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===Death and Dying=== When a player character is reduced to 0 hearts, he or she is knocked unconscious (or similarly incapacitated, if the GM feels that unconsciousness is not appropriate). The character falls prone, can take no actions (not even free actions, like talking), and is unaware of his or her surroundings. A downed character can be revived in one of five ways: *If a party member has access to a song that restores hearts, it can be used to revive the downed character, restoring as many hearts as the song would normally restore. Healing magic, however, cannot be used to revive a downed character unless explicitly stated otherwise by the specific spell or a technique the caster has that is applicable to that spell. *If a party member has a healing potion, it can be used to revive a downed character in combat by spending a double action to give it to the character. However, due to the rushed and sloppy nature of the task (after all, it ''is'' rather distracting having a raging melee about you while you're trying to coax liquid down an unconscious person's throat), much of the potion is wasted, and so the revived character heals only half as many hearts as the potion would normally restore. However, if you have a chance to take your time and really focus, you can ensure that none of the potion is wasted, so using a potion to revive a downed character out of combat when you aren't pressed for time or otherwise distracted will allow that character to recover the full amount of hearts normally restored by the potion used. *A more practical alternative to potions for mid-combat healing is a fairy. You can revive a downed character using a fairy as a single action. A downed character revived by a fairy recovers 6 hearts (the standard amount healed by a fairy). *If the party acquires a heart container or piece of heart, all characters in the party are automatically restored to full health, including downed characters. *Finally, a downed character can be revived by 8 hours of rest, recovering the normal amount of hearts restored by resting. A player character can only be killed if he or she takes further damage from a direct attack while downed. Indirect attacks, such as Din's Fire and other area-effect magic, will not slay a downed character. Most monsters are killed outright when reduced to zero hearts, though the players may choose to incapacitate rather than kill if they wish. This intention need not be stated in advance; the players decide when they learn that they've defeated an enemy whether they want to kill or spare their foe. It is common heroic practice not to outright kill humanoid opponents unless absolutely necessary. Generally speaking, friendly and neutral NPCs should be subject to the same rules for death and dying as PCs, always being incapacitated rather than killed when reduced to zero hearts.
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