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===Adventures=== Most of these are anthologies or (like ''Dead Gods'') linear stops between one set piece to another (but in the Planes!) - so they may as well be anthologies. ''Da Vinci Code'' had proved to late 1990s authors that they could get away with this style of narrative. *''The Eternal Boundary'' *''Well of Worlds'' *''In the Abyss'' The low point in this line. More like "''In the Bin''" amirite?? *''The Deva Spark'' *''Fires of Dis'' A high point. The (mostly) good plane Arcadia has lost a Macguffin. The parties venture through the first two layers of Baator to retrieve said Macguffin from Dis himself, avoiding pitfalls both physical and moral. Dante would have been proud of the cynicism and satire on display, and that the module didn't wholly succumb to it. *''Harbinger House'' *''Something Wild'' *''Doors to the Unknown'' *''The Great Modron March'' The Modrons are on the move and that's the thread bringing these setpieces together. Foreshadows the return of [[Orcus]] whom [[Lorraine Williams|You Know Who]] had exiled. *''Faction War'' *''[[Dead Gods]]'' here in the ''Modron March'' sequel [[Monte Cook]] does his thing, for better or worse. *''Tales from the Infinite Staircase'' *''[[Die Vecna Die!]]'' Technically not in the Planescape line. *''Expedition to the Demonweb Pits'' There ''is'' official Planescape content for 3.5. The start of the module in chapter 2 (the first is all background info for the DM) has the party arriving in Sigil, with an overview of the city and its rules given. After this it's still expected to be the party's base of operations until the end of the module. Unfortunately, for reasons beyond the comprehension of mortals, Wizards of the Coast decided it would be a great idea to not mention the Planescape connection at any point in the book description. Thus even dedicated fans of the setting often have no idea it exists. Not helped by that the module itself is kinda meh outside of the Planescape stuff.
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