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Warhammer 40,000/8th Edition Tactics/Psychic 101
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=====Dark Angels===== Dark Angels psykers lose Librarius and instead use Interromancy. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Interromancy ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Mind Worm | 12 || Visible Enemy Unit | Target unit suffers a mortal wound. Until the end of your turn, it can only be chosen to attack in the Fight phase last. | 6 |- ! 2 !! Aversion | 24 || Visible Enemy Unit | Until the start of your next Psychic phase, target unit has -1 to hit. | 6 |- ! 3 !! Righteous Repugnance | 12 || Friendly Dark Angels Unit | Until the start of your next Psychic Phase, target unit can re-roll all failed hit and wound rolls for melee weapons. | 7 |- ! 4 !! Trephination | 18 || Closest Visible Enemy Unit | Roll 2D6, adding 2 to the total if the psychic test was more than 10. The target unit suffers a mortal wound for each point over the units highest Leadership value. (This is worse than Smite in all circumstances.) | 7 |- ! 5 !! Engulfing Fear | Aura 6 || Enemy Units | Until the start of your next Psychic Phase, target units must roll 2 dice and discard the lowest when taking Morale tests in the Morale phase. | 6 |- ! 6 !! Mind Wipe | 18 || Visible Enemy Model | Each player rolls a D6 and adds their model’s Leadership characteristic to their result. If your opponent scores higher, or if the scores are drawn, nothing happens. If the psyker’s score is higher, the target takes -1 WS, BS and Ld for the rest of the battle. | 7 |} </div> <div style="margin-left: 1em;>
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