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Tactics - Angry Marines
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===Dick Haggard=== Dick Haggard does one thing and he does it well, and that’s punching stuff. Base he’s just a generic angry marine (ws 2+ bs 4+ S4 T4 W6 A5 Ld8 3+ sv) which makes him very squishy against any anti infantry weapons. What makes him that bit special is a 5+ feel no pain save, but with no invulnerability save melted will chew through him, but you should be keeping him behind a meat shield (unfortunately he is not allowed in vehicles). Things start looking up when you look at his melee weapons, which are his knuckle dustered fists (the plus 1 attack is baked into his stat line) which are S5 ap-1 DD3 melee weapons which he rerolls all failed hot rolls with and failed wound rolls of 1 and 2 (in other words all failed wounds against most targets) and become ap-4 damage 3 on a wound roll of 6+. On top of that, he gets to make D3 additional attacks with his fists every time he fights, which with the usual angry marine rules of always angry and shock assault give him a max of 10 exploding attacks on the charge. Against proper chaff this will do wonders and against MEQs with high invulnerability saves his low ap doesn’t matter, but this profile will suffer against properly armoured, massed foes. For ranged he has one weapon, a literal fucking rock, an assault 1 6D3” S5 ap0 DD2. Normally this wounded even be worth rolling the dice for to resolve, but a wound roll of 6+ deals DD2 mortal wounds instead, which is improved to a 4+ against vehicles, making it at least possible for him to deal damage. Finally, haggard is also a body guard, but only for temperus maximus, who he intercepts damage for. The key word is damage, not hits, as the other competition for uber strong bodyguards, the guardians of fury, intercept hits. This allows the chapter master to use his invulnerability save first, then pass on any unsaved damage onto haggard to use his feel no pain save. All of this comes at the low price of 70 points, which even as a 6 wound and feel no pain upgrade for your chapter master is good value before adding on his melee prowess.
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