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====Auxiliary (1-10 per Core)==== *'''Retaliation Cadre:''' AKA Farsight Bomb 2, electric boogaloo. One Commander, 3 units of Crisis Suits, 1 unit of Broadsides, and 1 Riptide combine to gain Relentless and auto Deep-strike on turn two if you choose, adding +1 BS the turn they arrive. With the changes to Crisis and Riptide squad sizes this can mean up to 27 Crisis suits and 3 Riptides dropping in. Along with the Commander and the Broadsides that is 31 suits. Not that you will play this many outside of Apocalypse, but remember they don't need to be full units. Defeat the traitor Farsight at his own game! *Read that again: [https://youtu.be/QND6Q044Crk?t=86 Deepstriking Relentless Broadsides]. Their only problem was they couldn't move and fire in the same turn and this formation fixes that. <s>Try to get that 'Coordinated Fire' bonus so their exclusive Missile drones get the benefits without needing an attached Buffmander for themselves.</s> The FAQ clarified that this doesn't work anymore. *'''Heavy Retribution Cadre:''' A Ghostkeel joins two unit of Stormsurges for dat new cheese. Acting as a spotter, if the enemy is within 12" of the Ghostkeel, the Stormsurges can re-roll to hit it. If at least two units of this formation attack the same enemy unit, the afflicted unit now can't run/flat-out and can only charge at half his distance. So yeah, they can't melee these Tau, they can't outshoot them - ''they can only cry''. Just in case you needed more reasons to field those [[Abaddon|Taubaddons]]. *'''Infiltration Cadre:''' Three Pathfinder teams join two Stealth suit squads and a Piranha unit as an alpha strike. If any unit here is destroyed, then everything you have in reserves automatically arrives - sacrifice one for the Greater Good?. If you lay three markerlights on an enemy you also get a Seeker missile to automatically hit them as well, absolutely free. *'''Optimized Stealth Cadre:''' ''An evolution of the old Optimized Stealth Group''. A Ghostkeel alongside 2 Stealth Teams. Any Stealthsuits within 6" of the Ghostkeel gain +1 BS, get Ignores Cover, and '''AUTOMATICALLY HIT THE REAR ARMOR OF ANY VEHICLE'''. So yeah, they run independent of Markerlights, feel free to give them to someone else. Buh-bye, Leman Russes. Seeya Doomsday Ark! ''Amazing against GEQ ([[Troll|that includes Tau too]]) when the Stealth teams bring Gun Drones, a Controller, Fusion guns and Target Locks. The drones' Pulse Carbines WILL pin down those guardsmen now their AP5 shots ignore cover, and the fusion gun will [[/d/|poke their supporting armour's behinds]] blowing them sky high, as dirty as it sounds, without taking the Ghostkeel into account. That's 414 pts minimum, but it counters more than its cost on enemies in a single turn. Shame on you, Gue'La''. *'''Firebase Support Cadre:''' A Riptide unit along with 2 Broadside teams. Very good way to beef out your tau with lots of fire support and a BIG distraction. These are even cheesier than their 6E iteration because they can all combine their fire, with an even better (see below) "resolving their shots as if they were one unit" trick than above, on top of also getting Tank Hunter and Monster Hunter when they do so. Everything within range will DIE. *Specifically, when the Hunter Cadre's Coordinated Firepower rule was errataed in the FAQ, the same FAQ conspicuously did ''not'' errata the Firebase Support Cadre. As a result, it has the original wording, which means all of the units fire as if one giant unit, so any unit-wide buff in any unit is shared by all of them. That means you can e.g. attach a Buffmander to either Broadside team to propagate those benefits not only to the other Broadside team, but also [[awesome|to the Riptides]]. *'''Armoured Interdiction Cadre:''' 3 Hammerhead units alongside a Skyray unit. At the start of any Shooting Phase you can select one point on the board. The formation rerolls failed hits when shooting at anything within 6" of that point. Technically it also affects flyers. **This formation breathes extra life into the Ion Cannon by granting extra insurance against bad scatters and Gets Hot, turning it into a budget Leman Russ that outperforms in the areas that count. *'''Air Caste Support Cadre:''' 2 Razorshark units along with a Sunshark unit. Everyone now ignores Crew Shaken/Stunned on a 2+ and they all restore a HP on a 6. *'''Allied Advance Cadre:''' 4 Kroot packs join 2 Vespids gangs. Vespids gain Infiltrate and Stealth (Forests), and any Kroot within 12" of them replace Stealth with Shrouded while simultaneously gaining +1 BS, stackable with Coordinated Firepower. In addition, the formation gets Supporting Fire when assisting any member of their formation. *'''Drone Network:''' One unit of drones. And that's it, no bonus rules. Useful to make meets end and to achieve Coordinated Firepower's +1 BS easier. Not actually a Formation.
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