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===Disciple of the World Serpent=== This path empowers you with two things: poison and lockdown, but mostly the latter. ''Grasping Spirit'' already starts off well by making enemies near your spirit count as in difficult terrain, ''Spirit Shaman's Bounty'' lets allies near your spirit spend a surge when you use an AP, and ''Spirit Venom'' deals 10 poison damage whenever an enemy makes a save against your daily powers. Serpent's Rebuke immobilizes an enemy while hitting anyone who gets close to them. Seal of the Serpent kicks ass by enabling one person to negate cover, concealment, and line of sight on one ranged attack. Crush of the Serpent works well by doing save-ends immobilize and ongoing damage, with the only difference between hitting and missing being the amount of damage and immobilize becoming slowed.
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