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====Sacrosanct Chamber==== *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Stormcast_Sequitors.pdf Sequitors]:''' (Stormcast Battleline, 145pts, Min:5) Now just Stormcast Battleline. Sequitors have gotten a big shakeup since their original publication in 2E, and are now more expensive than even the Vindictors. For all those 145 points though, what are you really getting? To start, swords and mauls are now just "sancrosact weapons", and have lost dealing extra damage against Death and Daemons. 2 of every 5 sequitors can come with a Greatmace, which you always want to take. The Sequitor-Prime can also take one, meaning your unit of 5 can get 3 of these bad boys to really lay some pain on multi-wound Battleline- it's just that you can't take a Redemption Cache with that unit then (more on that later). Unless you have to deal with a lot of Death and Daemons, take the Greatmaces, as they come with better damage. Next up, Aetheric Channeling, their core unique rule. Previously legendary for shitting all over Death and Daemons, now... Well it's hard to say without further testing, but they've gone from "great" to "good", at the very least. You can no longer pick both weapons and shields due to changed to Lord-Arcanums, but if you pick Weapons, for every onmodified 6, every attack turns into 2 attacks. For Shields, the unit gets a Ward Save of 5+. Nice. Lastly, there's the Redemption Cache. If you choose to give the Sequitor-Prime the weapon and shield option, then slain models cannot be returned to enemy units that are within 3" of this unit's Sequitor-Prime. Perfect for crapping on Death's whole gimmick, and can occasionally find usage outside of anti-death lists due to how healing units work now. **Consider still taking them as an assault option compared to your regular Liberators. While they lack Mortal Wound output, the fact that they get either Ward Saves or extra attacks is still a nice little choice. </div></div>
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