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Warhammer 40,000/8th Edition Tactics/Thousand Sons
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====Special Characters==== *'''[[Ahriman]]''' Ahriman is one of the best HQ options that the Chaos faction has to offer, never mind the Thousand Sons. He has three psychic powers, three denials, +1 to cast/deny psychic powers at all times, relatively low cost (166 with disc) and the ability to remain behind a line of his own troops. He also has the '''Lord of the Thousand Sons''' aura, a damage three force stave and a native 4+ invulnerable save (compared to 5+ for Exalted Sorcerers). If he is your Warlord he has to take the +1 to invulnerable save Warlord Trait, but this is actually pretty good given it puts him at 3++. Despite being good in melee you are best off keeping him back so that he can pull the strings of your entire army with his aura, psychic dominance and ability to reinforce if required. Give him a Disc of Tzeentch as the mobility is crucial and you'll almost never want him hiding in a transport, plus many snipers including the vindicare wound infantry on a 2+, Ahriman looses the Infantry keyword on a disc making it far harder to pick him off. :*He can also be used like the machine gun he was always meant to be, traveling on a disc with a hit squad of Tzaangor Enlightened. Give him all the nuking Psychic Powers (Doombolt, Infernal Gateway and Tzeentch's Firestorm) and laugh as enemy characters flee from your 24" ranged assassin. Add in 1CP for The Great Sorcerer to let him cast Smite as well, for lols. :* Unlike Magnus, Ahriman did plenty wrong. He's one of the most <s> evil fuckers in all of 40k</s> loving leaders who only wants to right his wrongs and his rules really make you feel like a cackling <s>villain</s> hero --- enjoy! :*Don't underestimate Ahriman's close combat abilities. Consider: Cast Glamour on him for a -1 to be hit, Diabolic Strength for the +2 Strength and additional attack, then have a couple of friendly Mutaliths give him -2 AP. You now have a tough-as-nails monster hitting 5 times (6 with Hateful Assault) at S8, Ap-3 for a flat 3 damage per attack. If you want even more attacks, you can press your luck with Boon of Change (although you'll need a friendly Daemon Prince to cast it on Ahriman unless he Familiars his way into it), or gamble with Boon of Mutation. :*Great news! Ahriman is now available on the new SC! 1K Sons kit. He comes with 10 Rubrics and 10 Tzaangors!
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