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Warhammer 40,000/9th Edition Tactics/Necrons
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===Melee Weaponry=== *'''Abyssal Lance:''' SU AP-3 D1. *'''Aeonstave:''' SU AP-2 D1, ignores invuln saves. *'''Automaton Claws:''' S+2 AP-3 D2. *'''Canoptek Tail Blades:''' SU AP-2 D1, you get D6 additional attacks with this. The secondary weapon of the Void Dragon, somewhat useful against hordes, but you won't be needing it against the true prey of the C'tan. *'''Chronotendrils:''' SU AP-0 D1, you get 3 additional attacks with this. *'''Crackling Tendrils:''' SU AP-4 Dd6. The weapon of the Transcendent C'tan, paired with Entropic Strike can be extremely scary against tougher opponents that hide behind invuln saves. *'''Eldritch Lance:''' SU AP-4 D2. *'''Empathic Obliterator:''' S+2 AP-1 Dd3. *'''Entropic Lance:''' SU AP-3 D3. A good weapon, but with only 1 attack it's best you use it just as a last resort. *'''Feeder Mandibles:''' SU AP-0 D1, hit rolls of 6 automatically wound. *'''Flayer Claws:''' SU AP-1 D1. *'''Flensing Claws:''' SU AP-1 D1. *'''Golden Fists:''' SU AP-3 D3. The Deceiver weapon, who knew a guy that likes mischief and illusions could be packing some punches. *'''Hyperphase Weapons:''' the "basic" melee weapons of the necron, found on many units like destroyers, lychguards and nobles. High Ap and damage make these very scary, just keep in mind invulnerable saves. **'''Hyperphase Sword:''' S+1 AP-3 D1. **'''Hyperphase Threshers:''' SU AP-3 D2, you get 1 additional attack with this. **'''Hyperphase Glaive:''' S+2 AP-3 D1d3. **'''Hyperphase Harvester:''' S+2 AP-4 D3, -1 to hit. **'''Hyperphase Reap-blade:''' S+2 AP-4 D3. *'''Impaling Legs:''' SU AP-2 D1, you get 2 additional attacks with this. *'''Monomolecular Proboscis:''' SU AP-1 D1. The Plasmacyte will probably never use these because either the unit of destroyers it's accompanying has already butchered the target, or it couldn't follow them and so it died. If you actually get to use it then congratulations, and also may the C'tan help you. *'''Obsidax:''' S+1 AP-3 D3. The signature weapon of Kutlakh, very powerful also thanks to his ability to re-roll hits against enemies of lesser Ld, but you only get 4 attacks so mind those invuln saves. *'''Ophydian Claws:''' SU AP-1 D1, you get 2 additional attacks with this. *'''Plasmic Lance:''' SU AP-3 D2. *'''Portal of Exile:''' SU AP-3 D3, automatically hits. Somehow the monolith is good in melee but with the lack of {{W40kKeyword|Fly}} it's best to not leave it there. *'''Reanimator's Claws:''' SU AP-2 D1. *'''Rod of Covenant:''' SU AP-3 D2. *'''Sceptre of the Eternal Glory:''' S+4 AP-3 D2. *'''Scythe of Dust:''' S+3 AP-4 D3, you get 4 additional attacks with this. *'''Scythe of the Nightbringer:''' one of the most powerful weapons in the game, chose the entropic blow if you need to obliterate your opponent by by-passing any kind of save it has. **'''Reaping Sweep:''' SU AP-3 D1, doubles your attacks. **'''Entropic Blow:''' Sx2 AP-4 Dd6, ignores invuln saves. *'''Scythed Limbs:''' SU AP-1 D1. *'''Spear of the Void Dragon:''' S+3 AP-4 Dd6, against vehicle it has a damage of D3+3. The ultimate vehicle killer, if used alongside Entropic Strike, it can bring down even the most sturdy of LoW (no chance against a full titan obviously). *'''Staff of Light:''' SU AP-2 D1. *'''Staff of Stars:''' SU AP-2 D1, you get 2 additional attacks with this. *'''Staff of the Destroyer:''' S+1 AP-3 D2. *'''Staff of Tomorrow:''' SU AP-3 Dd3, ignores invuln saves. Orikan's staff, not much to write home about when he's in normal form, but can seriously hurt somebody when he goes super saiyan, tho the chances of that are somewhat minor. *'''Stalker's Forelimbs:''' SU AP-2 D3. *'''Titanic Forelimbs''' **'''Reaping Sweep:''' SU AP-1 D2, doubles your attacks. **'''Impaling Strike:''' Sx2 AP-3 D5. *'''Tomb Sentinel Claws:''' S+1 AP-2 D2. *'''Tomb Stalker Claws:''' S+1 AP-2 D2. *'''Vicious CLaws:''' S+2 AP-2 D2. *'''Voidblade:''' SU AP-3 D1, +1A. *'''Voidscythe:''' Sx2 AP-4 D3, -1 to hit. *'''Warscythe:''' S+2 AP-4 D2. *'''Whip Coils:''' SU AP-1 D1, doubles your attacks. Replacement option for the Wraiths' Vicious Claws, take them if you know you're going to face hordes, as 8 attacks per model that can potentially hit on 2s can be pretty scary.
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