as well, but those Ridgerunners can't grab lascannons or plasma cannons for anywhere near as cheap. Also helpful is that scout sents can always scout move ahead to cap a point before the game starts.
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