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====Other Items==== A model may only have one amulet and one ring. Sixth House Amulet: Bearer has a 6+ ward save. +15 pts Amulet of Slow Falling: Bearer never has to make Dangerous Terrain Tests. +5 pts. Ring of Pitted Dreams: Should the bearer have a Disease Aura the roll required to bestow Diseases is decreased by 1, down to a minimum of 3+. +8 pts. Ring of Flame/Frost/Shock Bite: Once per turn, bearer may re-roll a Power Die while attempting to cast a spell of the chosen element. You must abide by the second result. +9 pts. Ring of Resist Magic: Bearer has 6+ ward save( or +1 to his ward save) against spells. +12 pts. Sigil of Awakening: (amulet) Bearer's Mg counts as an unmodified 10 when resisting silence effects and they additionally have +1 Mg. +12 pts. Ash Statue: All enemy models within 3" of a model carrying an Ash Statue receive -1 Ld. Blood Ring: Artifact, Ash Vampire only. Bearer has a 3+ Ward Save against Flame attacks, and Flame attacks lose any Multiple Wounds effect against bearer. Bearer has Feel No Pain(6+). Soul Ring: Artifact, Ash Vampire only. Bearer may ignore illusion spells on a d6 3+. Bearer's Magicka dice cannot be drained by any enemy effects. Heart Ring: Artifact, Ash Vampire only. Bearer has a 3+ Ward save against Flame, Shock, Frost, and Magic attacks. Additionally, the bearer is allowed to cast Dispel once per turn at no Mg cost. Amulet of Heartheal: Artifact, Ash Vampire only. Flying movement type. +1 Strength. Amulet of Heartthrum: Artifact, Ash Vampire only. Bearer has a 3+ Ward Save against Shock damage, and cannot lose Magicka dice from effects that deal Shock damage. Bearer has +3 Magicka. Amulet of Heartfire: Artifact, Ash Vampire only. 4+ cover save, including in close combat. +2 Initiative. Amulet of Heartrime: Artifact, Ash Vampire only. Enemy attacks get -1 to hit bearer(but not his unit). Conjuration spells cost 1 less Magicka for bearer to cast, to a minimum of 1. +1 Magicka.
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