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Warhammer 40,000/8th Edition Tactics/Imperial Guard
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====Flyer Weaponry==== The following weapon options are exclusively available to the flyers at your disposal: *'''Hellfuries:''' Anti-infantry missiles that are expensive for the amount of shots you get. They haven't found their niche yet. *'''Hellstrike Missile:''' Technically different than the Forgeworld Index. These are the go-to for anti-armor for the Forge World flyiers like Lightnings and Marauder Destroyers. *'''Hellstrike Missiles:''' Hell yeah strikes! Does a good job against any armor, at a cost of 12pts. Heavy 1, S8, AP-2, roll 2d6 pick highest for D, which means at an average of 4.47 damage for each unsaved wound, this is the go to monster/tank/aircraft killer for the Valkyrie. *'''Multiple Rocket Pod:''' Anti-infantry missiles, 16pts for a pair gets you Assault 2d6 with the damage profile of a heavy bolter(and half a shot more on average). Shorter range than Hellfuries, but a better damage profile and more importantly are assault. You're putting these on a flier, so a 36" range really shouldn't be a problem. *'''Skystrikes:''' Cheaper at 15 points each, but only Heavy 1, S7, AP-2, D3 damage. Your dedicated anti-air missile, it gets +1 to hit against flyers but -1 against everything else. The strength here seems to be that you get to take 6 instead of only 4. But the damage for each unsaved wound is an average of 2 compared to Hellstrikes' 4.4. Statistically, they are worse unless you are shooting at very specific targets like jet bikes or battle suits. *'''Tactical bombs:''' Pretty cool. They are cheaper than the missile options and do some serious damage. May be a valid option on a aircraft that can hold its own without extra missile firepower.
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