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==''Kings, Nations, and Gods'' Careers== ===Stormsmith=== Restricted to Cygnarian humans, the stormsmith uses advanced gadgetry to manipulate the weather. While their abilities rival those of Sorcerers, they are not necessarily magic users themselves; however they are always skilled mechanikal engineers. The stormcaller is easily the most casually destructive of careers, but also the most situational. Weather manipulation has its uses for camouflage and distraction, but in general stormcalling is a terribly unsubtle profession that is difficult to use on a scale smaller than a battlefield. Stormsmithing is a perception based skill which means it likes having hyper-perception from the intellectual archetype; taking gifted instead for a casting career is effectively a waste of the stormsmith's strengths. ===Assault Kommando=== The northern equivalent to the Trencher, and naturally restricted to khadoran humans. Like it's southern counterpart, the Kommando is a combat profession that's in its element on a raging battlefield and of little use anywhere else, but their abilities favor more aggressive offense that leverages their signature gas grenades. ===Doom Reaver=== So you wanted the table to play [[Black Crusade (RPG)|Black Crusade]] but got outvoted... Restricted to khadoran humans. You get to play a Khornate cultist. No more, no less. ===Horseman=== [[Bretonnia|Has a horse.]] Where the highwayman is more of a dark rider, the horseman career leans all into cavalry. This is your go-to career if you want to be gallant knight riding tall on a warhorse, electro lance or blasting lance in hand as you run down the enemy. Typically paired with the Iron Fang or Stormblade careers to leverage lance weapons with the counter charge ability. ===Man-o-War=== So you wanted the table to play [[Deathwatch_(RPG)|Deathwatch]] but got outvoted... Soviet russian SPESS MEHREENS, limited to khadoran humans. With their steam-driven power armor, the man-o-war hits combat with something resembling the stats of a light warjack; only warcasters in heavy armor can really be said to be on the same footing offensively and defensively. As with most of the nation specific careers, they're really only at home in a warzone. ===Artillerist=== ''You walk into the tavern, dragging your trusty cannon...'' Quite frankly the silliest of the expansion careers, the Artillerist is IKRPG's [[that guy]]. Occupationally similar to other shooty specialists like the pistoleer and rifleman, with the key difference being one of caliber. The pistoleer puts holes in people... the artillerist puts holes in buildings. Pretty useless as far as interaction skills go, although showing up at a negotiation pushing your favorite deck gun "just in case" has a quality all its own. ===Allegiant of the Order of the Fist=== Menite kung-fu masters. Naturally limited to protectorate humans. Order of the Fist members are close combat monsters, able to perform both defensively and offensively without the encumbrance of weapons or armor, making them pure cheese for balancing, particularly [[Fist of the North Star|when paired with the Warcaster career]]. ===Exemplar=== The menite answer to the stormblades and iron fangs, exemplars are the enforcers of the scrutators and the career is limited to humans of the protectorate. Exemplars are non-magical melee warriors who are able to manifest magic-like power in their attacks. ===Paladin of the Order of the Wall=== The tankiest tank that ever tanked a tank. The paladin rivals the warcaster and man-o-war for sheer toughness, using tower shields and full plate armor. As long as they aren't moving they automatically gain 3 armor and immunity to being knocked down. While their offensive threat range is essentially non-existent, in close combat they use magic flaming swords that do respectable damage. The Order of the Wall is restricted to menite humans, but unlike other menite careers the paladins can be found in other nations (particularly Khador). Unlike the Exemplars (who obey the Scrutators), the Paladins see themselves as true protectors of the faithful with no particular loyalty to the Menite priesthood. ===Reclaimer=== The Reclaimer is a complex career to unpack. They are the undertakers of the menite faith and thus naturally limited to menite humans, but that's only the start. Reclaimers... don't speak. Ever. They don't interact with anyone and hardly even take notice of others, going about their grim business like pawns under the direct guidance of Menoth. Usually this means collecting souls from the recently dead, or more occasionally killing people that Menoth WANTS collected. Typically the Reclaimer is paired with the Warcaster, as collected souls can be saved and then spent as focus. ===Scrutator=== The ruling priesthood of the Protectorate (and thus always menite humans). The Scrutator is an unusual support caster class with an interesting but unsubtle selection of interaction skills. Simply... the Scrutators are assholes; they start the game with Intimidation, Interrogation, and the ability to mind control people. On their own, the Scrutator does fine in social situations AS LONG as they can terrify people with the word of god, and when that doesn't work they run out of ideas fast.
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