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===Banished Land Vehicles=== '''Skitterer:''' A small Banished walker, the development of A.I. within the Covenant Empire has been restricted due to religious dogma and paranoia among the upper echelons of the Covenant hierarchy. Thus, development in implementing Lekgolo worms into a machine's mainframe was seen as an alternative to A.I. research. The Banished under the guidance of Colony was more liberal in their tinkering of such techniques and their innovation paid off in the form of the Skitterer. The Skitterer is a diminutive walker resembling miniature Scarabs, they are armed with devastating Twin-linked Beam Cannons that is effective against both infantry and vehicles. Cheap and easy to manufacture, the Skitterer is unique in that it can link with allied infantry and vehicles by transforming into a hovering turret that allows it to Overwatch. '''Banished Ghost:''' Under the leadership of Atriox, all Ghosts that was salvaged during the war with the Covenant was outfitted with Salvaged Armor, greatly increasing its defense and health. However, the increased defense comes at a cost and Banished Vehicles are thus more expensive and harder to maintain then the mainstream counterpart. '''Banished Wraith:''' In a similar vain to the Banished Ghost, the Banished Wraith offers a more superior defense rating than its Covenant counterpart in trade with cost and reliability. Banished Wraiths are also given the Scroched ability like the Covenant's, which shoots out a flaming sticky plasma gel that ignores cover saves. Due to its increased defense, it is more encouraged for a Banished Wraith to be used as a more mobile artillery in contrast to those of other factions. *'''Ironclad Wraith:''' An upgraded Wraith equipped with Ironclad Armor, boosting its defenses even more. Unlike conventional Wraiths, the high defense of an Ironclad Wraith offers it to act as a mobile shield for infantry and even act as a main battle tank despite being an artillery; reflecting a certain number of enemy projectiles right back to the attacker due to its Ironclad Armor. The increased weight has changed the classification of Ironclad Wraiths as heavy artillery. Ironclad Wraiths are so notorious that Imperial Commanders had issued a standard order to use heavy anti-tank weaponry to ward it off. [[File:Marauder.jpg|200px|left|thumb|Marauder assault.]] '''Wraith Invader:''' Under Pavium's guidance, the Wraith Invader is a Banished exclusive vehicle scavenged from damaged and destroyed Wraiths. Whilst the Covenant and its religious dogma has led to technological stagnation and bureaucratic breakdown of creative thought, the Banished are far more liberal on practicality and efficiency. Thus the Wraith Invader is the byproduct of Banished pragmatism and ingenuity. Essentially an armored IFV (Infantry Fighting Vehicle), the Wraith Invader is a analogue of the Imperium's Chimera. It is armed with a Siphoning Beam like the Bloodfuel Locusts and can carry up to 10 units of infantry in which they can fire out of the Wraith Invader. '''Marauder:''' Marauders are the Banished front line tank and the first vehicle in the heat of the battlefield. Marauders are in some aspects, a larger cousin to the Prowler, boasting a modified Class-2 Medium Plasma Mortar that can tear apart both infantry, vehicle and air units at will. Marauders offer high defense at the front and side armors but is weak at the rear, they are fast tanks that can be upgraded with a missile launcher for further anti-air firepower or with active camo to provide better stealth and ambush attacks. '''Chopper:''' A Brute made vehicle, it is primitive, crude, but incredibly effective, have mostly the same stats as a Ghost but is slower, comes with two light anti-vehicle cannons and has a special ability called "Charged" which can instantly destroys lighter vehicles, and heavily damage tanks. *'''Terror Choppers:''' Terror Choppers are a distinct pattern of Brute Choppers that are even more geared towards ripping and maiming apart infantry and light vehicles. They are armed with several abnormally large blades that are sharp enough to slice through power armor and cut open the side of enemy tanks with impunity, these Terror Choppers earned their namesake for the bloody carnage they cause, becoming into a violent battering ram for the Banished forces. '''Prowler:''' The Brutes version of the Covenant main-line Spectre and Imperium Tauros, like anything made from the Brutes they are crude, primitive and brutish in both design and affect. Shaped like a angler fish for psychological warfare, they have similar stats as the Spectre, but has more armor on both the front, left and right sides, however they are slow and sluggish compared to other Race's reconnaissance vehicles. '''War-Skiff:''' A cousin of the Prowler, the Qavardu Workshop War-Skiff runs on a similar drive engine as the Prowler, that is a skimmer supported by two hover sledges. It is considered the more strip-down and troop-transport heavy brother of the Prowler, capable of ferrying several Banished troops rather than the Prowler's typical two. Moreover, it is armed with the same rotating plasma cannon as the Prowler and can be upgraded with two