Editing
Warhammer 40,000/9th Edition Tactics/Imperial Guard
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Officio Prefectus==== *'''Gaunt's Ghosts:''' Like a Command Squad (''but not one'', so you can't take attaches), and individually much better than the generic ones. Unlike the Cadian/Platoon version, they do not benefit from Regiments at all, but they are {{W40Kkeyword|Tanith}}. Ibram Gaunt, the officer, is a named character, which is why you also can't take a bodyguard. **What they lack in Regiment bonuses, they make up for by being [[Raven Guard|extra]] [[Kommando|Sneaky]]: they can Scout Deploy anywhere on the board, and their Camo-Cloaks are more advanced than anything the [[Stealthsuit Team|Tau]] or [[Infiltrators|the Mary Sues]] can field: They can't be shot at by enemies outside of 18", ranged attacks against them are always -1, and they can add 1 to their armor save when receiving the benefits of cover. Like a regular command squad, each model has its own unique ability. **'''Ibram Gaunt:''' W/BS 2+ A3 W4, but he can do an additional d3 attacks with his SU AP-1 D2 Chainsword. So long as he's still alive, you never have to worry about Morale, and he can issue 2 PREFECTUS/REGIMENTAL commands. ***He lacks the '''Summary Execution''' rule because he is a [[Colonel-Commissar Ibram Gaunt|reasonable commissar]]. **'''Major Elim Rawne:''' A3 W3, but so long as he's alive, this [[Skaven|gutter-fighter]] can force one enemy unit within Engagement Range to fight last. **'''Colonel Corm Corbec:''' A3 W4 and gives you a CP discount on any stratagem used on them ''once per battle round''. This can bring the CP cost to 0. He also comes with a hot-shot lascarbine, which is Assault 3 S3 AP-2 D1. **'''Master Sniper Larkin:''' A1 W2, but BS 2+. His Long-Las is Heavy 1 S5 AP-2 D3 that can cause d3 MWs on UMWRs of 6. The lack of Regiment means he'll never be able to proc Born Soldiers, but at least you can CP re-roll for free. **'''Trooper Bragg:''' A2 W2. He never suffers penalties for moving and shooting his autocannon... but he's got an Orky [[Derp|5+ BS]] anyway. They finally fixed his rule to be less confusing: after the unit makes their attacks, if no hits were scored with his Autocannon, he can immediately shoot again. ***Honestly, he'll probably be the first one to go once you start taking losses. [[Tanith First (And Only)|Spoilers]]. **'''Scout Sergeant Oan Mkoll:''' Mini-Marbo. He has W/BS 2+ 4A W2. He gives everyone a 5++ Invuln so long as he's still around.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information