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=====Martial Artist===== Within the Known World, martial artists are rare and exotic, using traditions from the Outer World long since lost to time following the War of Monster's Fall 1,000 years ago. Those who do keep these techniques alive can usually be found searching for lost secrets to their ancient art, or else using a strict code of conduct to defend those who can't defend themselves. In a world of knights and sorcery, martial artists are strange and different, and this uniqueness gives them an upper-hand in a fight. :'''Hit Die''': d10 :'''Requirements''': To become a martial artist, a character must meet the following criteria. ::'''Base Attack Bonus''': +5 ::'''Skills''': Climb 8, Jump 8, Tumble 8 ::'''Feats''': Improved Unarmed Strike, Weapon Focus (unarmed strike or grapple), Weapon Specialization (unarmed strike or grapple) :'''Class Skills''': Balance(DEX), Climb(STR), Concentration(CON), Craft(INT), Diplomacy(CHA), Escape Artist(DEX), Hide(DEX), Intimidate(CHA), Jump(STR), Listen(WIS), Move Silently(DEX), Perform(CHA), Profession(WIS), Reputation(CHA), Spot(WIS), Swim(STR), Taunt(CHA), Tumble(DEX) :'''Skill Points at Each Level''': 6+INT modifier :'''Class Features''': Martial artists gain no proficiency with armor or weapons ::'''Unarmed Damage''': Unarmed damage is increased based on the table provided with the manual. ::'''Evasion''': If the player succeeds on a Reflex throw against an attack that normally deals half-damage on a successful save, the martial artist instead takes no damage. Evasion can only be used if the martial artist is wearing light or no armor, and cannot be used if they are helpless. ::'''Hien Sen Puuda''': Once per day, the martial artist can add their Wisdom bonus to any normal attack roll with an extra 1 damage per class level. Every three levels, the martial artist gains another use of Hien Sen Puuda per day. ::'''Spell Resistance''': At 2nd level, martial artists gain spell resistance equal to their class level+15. ::'''Uncanny Dodge''': At 2nd level, martial artists cannot be caught by surprise, and retain their Dexterity bonus to AC when attacked flat-footed or by an invisible character. Uncanny Dodge does not work while immobilized. A martial artist that already has Uncanny Dodge from a different class gains Improved Uncanny Dodge instead. ::'''Ho-Oh Ranbu Kick''': At 3rd level, martial artists gain Stunning Fist as a bonus feat, and may use Stunning Fist once per day per class level, plus one for every four levels in other classes. Additionally, their target's Fortitude save DC is increased by +2 against a Stunning Fist. ::'''Improved Uncanny Dodge''': At 5th level, martial artists can no longer be flanked. This denies bandits or rogues the ability to sneak attack, unless the attacker is four levels or higher than the player. If the martial artist already has Improved Uncanny Dodge, the levels from the classes that grant Uncanny Dodge stack to determine the minimum bandit or rogue level required to flank the player. ::'''Improved Evasion''': At 6th level, martial artists no longer take damage on a successful Reflex save against attacks, and only take half the damage on a failed save. If the martial artist is helpless, they cannot use Improved Evasion. ::'''Ki Strike''': At 8th level, martial artists have their unarmed attacks treated as magic weapons for the purpose of striking creatures with damage reduction. ::'''Embu Toh-Ketsu Ha!''': The Embu Toh-Ketsu Ha! is a ranged touch attack that channels ki from their hands or a weapon used at a focus against a target within 20 feet. If it hits the target, it deals damage equal to the martial artist's normal unarmed damage.
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