Annihilator Siege Missiles. Due to the lack of armor, it has inferior armor saves compared to both the Prowler and Spectre. '''Banished Locust:''' Unlike the Covenant's Locusts, those from the Banished have a decrease shield power to compensate for a more powerful mining laser. Thus, the inefficient power means that the Banished Locusts are at severe risk of termination when not sufficiently covered by infantry and tanks. To go around this, Banished Locusts are equipped with Salvaged Armor to deter any would be assault units and offer the vehicle a more better chance at survival. *'''Bloodfuel Locust:''' Bloodfuel Locusts are specialized vehicles armed with a Siphon cannon. As such, Bloodfuel Locusts are meant for a more anti-infantry role, draining the life force of enemy units and replenishing allied troops with its "Siphon" special ability. The combination of the Locust's fantastic range and its vampiric effects makes this a dangerous vehicle to face against. Fortunately, its Siphon cannon makes the Bloodfuel Locust useless against vehicles and it still suffers from the vulnerability of most conventional Locusts. Best to use it as a support vehicle. '''Reaver:''' Reavers are the Banished main anti-air walker that is analogue to the Imperial Guard's Sentinels. Reavers are fast and nimble vehicles that uses its speed and agility to get out of harms way. It lacks sufficient armor, thus Reavers must be on the move and avoid direct confrontation against enemy armor. They are all armed with twin-linked missile launchers that could also function as a jump pack, allowing the Reavers to attain terrain advantage, create a devastating ground slam or offer a great escape against overwhelming firepower. For self defense, Reavers are also equipped with a single plasma cannon, however it is still inadequate to fight ground troops. Reavers can be upgraded with active camo to enable stealth. '''Blisterback (Land):''' The Blisterback is a specialized Banished artillery offering a superior range, firepower and homing capabilities then the conventional Wraith battle tanks. The Blisterback is unique as it can transform from a highly mobile air unit into a sturdy but static artillery platform. On land, the Blisterback is supported by six legs and uses its six powerful Annihilator Siege Missiles to break apart vehicles and mulch infantry apart. As such, Blisterbacks on land are one of the most threatening and adaptable elements of the Banished as its high fire rate, long range and powerful attacks makes an enemy think twice about the situation. Fortunately Blisterbacks on land are vulnerable to air vehicles as it lacks any anti-air defense systems and its missile cannot lock on to air unit. Additionally, Blisterbacks cannot counter ground infantry if it is too close to its minimum firing distance, turning the Blisterback into a sitting duck against demolition experts and guerilla soldiers. '''Methane Wagon:''' The Methane Wagon is a bizarre contraption crafted from the likes of Yapyap THE DESTROYER. Essentially a heavily modified Covenant Shadow, the Methane Wagon is seen by some as nothing more then compensation for Yapyap's lack of a fleet of gold-plated warships, nevertheless the Methane Wagon proves to be a essential weapon for the Banished as its three methane fuel tanks buffs fellow Unggoy's toughness and WS by +1 within 8" of the vehicle. Although the Methane Wagon is armed with two Plasma Cannon sponsons, its main armament is the infamous Methane Cannon; shooting a specialized missile that buffs selected Unggoys with a +2 to toughness and WS for one turn, whilst choking and damaging enemy infantry in a cloud of Balaho's famous ''''Mama Yip-Lop's Enriched Methane Packs with Several Secret Herbs and Spices''''. Just don't fire it at enemy vehicles and aircraft as it is completely useless. '''Goblin:''' After decades of research in secrecy and rumored technological heresy, a group of lowly Unggoys have developed a diminutive bipedal walker that, under the supervision and approval of the Great Heirarchs have become the Covenant's key answer to the Tau Crisis Battle Suits which was plaguing Covenant logistics with their heavy armaments and quick speed. Named the Goblin due to their small size of a walker, these machines are not to be underestimated as their duty as an anti-walker has befallen countless Tau weapons of war that took it for granted. The Goblin is armed with a Heavy Needler, an EMP Pulse and a Power Fist which makes this one of the best anti-vehicle unit in the Covenant as well as an in built grenade launcher and Shardstorm Launcher for anti-infantry purposes. Additionally, the Goblin can be retrofitted with a modified and miniaturized Focus Cannon found typically on larger Covenant walkers and a Plasmablaster Launcher which replaces the Shardstorm Launcher's Needles with homing Plasma Grenades. It is armed with a powerful jump pack that enables the machine to traverse anywhere and have a special ability called "Needle Barrage" which allows the Goblin to fire a barrage of Needles from its Shardstorm Launcher on eight specific targets; main downfalls include its relatively weak shields on the canopy, making it vulnerable to Artillery.
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